ACE3/addons/captives/functions/fnc_doApplyHandcuffs.sqf

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#include "..\script_component.hpp"
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/*
* Author: PabstMirror
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* Checks the conditions for being able to apply handcuffs
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*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [player, bob] call ACE_captives_fnc_doApplyHandcuffs;
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*
* Public: No
*/
params ["_unit", "_target"];
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playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
[QGVAR(setHandcuffed), [_target, true, _unit], [_target]] call CBA_fnc_targetEvent;
private _cuffs = (_unit call EFUNC(common,uniqueItems)) arrayIntersect GVAR(restraints);
_unit removeItem (_cuffs#0);