ACE3/addons/map/stringtable.xml

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Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<?xml version="1.0" encoding="utf-8"?>
2015-01-15 09:51:18 +00:00
<Project name="ACE">
<Package name="Map">
<Key ID="STR_ACE_Map_Module_DisplayName">
<English>Map</English>
<Polish>Mapa</Polish>
<Spanish>Mapa</Spanish>
<German>Karte</German>
2015-06-12 12:50:50 +00:00
<Czech>Mapa</Czech>
<Portuguese>Mapa</Portuguese>
2015-08-08 17:57:18 +00:00
<French>Carte</French>
<Hungarian>Térkép</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Карта</Russian>
<Italian>Mappa</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図</Japanese>
<Korean>지도</Korean>
<Chinesesimp>地图</Chinesesimp>
<Chinese>地圖</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapIllumination_DisplayName">
<English>Map illumination?</English>
<German>Kartenbeleuchtung</German>
<Polish>Oświetlenie mapy</Polish>
<Spanish>¿Iluminación de mapa?</Spanish>
2015-06-12 12:50:50 +00:00
<Czech>Osvětlení mapy</Czech>
<Portuguese>Iluminação do mapa?</Portuguese>
<French>Illumination de la carte ?</French>
<Hungarian>Térkép megvilágítása?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Освещение карты?</Russian>
<Italian>Illuminazione Mappa?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図に照明?</Japanese>
<Korean>지도에 조명?</Korean>
<Chinesesimp>地图照明?</Chinesesimp>
<Chinese>地圖照明?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapIllumination_Description">
2015-08-11 17:49:39 +00:00
<English>Simulate map lighting based on ambient lighting and player's items?</English>
<German>Simuliere Kartenbeleuchtung auf Basis des Umgebungslichts sowie der mitgeführten Gegenstände?</German>
2015-08-29 23:42:42 +00:00
<Polish>Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?</Polish>
<French>Calculer la luminosité de la carte en fonction des conditions de lumière ?</French>
2015-09-03 01:54:52 +00:00
<Russian>Симулировать освещение карты на основе окружающего света и приборов игрока?</Russian>
2015-09-05 18:12:31 +00:00
<Portuguese>Simular a luz do mapa baseado em luz ambiente e itens do jogador?</Portuguese>
2015-09-16 10:40:30 +00:00
<Spanish>Simular iluminación de mapa basada en la iluminación ambiente y los elementos de los jugadores?</Spanish>
2016-02-03 17:30:23 +00:00
<Czech>Simulovat nasvícení mapy v závisloti na okolí a předmětů hráče?</Czech>
<Italian>Simula illuminazione della mappa in base alla luce ambientale e agli oggetti del giocatore?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>環境光やプレイヤーのアイテムにより、地図へ光のシミュレーションをおこないますか?</Japanese>
<Korean>주변 환경및 플레이어 조명에 의한 빛 변화를 지도에 반영할까요?</Korean>
<Chinesesimp>透过环境光与玩家的物品来决定地图亮度?</Chinesesimp>
<Chinese>透過環境光與玩家的物品來決定地圖亮度?</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_MapGlow_DisplayName">
<English>Map flashlight glow?</English>
<German>Kartenbeleuchtung durch Dritte erkennbar</German>
2015-08-29 23:42:42 +00:00
<Polish>Poświata latarki</Polish>
2015-09-03 01:54:52 +00:00
<Russian>Свет фонаря на карте?</Russian>
2015-09-05 18:12:31 +00:00
<Portuguese>Brilho de lanterna no mapa?</Portuguese>
2015-09-16 10:40:30 +00:00
<Spanish>Resplandor de linterna en el mapa?</Spanish>
2016-02-03 17:30:23 +00:00
<Czech>Nasvícení mapy pomocí baterky?</Czech>
<Italian>Luce della torcia in mappa?</Italian>
<French>Lumière de la lampe de carte ?</French>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図をフラッシュライトで照らしますか?</Japanese>
<Korean>지도 조명이 빛이 납니까?</Korean>
<Chinesesimp>增加地图亮度?</Chinesesimp>
<Chinese>增加地圖亮度?</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_MapGlow_Description">
<English>Add external glow to players who use flashlight on map?</English>
<German>Kartenbeleuchtung mittels Taschenlampe durch Dritte erkennbar?</German>
2015-08-29 23:42:42 +00:00
<Polish>Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?</Polish>
<French>Ajouter un effet de lumière sur un joueur utilisant une lampe torche sur la carte ?</French>
2015-09-03 01:54:52 +00:00
<Russian>Добавить свет при использовании фонаря на карте?</Russian>
2015-09-05 18:12:31 +00:00
<Portuguese>Adicionar brilho externo para jogadores que usam lanterna no mapa?</Portuguese>
2015-09-16 10:40:30 +00:00
<Spanish>Añadir resplandor externo a los jugadores que utilizan la linterna en el mapa?</Spanish>
2016-02-03 17:30:23 +00:00
<Czech>Přidat externí záři hráči který používá baterku v mapě?</Czech>
<Italian>Aggiungi luce esterna a giocatori che usano la torcia in mappa?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>プレイヤが地図上でフラッシュライトを使うと、照らすようにしますか?</Japanese>
<Korean>지도에 불빛을 비치는 플레이어를 조금 더 밝게 합니까?</Korean>
<Chinesesimp>当玩家拥有手电筒时, 增加地图亮度?</Chinesesimp>
<Chinese>當玩家擁有手電筒時, 增加地圖亮度?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapShake_DisplayName">
<English>Map shake?</English>
<Polish>Drżenie mapy</Polish>
<Spanish>¿Temblor de mapa?</Spanish>
<German>Kamerawackeln</German>
2015-06-12 12:50:50 +00:00
<Czech>Třesení mapy?</Czech>
<Portuguese>Tremor de mapa?</Portuguese>
<French>Tremblement de la carte ?</French>
<Hungarian>Térkép-rázkódás?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Тряска карты?</Russian>
<Italian>Scuoti la mappa?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図を揺らしますか?</Japanese>
<Korean>지도 흔들림?</Korean>
<Chinesesimp>地图震动?</Chinesesimp>
<Chinese>地圖震動?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapShake_Description">
<English>Make map shake when walking?</English>
<Polish>Ekran mapy drży podczas ruchu</Polish>
<Spanish>Hace que el mapa tiemble cuando caminas</Spanish>
<German>Kamerawackeln beim Gehen?</German>
2015-06-12 12:50:50 +00:00
<Czech>Umožnit třesení mapy za pochodu?</Czech>
<Portuguese>Tremer o mapa enquanto caminha?</Portuguese>
<French>Faire trembler la carte lors d'un déplacement?</French>
<Hungarian>Rázkódjon-e a térkép mozgáskor?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Заставлять карту трястись при ходьбе?</Russian>
<Italian>Far scuotere la mappa mentre cammini?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>歩いているときは地図を揺らしますか?</Japanese>
<Korean>걸을때 지도보면 흔들리게 합니까?</Korean>
<Chinesesimp>走路时让地图有震动的感觉?</Chinesesimp>
<Chinese>走路時讓地圖有震動的感覺?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapLimitZoom_DisplayName">
<English>Limit map zoom?</English>
<Polish>Ograniczony zoom</Polish>
<Spanish>¿Limitar el zoom de mapa?</Spanish>
<German>Kartenvergrößerung einschränken</German>
2015-06-12 12:50:50 +00:00
<Czech>Omezit přiblížení mapy?</Czech>
<Portuguese>Limitar zoom do mapa?</Portuguese>
<French>Limiter le zoom de la carte ?</French>
<Hungarian>Térkép-nagyítás korlátozása?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Ограничить приближение карты?</Russian>
<Italian>Limita lo zoom in mappa?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図の拡大を制限しますか?</Japanese>
<Korean>지도 확대 제한?</Korean>
<Chinesesimp>限制地图缩放倍率?</Chinesesimp>
<Chinese>限制地圖縮放倍率?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapLimitZoom_Description">
<English>Limit the amount of zoom available for the map?</English>
<Polish>Ogranicza maksymalny stopień przybliżenia mapy</Polish>
<Spanish>Limita la cantidad de zoom disponible para el mapa</Spanish>
<German>Schränkt die maximale Kartenvergrößerung ein.</German>
2015-06-12 12:50:50 +00:00
<Czech>Omezit stupeň přiblížení pro mapu?</Czech>
<Portuguese>Limitar a quantidade de zoom disponível para o mapa?</Portuguese>
<French>Limiter le zoom maximum de la carte ?</French>
<Hungarian>Korlátozva legyen-e a nagyítás mennyisége a térképnél?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Ограничить максимальное приближение, доступное на карте?</Russian>
<Italian>Limita l'ammontare di zoom disponibile per la mappa?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>地図上で利用できる拡大倍率を制限しますか?</Japanese>
<Korean>지도 확대에 제한을 둡니까?</Korean>
<Chinesesimp>限制地图上可允许缩放的倍率?</Chinesesimp>
<Chinese>限制地圖上可允許縮放的倍率?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapShowCursorCoordinates_DisplayName">
<English>Show cursor coordinates?</English>
<Polish>Koordynaty pod kursorem</Polish>
<Spanish>¿Mostrar coordenadas de cursor?</Spanish>
<German>Zeige Mauszeiger-Koordinaten?</German>
2015-06-12 12:50:50 +00:00
<Czech>Zobrazit souřadnice u kurzoru?</Czech>
<Portuguese>Mostrar coordenadas no cursor?</Portuguese>
<French>Afficher les coordonnées sur le curseur ?</French>
<Hungarian>Kurzor-koordináták mutatása?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Показывать координаты курсора?</Russian>
<Italian>Mostra coordinate sul cursore?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>カーソル先で座標を表示しますか?</Japanese>
<Korean>커서에 좌표를 보이게 합니까?</Korean>
<Chinesesimp>显示游标的座标?</Chinesesimp>
<Chinese>顯示游標的座標?</Chinese>
</Key>
<Key ID="STR_ACE_Map_MapShowCursorCoordinates_Description">
<English>Show the grid coordinates on the mouse pointer?</English>
<Polish>Pokazuje pod kursorem koordynaty wskazanego kwadratu mapy</Polish>
<Spanish>Muestra las coordenadas de la cuadricula en el puntero del ratón</Spanish>
<German>Gitter-Koordinaten auf dem Mauszeiger anzeigen?</German>
2015-06-12 12:50:50 +00:00
<Czech>Zobrazit souřadnice u kurzoru v mapě?</Czech>
<Portuguese>Mostrar as coordenadas de grade no ponteiro do mouse?</Portuguese>
<French>Afficher les coordonnées de la grille à coté du curseur ?</French>
<Hungarian>Mutatva legyen-e a kurzornál található rész rácskoordinátája?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Показывать координаты около курсора мыши?</Russian>
<Italian>Mostra la griglia coordinate sul cursore mouse?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>カーソルに合わせた先の地図座標を表示しますか?</Japanese>
<Korean>지도에서 커서 옆에 좌표가 뜨게 합니까?</Korean>
<Chinesesimp>显示滑鼠游标所在的网格座标?</Chinesesimp>
<Chinese>顯示滑鼠游標所在的網格座標?</Chinese>
</Key>
<Key ID="STR_ACE_Map_Module_Description">
2015-08-11 17:59:21 +00:00
<English>This module allows you to customize the map screen.</English>
<Polish>Moduł ten pozwala dostosować opcje widoku ekranu mapy.</Polish>
<German>Dieses Modul erweitert die Kartenfunktionen.</German>
2015-06-12 12:50:50 +00:00
<Czech>Tento modul umožňuje přizpůsobit mapu s obrazem.</Czech>
<Portuguese>Este módulo permite que você personalize a tela de mapa.</Portuguese>
<French>Ce module permet de personnaliser l'écran de la carte.</French>
<Hungarian>Ez a modul lehetővé teszi a térképnézet testreszabását.</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Этот модуль позволяет настроить отображение карты.</Russian>
2015-09-16 10:40:30 +00:00
<Spanish>Este módulo permite personalizar la pantalla del mapa.</Spanish>
<Italian>Questo modulo ti permette di customizzare lo schermo della mappa.</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>モジュールは地図画面をカスタマイズできます。</Japanese>
<Korean>이 모듈은 지도 화면을 임의로 설정할 수 있게 해줍니다.</Korean>
<Chinesesimp>此模块允许自定地图的相关效果.</Chinesesimp>
<Chinese>此模塊允許自定地圖的相關效果.</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Module_DisplayName">
<English>Blue Force Tracking</English>
<Polish>Blue Force Tracking</Polish>
2015-08-11 17:49:39 +00:00
<Spanish>Seguimiento de fuerzas amigas</Spanish>
<German>Blue Force Tracking</German>
2015-06-12 12:50:50 +00:00
<Czech>Blue Force Tracking</Czech>
<Portuguese>Rastreio de forças azuis</Portuguese>
<French>Blue Force Tracking (SFA)</French>
<Hungarian>Blue Force követés</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Система слежения Blue Force Tracking</Russian>
<Italian>Blue Force Tracking</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>ブルー フォース トラッキング</Japanese>
<Korean>GPS피아식별기</Korean>
<Chinesesimp>显示蓝方踪迹</Chinesesimp>
<Chinese>顯示藍方蹤跡</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Enabled_DisplayName">
<English>BFT Enable</English>
<German>BFT aktivieren</German>
<Portuguese>RFA ativo</Portuguese>
2015-07-02 21:55:26 +00:00
<Polish>Aktywuj BFT</Polish>
2015-07-04 13:56:00 +00:00
<Czech>Povolit BFT</Czech>
2015-08-11 18:08:01 +00:00
<Spanish>Activar BFT</Spanish>
2015-08-08 17:57:18 +00:00
<French>Activer le Suivi des Forces Alliées</French>
<Hungarian>BFT engedélyezése</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Включить BFT</Russian>
<Italian>Abilita BFT</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>BFT を有効化</Japanese>
<Korean>GPS피아식별기 켜기</Korean>
<Chinesesimp>蓝方踪迹启用</Chinesesimp>
<Chinese>藍方蹤跡啟用</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Enabled_Description">
<English>Enable Blue Force Tracking. Default: No</English>
<German>Aktiviert Blue Force Tracking. Standard: Nein</German>
<Portuguese>Ativa Rastreio de Forças Azuis. Padrão: Não</Portuguese>
2015-07-02 21:55:26 +00:00
<Polish>Aktywuj Blue Force Tracking. Domyślnie: Nie</Polish>
2015-07-04 13:56:00 +00:00
<Czech>Povolit Blue Force Tracking. Výchozí: Ne</Czech>
2015-08-11 18:08:01 +00:00
<Spanish>Activar Blue Force Tracking. Por defecto: No</Spanish>
<French>Active le SFA. Défaut : non</French>
<Hungarian>Blue Force követés engedélyezése. Alapértelmezett: Nem</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Включает систему служения BFT. По-умолчанию: Нет</Russian>
<Italian>Abilita Blue Force Tracking. Default: No</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>ブルー フォース トラッキングを有効化します。標準:無効</Japanese>
<Korean>GPS피아식별기 켭니다. 기본설정: 아니요</Korean>
<Chinesesimp>启用显示蓝方踪迹. 预设: 否</Chinesesimp>
<Chinese>啟用顯示藍方蹤跡. 預設: 否</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Interval_DisplayName">
<English>Interval</English>
<Polish>Interwał</Polish>
<Spanish>Intervalo</Spanish>
<German>Intervall</German>
2015-06-12 12:50:50 +00:00
<Czech>Interval</Czech>
<Portuguese>Intervalo</Portuguese>
2015-08-08 17:57:18 +00:00
<French>Intervalle</French>
<Hungarian>Intervallum</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Интервал</Russian>
<Italian>Intervallo</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>間隔</Japanese>
<Korean>간격</Korean>
<Chinesesimp>间隔</Chinesesimp>
<Chinese>間隔</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Interval_Description">
<English>How often the markers should be refreshed (in seconds)</English>
<Polish>Jak często markery powinny być odświeżane (w sekundach)</Polish>
<Spanish>Frecuencia de actualización de los marcadores (en segundos)</Spanish>
<German>Wie oft sollen die Markierungen aktualisiert werden (in Sekunden)</German>
2015-06-12 12:50:50 +00:00
<Czech>Jak často budou značky aktualizovány (v sekundách)</Czech>
<Portuguese>Frequência em que os marcadores devem ser atualizados (em segundos)</Portuguese>
<French>Fréquence de rafraîchissement des marqueurs ?</French>
<Hungarian>Milyen gyakran frissüljenek a jelölők (másodpercben)</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Как часто должны обновляться маркеры (в секундах)</Russian>
<Italian>Quanto spesso vengono aggiornati i marker (in secondi)</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>マーカが再描画される間隔を設定できます(秒)</Japanese>
<Korean>몇 초마다 마커를 새로 갱신합니까?</Korean>
<Chinesesimp>设定每多少时间重新标示出单位位置 (秒)</Chinesesimp>
<Chinese>設定每多少時間重新標示出單位位置 (秒)</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_HideAiGroups_DisplayName">
<English>Hide AI groups?</English>
<Polish>Ukryj grupy AI</Polish>
<Spanish>¿Ocultar grupos de IA?</Spanish>
<German>KI-Gruppen verstecken?</German>
2015-06-12 12:50:50 +00:00
<Czech>Skrýt AI skupiny?</Czech>
<Portuguese>Esconder grupos de IA?</Portuguese>
<French>Cacher les groupes d'IA ?</French>
<Hungarian>AI csoportok elrejtése?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Скрыть группы ботов?</Russian>
<Italian>Nascondere gruppi IA?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>AI グループを非表示にしますか?</Japanese>
<Korean>인공지능 그룹을 숨깁니까?</Korean>
<Chinesesimp>隐藏AI小队?</Chinesesimp>
<Chinese>隱藏AI小隊?</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_HideAiGroups_Description">
<English>Hide markers for 'AI only' groups?</English>
<Polish>Ukrywa markery dla grup złożonych tylko z AI</Polish>
<Spanish>Oculta las marcas de grupos 'solo IA'</Spanish>
<German>Verstecke Marker für "nur KI"-Gruppen?</German>
2015-06-12 12:50:50 +00:00
<Czech>Skrýt značky pouze pro AI skupiny?</Czech>
<Portuguese>Esconder marcadores que pertencem ao grupo de IA?</Portuguese>
<French>Cacher les marqueurs pour les groupes d'IA seulement ?</French>
<Hungarian>Jelölők elrejtése "csak AI" csoportoknál?</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Скрыть маркеры групп, которые состоят полностью из ботов?</Russian>
<Italian>Nascondi markers per gruppi di sole IA?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>'AI のみ'グループのマーカを隠しますか?</Japanese>
<Korean>인공지능만 있는 그룹의 마커를 숨깁니까?</Korean>
<Chinesesimp>隐藏'AI小队'的踪迹?</Chinesesimp>
<Chinese>隱藏'AI小隊'的蹤跡?</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_ShowPlayerNames_DisplayName">
<English>Show player names?</English>
<Polish>Pokaż imiona graczy?</Polish>
<Spanish>Mostrar nombres de los jugadores?</Spanish>
<German>Zeigen Sie die Namen der Spieler?</German>
<Czech>Zobrazit jména hráčů?</Czech>
<Portuguese>Mostrar os nomes dos jogadores?</Portuguese>
<French>Afficher les noms des joueurs ?</French>
<Hungarian>Itt található az a játékos nevét?</Hungarian>
<Russian>Показать имена игроков?</Russian>
<Italian>Mostra i nomi dei giocatori?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>プレイヤ名を表示しますか?</Japanese>
<Korean>플레이어 이름을 표시합니까?</Korean>
<Chinesesimp>显示玩家名称?</Chinesesimp>
<Chinese>顯示玩家名稱?</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_ShowPlayerNames_Description">
<English>Show individual player names?</English>
<Polish>Pokaż poszczególne imiona graczy?</Polish>
<Spanish>Mostrar nombres de los jugadores individuales?</Spanish>
<German>Zeigen einzelnen Spielernamen?</German>
<Czech>Zobrazit názvy jednotlivých hráčů?</Czech>
<Portuguese>Mostrar nomes individuais dos jogadores?</Portuguese>
<French>Affiche les noms des joueurs individuels ?</French>
<Hungarian>Itt található az adott játékos neveket?</Hungarian>
<Russian>Показать отдельные имена игроков?</Russian>
<Italian>Mostra i nomi dei giocatori singoli?</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>プレイヤの名前を表示しますか?</Japanese>
<Korean>각 플레이어의 이름을 표시합니까?</Korean>
<Chinesesimp>显示玩家的个别名称?</Chinesesimp>
<Chinese>顯示玩家的個別名稱?</Chinese>
</Key>
<Key ID="STR_ACE_Map_BFT_Module_Description">
2015-08-11 18:08:01 +00:00
<English>This module allows the tracking of allied units with BFT map markers.</English>
<Polish>Pozwala śledzić na mapie pozycje sojuszniczych jednostek za pomocą markerów BFT.</Polish>
<German>Dieses Modul ermöglicht es verbündete Einheiten mit dem BFT auf der Karte zu verfolgen.</German>
2015-06-12 12:50:50 +00:00
<Czech>Umožňuje sledovat přátelské jednokty na mapě v rámci BFT.</Czech>
<Portuguese>Permite que você acompanhe as posições no mapa das unidades aliadas com marcadores RFA.</Portuguese>
2015-08-08 17:57:18 +00:00
<French>Ce module permet de suivre les unités alliées avec des marqueurs sur la carte.</French>
<Hungarian>Ez a modul lehetővé teszi a szövetséges egységek követését BFT térképjelzőjkkel.</Hungarian>
2015-09-03 01:54:52 +00:00
<Russian>Этот модуль позволяет отслеживать перемещение союзных войск по карте при помощи маркеров BFT.</Russian>
2015-09-16 10:40:30 +00:00
<Spanish>Este módulo permite el seguimiento de las unidades aliadas con marcadores de mapa BFT.</Spanish>
<Italian>Questo modulo permette il tracciamento di unità alleate con i marker BFT in mappa</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>モジュールは BFT マップ マーカとともに、同勢力ユニットの追跡を許可します。</Japanese>
<Korean>이 모듈은 아군을 지도상에서 추적할 수 있게 해줍니다.</Korean>
<Chinesesimp>此模块将使你能在地图上看见友方单位的踪迹.</Chinesesimp>
<Chinese>此模塊將使你能在地圖上看見友方單位的蹤跡.</Chinese>
</Key>
2015-08-11 17:49:39 +00:00
<Key ID="STR_ACE_Map_Action_Flashlights">
<English>Flashlights</English>
<German>Taschenlampen</German>
2015-08-11 17:49:39 +00:00
<Polish>Latarki</Polish>
2016-01-04 15:47:15 +00:00
<French>Lampes de poche</French>
2015-09-05 18:12:31 +00:00
<Portuguese>Lanternas</Portuguese>
2015-09-03 01:54:52 +00:00
<Russian>Фонари</Russian>
2015-09-02 23:20:24 +00:00
<Czech>Svítilny</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>Linternas</Spanish>
<Italian>Torcia</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>フラッシュライト</Japanese>
<Korean>손전등</Korean>
<Chinesesimp>手电筒</Chinesesimp>
<Chinese>手電筒</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_Action_NVG">
<English>NVG</English>
<German>NSG</German>
2015-08-11 17:49:39 +00:00
<Polish>Noktowizja</Polish>
2015-09-05 18:12:31 +00:00
<Portuguese>Óculos de Visão Noturna</Portuguese>
<French>JVN</French>
2015-09-03 01:54:52 +00:00
<Russian>ПНВ</Russian>
2015-09-02 23:20:24 +00:00
<Czech>NVG</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>NVG</Spanish>
<Italian>NVG</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>夜間暗視装置</Japanese>
<Korean>야투경</Korean>
<Chinesesimp>夜视镜</Chinesesimp>
<Chinese>夜視鏡</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_Action_NVGOn">
<English>On</English>
<German>Ein</German>
2015-08-11 17:49:39 +00:00
<Polish>Włącz</Polish>
2015-09-05 18:12:31 +00:00
<Portuguese>Ligado</Portuguese>
<French>Allumé</French>
2015-09-03 01:54:52 +00:00
<Russian>Вкл.</Russian>
2015-09-02 23:20:24 +00:00
<Czech>Zapnout</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>Encendido</Spanish>
<Italian>Acceso</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>起動</Japanese>
<Korean>켜기</Korean>
<Chinesesimp>开启</Chinesesimp>
<Chinese>開啟</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_Action_NVGOff">
<English>Off</English>
<German>Aus</German>
2015-08-11 17:49:39 +00:00
<Polish>Wyłącz</Polish>
2015-09-05 18:12:31 +00:00
<Portuguese>Desligado</Portuguese>
<French>Éteins</French>
2015-09-03 01:54:52 +00:00
<Russian>Выкл.</Russian>
2015-09-02 23:20:24 +00:00
<Czech>Vypnout</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>Apagado</Spanish>
<Italian>Spento</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>停止</Japanese>
<Korean>끄기</Korean>
<Chinesesimp>关闭</Chinesesimp>
<Chinese>關閉</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_Action_NVGUp">
<English>Increase Brightness</English>
<German>Erhöhe Helligkeit</German>
2015-08-11 17:49:39 +00:00
<Polish>Zwiększ czułość</Polish>
2015-09-05 18:12:31 +00:00
<Portuguese>Aumentar brilho</Portuguese>
2016-01-04 15:47:15 +00:00
<French>Augmenter la luminosité</French>
2015-09-03 01:54:52 +00:00
<Russian>Увеличить яркость</Russian>
2015-09-02 23:20:24 +00:00
<Czech>Zvýšit jas</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>Aumentar brillo</Spanish>
<Italian>Aumenta Luminosità</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>感度を上げる</Japanese>
<Korean>밝기 올리기</Korean>
<Chinesesimp>增加亮度</Chinesesimp>
<Chinese>增加亮度</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
<Key ID="STR_ACE_Map_Action_NVGDown">
<English>Decrease Brightness</English>
<German>Veringere Helligkeit</German>
2015-08-11 17:49:39 +00:00
<Polish>Zmniejsz czułość</Polish>
2015-09-05 18:12:31 +00:00
<Portuguese>Diminuir brilho</Portuguese>
2016-01-04 15:47:15 +00:00
<French>Diminuer la luminosité</French>
2015-09-03 01:54:52 +00:00
<Russian>Уменьшить яркость</Russian>
2015-09-02 23:20:24 +00:00
<Czech>Snížit jas</Czech>
2015-09-16 10:40:30 +00:00
<Spanish>Reducir brillo</Spanish>
<Italian>Diminuisci Luminosità</Italian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>感度を下げる</Japanese>
<Korean>밝기 내리기</Korean>
<Chinesesimp>降低亮度</Chinesesimp>
<Chinese>降低亮度</Chinese>
2015-08-11 17:49:39 +00:00
</Key>
2015-10-14 19:36:40 +00:00
<Key ID="STR_ACE_Map_turnLightOn">
<English>Turn On %1</English>
<German>%1 Aktivieren</German>
<Spanish>Encender %1</Spanish>
<Polish>Włącz %1</Polish>
<French>Allumer %1</French>
<Czech>Zapnout %1</Czech>
<Italian>Accendi %1</Italian>
<Hungarian>%1 Bekapcsolása</Hungarian>
<Portuguese>Ativar %1</Portuguese>
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Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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2015-10-14 19:36:40 +00:00
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<Portuguese>Desativar %1</Portuguese>
<Russian>Деактивировать %1</Russian>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>%1 を消す</Japanese>
<Korean>%1 끄기</Korean>
<Chinesesimp>关闭%1</Chinesesimp>
<Chinese>關閉%1</Chinese>
2015-10-14 19:36:40 +00:00
</Key>
2015-09-29 16:36:30 +00:00
<Key ID="STR_ACE_Map_DefaultChannel_DisplayName">
<English>Set Channel At Start</English>
<German>Setzt Kanal am Spielstart</German>
2015-09-29 18:37:30 +00:00
<Polish>Ust. domyślny kanał</Polish>
<Portuguese>Definir canal no início</Portuguese>
2015-11-05 00:28:53 +00:00
<Russian>Установить канал на старте</Russian>
2016-02-03 17:30:23 +00:00
<Czech>Zvolit kanál po startu</Czech>
<Italian>Imposta Canale all'Avvio</Italian>
2016-02-25 13:54:19 +00:00
<Spanish>Setear canal al comenzar</Spanish>
<French>Mettre un canal par défaut</French>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>開始時のチャンネルを決定</Japanese>
<Korean>시작시 채널</Korean>
<Chinesesimp>设定游戏开始时的聊天频道</Chinesesimp>
<Chinese>設定遊戲開始時的聊天頻道</Chinese>
2015-09-29 16:36:30 +00:00
</Key>
<Key ID="STR_ACE_Map_DefaultChannel_Description">
<English>Change the starting marker channel at mission start</English>
<German>Setzt den Chat/Markierungskanal am Missionsstart</German>
2015-09-29 18:37:30 +00:00
<Polish>Ustaw domyślny kanał dla markerów przy starcie misji</Polish>
<Portuguese>Muda o canal do marcador no início da missão</Portuguese>
2015-11-05 00:28:53 +00:00
<Russian>Изменить начальный канал для установки маркеров при запуске миссии</Russian>
2016-02-03 17:30:23 +00:00
<Czech>Nastavit kanál po startu mise</Czech>
<Italian>Cambia il canale marker iniziale all'avvio di missione</Italian>
2016-02-25 13:54:19 +00:00
<Spanish>Cambiar el canal de marcadores inicial al comenzar la misión</Spanish>
<French>Change le canal de communication par défaut au début de la mission.</French>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese>ミッション開始時にあらかじめ設定されているマーカ チャンネルを変更します</Japanese>
<Korean>미션시작시 마커채널을 변경합니다</Korean>
<Chinesesimp>更改任务启动时的聊天频道</Chinesesimp>
<Chinese>更改任務啟動時的聊天頻道</Chinese>
</Key>
<Key ID="STR_ACE_Map_disableBFT">
<English>Disable BFT</English>
<German>BFT deaktivieren</German>
<Japanese>BFTを無効化</Japanese>
<Korean>GPS피아식별기 끄기</Korean>
<Polish>Wyłącz BFT</Polish>
<French>Désactive le BFT</French>
<Italian>Disablita BFT</Italian>
<Chinesesimp>关闭友军踪迹</Chinesesimp>
<Chinese>關閉友軍蹤跡</Chinese>
</Key>
<Key ID="STR_ACE_Map_disableBFT_description">
<English>Always disable Blue Force Tracking for this group.</English>
<German>Blue Force Tracking für diese Gruppe immer deaktivieren.</German>
<Japanese>このグループへのブルー フォース トラッキングを常に無効化します。</Japanese>
<Korean>이 그룹에 한해 GPS피아식별기를 항상 끕니다.</Korean>
<Polish>Zawsze wyłączaj Blue Force Tracking dla tej grupy.</Polish>
<French>Désactive en permanence le Blue Force Tracking pour ce groupe.</French>
<Italian>Disabilita sempre il Blue Force Tracking per questo gruppo.</Italian>
<Chinesesimp>对此小队永远关闭友军踪迹显示.</Chinesesimp>
<Chinese>對此小隊永遠關閉友軍蹤跡顯示.</Chinese>
2015-09-29 16:36:30 +00:00
</Key>
</Package>
Update from acemod master (#1) * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Frag Superanal Cleanup (#4803) * Minimal frag cleanup * Why did this even happen in the first place Conflicts: addons/frag/functions/fnc_frago.sqf * New Function to Show BIS Style Curator Messages (#4844) * Add showMessage fnc that shows BIS curator messages * Add documentation * Make function simpler * Modify to fir new syntax * Handle non-string args * Generic cycle attack profile key for missile guidance (#4787) * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Fix Korean strings * Cleanup * Cache Nametags onDraw3D flags. (#4847) * Cache Nametag flags * Remove unused privates * Fix fading, cursorOnly mode, improve cache reset * Fix header * Fix Javelin for AI (#4857) * Optimize Laserpointer (#4859) * only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil Conflicts: addons/laserpointer/XEH_postInit.sqf * Fix RHS m113 compat (#4881) * Fix passenger actions - Ensure order of MainActions (#4883) * Fix getPos order (#4889) * Use createSimpleObject to create tags (#4892) * Update CBA required version (#4899) * prep v3.9.0 * Update required CBA version * Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) * Update medical/repair 3den away from missionNamespace * Simplify save * Hide earplug actions if setting disabled (#4913) * Hide earplug actions if setting disabled * Add lines that are new * Pass map gestures draw by reference (#4914) * Verify params in atragmx profile gunlist (#4917) * Fix setVariablePublic reseting to old values (#4938) * Fix setVariablePublic reseting to old values * Don't drop delay time * Reload medical configs into extension on save load (#4941) * Fix lost magazines when restoring gunbag mags (#4942) * Add RHS GREF compat for RKG-3 grenade (#4944) * Fix intergrated scopes (#4945) * Require CBA v3.2.1 (#4954) Conflicts: addons/main/script_mod.hpp * Fix gforce avg on switching to aircraft (#4955) * Fix gforce avg on switching to aircraft * Dont use for-loop for neutral g-forces array * Update maps' latitude (#4961) - add Dingor - add MSKE 2017 - add G.O.S Leskovets - add Trung Si - add I44: Omaha v2 - add I44: Neaville and Neaville (Winter) - add I44: Battle of the Bulge * Fix rangecard not showing wind/lead (#4964) * Give options menu list focus (#4965) * Cleanup use of ACE_HashLocation (#4975) * Add validation on group id for map gesture color mapping (#4976) * Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) * Prep 3.9.1 release * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Fix cookoff desynch, fix #4900 Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client. * also fix cooking off ammo boxes * Add rearm config for Nemmera (#4992) * Sandbags surfaces update (#4971) * Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains * Fix unarmed sprint->prone + minor perf improvments (#4887) * AB : AtragMx wiki updated (#4982) * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Add files via upload * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update publish.py for RHS Gref Compat (#4999) * Update atragmx.md * Delete atragmx1.jpg * Add files via upload * Translation: Missing 3 strings in Polish (#5008) * update user url * Jpn translate to v391 (#5011) * jpn translate slideshow Add the Japanese translation for slideshow for v3.9.1 * jpn translate for cookoff Add the Japanese translation for cookoff of the v3.9.1 * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Update atragmx.md * Prep 3.9.1 release * Update atragmx.md * Dupplicate Polish entry (#5018) https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png * Update atragmx.md * Add custom CfgUIGrids for microDagr (#5014) * Update atragmx.md * Add files via upload * Update atragmx.md * fix links and `alt` texts * Duplicate French entry (#5032) Removes a duplicate French entry, didn't saw it :/ * Wiki range card updated (#5029) * Update rangecard.md * Update rangecard.md * Update rangecard.md * Add files via upload * Update rangecard.md * fix links and `alt` texts * Wiki Advanced Ballistics updated (#5030) * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Update advanced-ballistics.md * Add files via upload * Update advanced-ballistics.md * fix links and `alt` texts * Wiki Kestrel 4500 updated (#5027) * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * Update kestrel4500.md * fix links and `alt` texts * Wiki scope updated (#5028) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * French loc improvement (#5017) * French loc improvement (French) text as it is clutters the interface interface, making it uneasy for medic to use the it smoothly. https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png Hopefully suggested changes fixes that. There were a few typos and, in my opinion, unaccurate or missing translation. Based on French Army Field Manual, actual paramedical personnel and past work on XMedSys. * Pull 5017 with spaces instead of tabs https://github.com/acemod/ACE3/pull/5017 * Fixes a minor typo Selectioner -> Sélectionner * Duplicate entry (French) Removes a duplicate entry, didn't saw first time * Wiki scope updated_1 (#5037) * Update scopes.md * Update scopes.md * Update scopes.md * Add files via upload * Update scopes.md * fix links and `alt` texts * Delete scope_module.jpg * Add files via upload * Update scopes.md * French additions (Cargo) (#5040) Minor French text additions * French loc fixes (ballistics) (#5041) Minor French loc fixes * Update documentation for Vector21 Add explanation on how to switch range and azimuth units * Add blank line after heading * Update vector.md * Update atragmx.md * fix link atragmx.md * Fix dagr not showing bearing in mils (#5047) * Fix cargo loading to locked vehicle (#5049) * Update ACEX to 3.2.0.4 (#5062) * tweak ACE main menu info box * use https for main menu * use https for main men * fix highlighted info box color (#5075) * Filter headless clients from zeus teleportation (#5070) * Use setShotParents in Advanced Throwing (#5052) * Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command) * Fix FCS Vehicle Init (#5063) * Tweak overheating (#4969) * Tweak overheating * Add define for constant magic num * Virtual units - skip goggles/hearing effects (#4988) * Disable goggles and hearing fx for virtual units * Cleanup some other CBA_fnc_addPlayerEventHandler * Fix tagging model cache (#5055) * Frag - Cleanup and Performance (#5010) * Frag - Cleanup and Performance * Add dots * (Medical) French text - minor changes (#5043) Minor changes due to users feedback * French localization complete (#5079) * French localization complete * STR_ACE_MapTools_drawStaightLines_description fix "l'on doit survoler le milieu du trait pour pouvoir le supprimer" * Space management alganthe : Espace en trop après référence. * Diapo alganthe : Slideshow -> diaporama Slide -> diapo * Cohesion fix alganthe : Vous avez traduit le nom du module juste au dessus (displayname). Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux. Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them. * Caisses de munitions caisse de mun -> caisses de munitions * STR_ACE_Scopes_Description Oops, forgot that one. * Fix RHS mp7 UBC (#5085) * Fix broken url on modules wiki page (#5088) * Fix Javelin for AI for RHS (#5096) * Remove CfgAiSkill config changes (#5091) * Remove CfgAiSkill config changes * Add note to wiki about removal * Add volume toggle docs (#5077) * Add volume toggle docs * Change version and remove ref to another mod * Changes as per review * Fix numbers * Fix refuel nozzle dropping to ground (#5119) * Fix jerry can refuel interaction overlapping (#5107) * Add keybind to toggle interaction menu (#5095) * Add Paradrop Time Coefficient Setting (#5116) * Add coef * Show cargo paradrop time in menu * Unary command, not a function call * If drop time is 0 don't show a progress bar * Add the setting to cargo's editor module * Swap values * Remove extra comma * Move unload message to paradrop event This way the message will show up on all paradrops, not just immidiate ones. * Disable search on spectator unit tree Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly. * Simplify spectator compass code * Optimize spectator unit list function Making good use of the new `select` CODE syntax. * Add 3den info to spectator template - A `displayName` shown in the 3DEN multiplayer attributes display - A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further). * Fix #5081 The default values of the arrays manipulated by these functions overwrite any changes applied before settings have finished initalising. This won't be an issue after #4456 is merged in future. * Improve Japanese translation (#5133) * Add the Japanese translation for cargo Add the Japanese translation for cargo, fix to html tag and few improvement * fix the Japanese transltion Fix the Japanese translation for attach. it was used wrong html tag. * changed The Japanese translation Changed the Japanese translation of azimuth angle * fix The Japanese translation Fix the Japanese translation for chemlights. it was used wrong html tag. * fix The Japanese translation Fix the Japanese translation for laserpointer. it was used wrong html tag. * Fix the Japanese translation Fix the Japanese translation for medical_blood. it was used wrong translation. * Fix the Japanese translation Fix the Japanese translation for rearm. it was used wrong translation. * add The Japanese translation add The Japanese translation to new words * Improve The Japanese translation Improve, fix and change The Japanese translation * minor fix to Japanese translation minor fix to Japanese translation. see b1b07c5 * Fix Spotting Scope Interaction Point (#5132) * Disable ACE_FCS on RHS Russian Attack Helis (#5145) * Switch 2 perm PFEH to everyFrame (#5140) * Explosives - Add code handler for detonation (#5115) * Explosives - Add code handler for detonation * Add info to wiki * Fix cellphone in demo code, move example to wiki * Zeus Suppression Module (#4977) * add base structure * Add getModuleDestination * Add 2d map support, debug * Cleanup, handle weapon max range * Handle non-local units * Use new showMessage func * Run on groups when placed on leader * Support for Indirect Fire Vehicles * Cleanup * Use doArtilleryFire which was fixed in 1.68 * hitreactions - Close map on hit (#5099) * Wiki AtragMx minor changes (#5111) * fix markdown syntax * Update atragmx.md * AB: Lythium latitude (#5109) * Update fnc_getMapData.sqf * bump1 * bump2 * AB: update compat R3F v3.5 (#5097) * Update CfgWeapons.hpp * Update CfgAmmo.hpp * Update CfgAmmo.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update CfgWeapons.hpp * fix missing `{` * fix `dispersion` * fix space * AtragMx: BC G1 .338LM API526 (#5069) * Update fnc_initGunList.sqf * Update fnc_initGunList.sqf * C1 coefficient 0.58 * Jerry Can - only set global var on server (#5131) * Add Arma 3 Issues breaking ace_rearm (#5150) * MapGesutres - Fix dependency on maptools (#5154) * MapGesutres - Use getVariable to remove dependency * Use isModLoaded * Add missing base class to r3f compat (#5156) * Disable g-forces for UAV AI (#5094) * Increase max weapon index for large modsets (#5054) * Disable rearm,refuel on dead vehicles (#5158) * SQF Lint Cleanup Pass (#5157) * SQF Lint Cleanup Pass * Fix var in TRACE * Add basic python tool * Simplify * Hit space key 6 times * Fix error in dropNozzle * handle error message exceptions * Fix py * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * 1.70 CMs - Remove countermeasure mode switching (#5163) * 1.70 FCS - Remove ACE_FCS from most vics (#5152) * Handle 1.70 FCS * Cleanup CfgWeapons * Add warning for discreteDistance * Realistic names for 1.70 pylon magazines (#5165) * Realistic names for 1.70 pylon magazines (#5165) * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Fix gatling_30mm UBC for 1.70 (#5125) * Fix gatling_30mm UBC for 1.70 * Fix verEsion * Prep 3.9.2 (version numbers) * Update required Arma 3 version to 1.70 * Prepare release 3.9.2 * Update helmet hearing protection for RHS-US (#5146) * Update helmet hearing protection for RHS-US * Hearing - Add standardized helmet protection macros * Tweak peltor vol * Disable aircraft flightmodel changes (#5167) * Disable aircraft flightmodel changes * Remove files * Fix merge, cbaEvents, macros, cleanup * Use correct TransportX type for ace items (#5168) * Use correct TransportX type for ace items * Fix messing with flare colors * Just warn for old compat pbos (#5177) * Just warn for old compat pbos * Use CBA_fnc_error big warning box * fix caps * Italian translation (Add & Fix) (#5193) Added Italian translation for: -advanced fatigue -advanced throwing -cook off -dogtags -gunbag -ui-scopes and much more... Fixed a lot of grammatical errors * Zeus updated (#5198) Fixes and adds in the zeus section * Add AtixNeon to AUTHORS.txt * Add realistic names to dynamic loadout classes (#5185) * RHS CH-47 - use animationSourcePhase (#5201) * Fix Zeus teleport players module (#5175) * Add dummy function to zeus UI modules This removes the message about the module having no function when in SP. * Fix zeus teleport module for non-local units BI made a change to the function this module was using. So now it has to be ran local to the player in question. * Adv Throw - Handle getShotParents being [] (#5210) * Correct compat classnames (#5204) * Linking belt refactoring (#5206) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * AdvThrow - Handle bugged currentThrowable (#5216) * Fix AB water vapor pressure calc (#4956) * Fix AB water vapor pressure calc * Fix calc in weather * Cleanup usage of constant * Add RVExtensionVersion, Rebuild AB DLLs * CH53 Fastroping and other fixes (#4713) * CH53 Fastroping and Fixes Added fastrope points for CH53. The getOut EH is required to keep the doors open when a unit exits the vehicle and it uses the vehicle animation "doorHandler_R" or "doorHandler_L" as a placeholder to determine if the doors are open(1)/close(0). eg. In UH1Y (Unarmed), when the right door is opened using the useraction, "doorRB" and "doorHandler_R" will be set to 1. * Changed TAB to 4 spaces * Moved bracket to follow guidelines * Refuel for non-AllVehicle objects (#5151) * Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer. * Changed helper attach position to centre of object. Offset applied when rope attached. * Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object. * Using arma model. Removed ACE_Actions from helper object. * Correct use of hideObjectGlobal * Remove actions, cargo, repair on helper * Switched helper to be setVar'd on the nozzle object * Linkingbelt refactoring (#5213) * Linking belt refatoring startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position. * Fixed requested change Fixed requested change * simplified it even more canLinkBelt now returns a value over 0 if success and -1 if something is not right. * Fixed bug where if error we would not exit Fixed bug where if error we would not exit * changed name on canLinkBelt Changed name to better reflect the function of the function. * Author hype * fixed return value info fixed return value info * fix header * Fix ammo count hidden in UAVs (#5222) * Fix ammo count hidden in UAVs * Switch to ace_reload condition * Add arsenal zeus modules (#4576) * Add zeus arsenal modules * Add french strings to arsenal modules * Fix typo in french string * Make changes to fit review * locality check, use showMessage, set categroy * Cargo load menu overhaul (#4871) * Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter * Cleanup aircraft (#5197) * Refuel - Add setting for hose length (#5224) * Remove unit from laser pointer list if laser removed (#5190) * Handle escape menu with toggle iteractMenu (#5144) * Handle escape menu with toggle iteractMenu * Work on non-cursor menu * Close cursor menu if open when switching * Update fnc_handleEscapeMenu.sqf * French translation missing (#5217) * French translation for the two last entries * French translation for the last entrie * French Translation for the first entrie * correct the spelling error * Lower minimum speed limiter speed to 5 km/h (#5065) * Update fnc_speedLimiter.sqf * No minimum speed needed anymore Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h). * Change minimum required speed for speed limiter to 3 km/h To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed. * Changed minimum required speed to 5 km/h Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet. * Minor fixes, cleanup, add lint ignore directives (#5176) - Fix bug in getNumberMagazinesIn (func not used) - Fix bug in seekerFindLaserSpot (func not used yet) - Everything else is just cleanup * Fix zeus interaction locality (#5214) - The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments - The waypoint equivalents require server execution - Add conditions to only show interactions when the appropriate things are selected * Add cargo eden attributes (#4780) - Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places. * Fix IVs not showing in patient display (#5230) Fix #5192 for 3.10 * Remove submuntion ammo changes to A-10 (#5231) * Remove changes to Aircraft cannons * keep ammo changes, i guess * Fix zeus RC units using player damage treshold (#5219) * Fix zeus RC units using player damage treshold Closes #5218 * add pabstmirrors suggestion use gvar * Implement new cook off SFX (#5179) * Implement new cook off SFX with variants * Add hybrid V to authors * Open glass and CUP doors (#5226) * Fixed glassdoor Fixed so glassdoor now works with ace slow open. * Made it more pretty with new file Made it more pretty with new file * Tidy up a bit * Removed white space * Replace tabs with spaces Replace tabs with spaces * Simplified and added comments * Changes + was stupid was commit Changes to go with code guidlines and extra check if door is empty * Tabs to spaces * Small fixes + Fixed so CUP houses now works Fixed so CUP houses now works * Remove todo * Fixed requested changes * Removed whitespaces * Vehicle quick mount (#4931) * Add quickmount files from ACEX * Rename to ACE3, Streamline, Use clientInit * Rename functions to ACE3, Fix crew getting * Fix enabled text * Fix texts * Remove spaces * Rework seat search * NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791) * NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup * Hellfire missiles (#4679) * Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * [Docs] Update component dependencies Automatically committed through Travis CI. [ci skip] * Fix spectator icons and camera jitter (#5067) * Use `Visual` commands for icons and external camera position * Fix accidental numerical change (#5235) * Fix being unable to throw last mag (#5242) * Italian Translation Update (#5243) Added Italian translation for: -cargo -hellfire -nlaw -quickmount -refuel -zeus * Cleanup unused hellfire vic stringtable (#5245) * Fix weapon select grenade count wehn using advThrow (#5244) * Raise lower carry object (#5234) * Fix to move items up and down * Fixed private * Fixed public bug * Inserted Pabst solution * Remove extra space * Fixed request + added author * Fixed to correct comment * Tweeked comment again * Added more info about indentations, tabs and EditorConfig (#5249) * Added more info about indentations, tabs and EditorConfig * Fixed original misspelling "Every" * Added Pylon weapon as a valid weapon (#5250) * Disable dragging on big AA Turrets (#5251) * note required PboProject version (#5256) * note required PboProject version * Update setting-up-the-development-environment.md * Conform function headers to coding guidelines (#5255) * Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team * Rearm - Pylon Support and Dynamically Add Supply Actions (#5183) * Dynamic Add * Support 1.70 Pylon Loadouts * Properly handle old compat pbos - Update RHS Compat * Re-add documentation * cleanup headers (note from other pr) * Cleanup * Fix var spelling * Fix minor debug that got left in (#5260) * Repair specialist rename, fixes #3186 (#5248) * Changed name * Fixed Enginner only german and removed big letters * Added docs + PR fixes #3186 * Removed other languages * Fixed request and added comment * Replace all usage of term "Specialist" * Add Ability to Change Repair Times of Vehicles (#5205) * Add ability to change repair time based on vehicle * Much better * Unary command not function * Allow changing of track or wheel object per vehicle * Lot more complicated than I thought * Fix some event names on wiki (#5254) * Fix some event names on wiki * Switch callable events to functions * Remove maximum distance of attach to vehicle action (#5262) * Remove maximum distance of attachi to vehicle action * Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far * Update kestrel4500.md (#5228) * Add repair feature to wiki (#5247) * Add repair feature to wiki * Add blank lines, use adv engineer * Add repair framework page * Fix Large IED defuse distance (#5261) * Fix for large-ied bug because underwater thing have changed * Added size of IED in config and determine defuse range * Added typo * Added help text to wiki about defusing * Better English * Increased the defusal range on large bombs make it similar to small ieds * Add wiki doc * Use getUnitTrait for medics, engineers and EOD (#5246) * Increase required CBA version to 3.3.1 * Prepare version 3.10.0 * Update cargo docs with new public functions (#5266) * Update cargo docs with new public functions * Add myself to squad.xml * Italian translation updated and fixed (#5268) Added newest lines for: -Rearm -Repair * Update homepage version numbers #4692 [ci skip] * Fix isFeatureCameraActive for Spectator enhacements (#5269) * fix isFeatureCameraActive for spec ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 . spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active * use ace_spectator_isSet to check for spec mode * Prepare release 3.10.0 (build 2) * fix video link (#5276) * Jpn translate 73bd37 (#5277) * Update the Jpn translation for cargo Update the Japanese translation for cargo * Add the Jpn translation for hellfire Add the Japanese translation for hellfire * Add the Jpn translation for nlaw Add the Japanese translation for nlaw * Add the Jpn translation for rearm Add the Japanese translation for rearm * Update the Jpn translation for refuel Update the Japanese translation for refuel * Update the Jpn translation for repair Update the Japanese translation for repair * Update the Jpn translation for zeus Update the Japanese translation for zeus * gos ndjenahoud latitude (#5275) * Count untraced errors in make.py (#5265) * Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py * Fix error count and prettify printing * Cleanup heli pod actions (#5271) Close #4783 - Make taru pods non loadable - Make taru pods non draggable - Increase interaction range for huron pods * Make array of cargo holders dynamic (#5274) * Jpn translate feee7f5 (#5280) * Add the Jpn translation for quickmount Add the Japanese translation for quickmount * Update the Jpn translation for repair Update the Japanese translation for repair * Fix isFeatureCameraActive (#5291) * Fix isFeatureCameraActive (#5291) * Prepare release 3.10.1 * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add malden to getMapData (#5297) * Add malden to getMapData * Merge with CWR2 malden * Add Chinese Traditional & Simplified Localization (#5295) Add Chinese Traditional & Simplified Localization * compats - Fix config name for resupply vics (#5300) * Modify JoinGroup action to show group name (#5287) * Modify JoinGroup action to show group name * header * Header * Repair - Handle depends = "0" (#5283) * Repair - Handle depends = "0" * quote * Refuel - change nozzle position calc (#5279) * Handle ace_cargo_canLoad set to scalar (#5306) * Add XEH to ace_module (#5304) * Changed hellfire interaction check & added N variant (#5294) * Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1 * Japanese translation d02dacf (#5309) * add the Jpn translation for repair add the Japanese translation for repair * minor fix to Jpn translation for medical minor fix to Jpn translation for medical * Correct new Chinese stringtable identifiers (#5334) * Fix the issue that SFX variants are not global (#5335) * Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back * add todo for 1.74 * inherit in CfgSFX from 1 class * fix #5324 (#5325) * Minor update Wiki AtragMx (#5322) * update wiki atragmx * Add files via upload * Fix broken fonts for map gps display (#5337) EtelkaNarrowMediumPro broke with 1.72 hotfix * Handle locked doors (#5345) * Allow repairing from slingload pods (#5316) * Add cargo space to huron containers (#5315) * Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
</Project>