ACE3/addons/common/functions/fnc_setHearingCapability.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Handle set volume calls. Will use the lowest available volume setting.
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*
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* Arguments:
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* 0: ID <STRING>
* 1: Settings <NUMBER>
* 2: Add (true) or remove (false) <BOOL> (default: true)
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*
* Return Value:
* None
*
* Example:
* ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability
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*
* Public: Yes
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*/
params ["_id", "_setting", ["_add", true]];
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private _exists = false;
private _lowestVolume = 1;
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GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
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_exists = true;
if (_add) then {
_x set [1, _setting];
_lowestVolume = _lowestVolume min _setting;
true
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} else {
false
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};
} else {
_lowestVolume = _lowestVolume min _xSetting;
true
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};
};
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if (!_exists && _add) then {
_lowestVolume = _lowestVolume min _setting;
GVAR(setHearingCapabilityMap) pushBack [_id, _setting];
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};
// in game sounds
0 fadeSound _lowestVolume;
0 fadeRadio _lowestVolume;
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if (GVAR(allowFadeMusic)) then {
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0 fadeMusic _lowestVolume;
};
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// Set Radio mod variables.
ACE_player setVariable ["tf_globalVolume", _lowestVolume];
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if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };