ACE3/addons/arsenal/stringtable.xml

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2018-10-07 09:30:15 +00:00
<?xml version="1.0" encoding="utf-8"?>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
<Project name="ACE">
<Package name="Arsenal">
<Key ID="STR_ACE_Arsenal_buttonHideText">
<English>Hide</English>
<French>Cacher</French>
<German>Verstecken</German>
<Polish>Ukryj</Polish>
<Japanese>隠す</Japanese>
<Italian>Nascondere</Italian>
2018-01-28 21:42:32 +00:00
<Korean>숨김</Korean>
<Chinese>隱藏</Chinese>
<Chinesesimp>隐藏</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Спрятать</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Ocultar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonHideTooltip">
<English>Hide interface</English>
<French>Cache l'interface</French>
<German>Oberfläche verstecken</German>
<Polish>Ukryj interfejs</Polish>
<Japanese>インターフェイスを隠す</Japanese>
<Italian>Nascondi interfaccia</Italian>
2018-01-28 21:42:32 +00:00
<Korean>인터페이스 숨기기</Korean>
<Chinese>隱藏介面</Chinese>
<Chinesesimp>隐藏介面</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Скрыть интерфейс</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Oculta a Interface</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonLoadoutsText">
<English>Loadouts</English>
<French>Équipements</French>
<German>Ausrüstungen</German>
<Polish>Zestawy wyposażenia</Polish>
<Japanese>装備</Japanese>
<Italian>Equipaggiamenti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>로드아웃</Korean>
<Chinese>裝備</Chinese>
<Chinesesimp>装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Комплекты</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonExportText">
<English>Export</English>
<French>Exporter</French>
<German>Exportieren</German>
<Polish>Eksportuj</Polish>
<Japanese>エクスポート</Japanese>
<Italian>Esporta</Italian>
2018-01-28 21:42:32 +00:00
<Korean>내보내기</Korean>
<Chinese>匯出</Chinese>
<Chinesesimp>汇出</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Экспорт</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Exportar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonImportText">
<English>Import</English>
<French>Importer</French>
<German>Importieren</German>
<Polish>Importuj</Polish>
<Japanese>インポート</Japanese>
<Italian>Importa</Italian>
2018-01-28 21:42:32 +00:00
<Korean>가져오기</Korean>
<Chinese>匯入</Chinese>
<Chinesesimp>汇入</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Импорт</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Importar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonCloseText">
<English>Close</English>
<French>Fermer</French>
<German>Schließen</German>
<Polish>Zamknij</Polish>
<Japanese>閉じる</Japanese>
<Italian>Chiudi</Italian>
2018-01-28 21:42:32 +00:00
<Korean>닫기</Korean>
<Chinese>關閉</Chinese>
<Chinesesimp>关闭</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Закрыть</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Fechar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_noVirtualItems">
<English>No virtual item available</English>
<French>Aucun objet virtuel disponible</French>
<German>Kein virtuelles Objekt verfügbar</German>
<Polish>Brak dostępnych przedmiotów wirtualnych</Polish>
<Japanese>利用可能なバーチャル アイテムはありません</Japanese>
<Italian>Nessun oggetto virtuale disponibile</Italian>
2018-01-28 21:42:32 +00:00
<Korean>가상장비 사용 불가</Korean>
<Chinese>沒有可用的虛擬物品</Chinese>
<Chinesesimp>没有可用的虚拟物品</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Виртуальный предмет недоступен</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Nenhum item virtual disponível</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonSaveText">
<English>Save</English>
<French>Enregister</French>
<German>Speichern</German>
<Polish>Zapisz</Polish>
<Japanese>保存</Japanese>
<Italian>Salva</Italian>
2018-01-28 21:42:32 +00:00
<Korean>저장</Korean>
<Chinese>保存</Chinese>
<Chinesesimp>保存</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Сохранить</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Salvar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonSaveTooltip">
<English>Save the current loadout</English>
<French>Enregistre l'équipement actuel</French>
<German>Ausgewählte Ausrüstung speichern</German>
<Polish>Zapisz obecny zestaw</Polish>
<Japanese>現在の装備を保存します</Japanese>
<Italian>Salva l'equipaggiamento corrente</Italian>
2018-01-28 21:42:32 +00:00
<Korean>현재 로드아웃 저장</Korean>
<Chinese>保存當前的裝備</Chinese>
<Chinesesimp>保存当前的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Сохранить текущий комплект экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Salva o loadout atual</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonSaveTooltip_shiftClick">
<English>[Shift+Click to save to mission defaults]</English>
<Japanese>[Shift + クリック] でミッション標準として保存します</Japanese>
<Polish>Shift + Klik aby zapisac jako domyślne dla misji </Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>[Shift+Клик, чтобы сохранить в настройках по умолчанию]</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>[Shift+Clique para salvar nos padrões da missão]</Portuguese>
</Key>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
<Key ID="STR_ACE_Arsenal_buttonRenameText">
<English>Rename</English>
<French>Renommer</French>
<German>Umbenennen</German>
<Polish>Zmień nazwę</Polish>
<Japanese>改名</Japanese>
<Italian>Rinomina</Italian>
2018-01-28 21:42:32 +00:00
<Korean>이름바꾸기</Korean>
<Chinese>重新命名</Chinese>
<Chinesesimp>重新命名</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Переименовать</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Renomear</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonRenameTooltip">
<English>Rename the selected loadout</English>
<French>Renomme l'équipement sélectionné</French>
<German>Ausgewählte Ausrüstung umbenennen</German>
<Polish>Zmień nazwę wybranego zestawu</Polish>
<Japanese>選択中の装備を改名します</Japanese>
<Italian>Rinomina l'equipaggiamento selezionato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>선택한 로드아웃의 이름 바꾸기</Korean>
<Chinese>重新命名當前選擇的裝備</Chinese>
<Chinesesimp>重新命名当前选择的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Переименовать выбранный комплект экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Renomeia o loadout selecionado</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonLoadText">
<English>Load</English>
<French>Charger</French>
<German>Laden</German>
<Polish>Wczytaj</Polish>
<Japanese>読み込む</Japanese>
<Italian>Carica</Italian>
2018-01-28 21:42:32 +00:00
<Korean>불러오기</Korean>
<Chinese>載入</Chinese>
<Chinesesimp>载入</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Загрузить</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Carregar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonLoadTooltip">
<English>Load the selected loadout</English>
<French>Charger l'équipement sélectionné</French>
<German>Ausgewählte Ausrüstung laden</German>
<Polish>Wczytaj wybrany zestaw</Polish>
<Japanese>選択中の装備を読み込みます</Japanese>
<Italian>Carica l'equipaggiamento selezionato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>선택한 로드아웃 불러오기</Korean>
<Chinese>載入當前選擇的裝備</Chinese>
<Chinesesimp>载入当前选择的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Загрузить выбранный комплект экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Carrega o loadout selecionado</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonDeleteText">
<English>Delete</English>
<French>Supprimer</French>
<German>Entfernen</German>
<Polish>Skasuj</Polish>
<Japanese>削除</Japanese>
<Italian>Elimina</Italian>
2018-01-28 21:42:32 +00:00
<Korean>삭제</Korean>
<Chinese>刪除</Chinese>
<Chinesesimp>删除</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Удалить</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Apagar</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonDeleteTooltip">
<English>Delete the selected loadout</English>
<French>Supprimer l'équipement sélectionné</French>
<German>Ausgewählte Ausrüstung entfernen</German>
<Polish>Skasuj wybrany zestaw</Polish>
<Japanese>選択中の装備を削除します</Japanese>
<Italian>Elimina l'equipaggiamento selezionato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>선택한 로드아웃 삭제하기</Korean>
<Chinese>刪除當前選擇的裝備</Chinese>
<Chinesesimp>删除当前选择的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Удалить выбранный комплект экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Apaga o loadout selecionado</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabMyLoadoutsText">
<English>My loadouts</English>
<French>Mes équipements</French>
<German>Meine Ausrüstungen</German>
<Polish>Moje zestawy</Polish>
<Japanese>自分の装備</Japanese>
<Italian>I miei equipaggiamenti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>내 로드아웃</Korean>
<Chinese>我的裝備</Chinese>
<Chinesesimp>我的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Мои комплекты</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Meus loadouts</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabMyLoadoutsTooltip">
<English>Loadouts saved in your profile</English>
<French>Équipements enregistrés dans votre profil</French>
<German>Ausrüstungen, die in deinem Profil gespeichert sind</German>
<Polish>Zestawy zapisane w Twoim profilu</Polish>
<Japanese>プロフィールに保存された装備です</Japanese>
<Italian>Gli equipaggiamenti salvati nel tuo profilo</Italian>
2018-01-28 21:42:32 +00:00
<Korean>프로필에 저장된 로드아웃</Korean>
<Chinese>裝備已保存到你的設定檔中</Chinese>
<Chinesesimp>装备已保存到你的设定档中</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Комплекты экипировки, сохраненные в вашем профиле</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts salvos em seu perfil</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabDefaultLoadoutsText">
<English>Default loadouts</English>
<French>Équipements de base</French>
<German>Standard-Ausrüstungen</German>
<Polish>Domyślne zestawy</Polish>
<Japanese>標準の装備</Japanese>
<Italian>Equipaggiamenti standard</Italian>
2018-01-28 21:42:32 +00:00
<Korean>기본 로드아웃</Korean>
<Chinese>預設裝備</Chinese>
<Chinesesimp>预设装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>По умолчанию</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts padrões</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabDefaultLoadoutsTooltip">
<English>Loadouts made available by the mission maker</English>
<French>Équipements faits par l'auteur de la mission</French>
<German>Ausrüstungen, die durch den Missionsersteller zur Verfügung gestellt worden sind</German>
<Polish>Zestawy udostępnione przez twórcę misji</Polish>
<Japanese>装備はミッション著者によって利用できます</Japanese>
<Italian>Equipaggiamenti resi disponibili dal creatore della missione</Italian>
2018-01-28 21:42:32 +00:00
<Korean>미션메이커가 허용한 로드아웃</Korean>
<Chinese>任務作者提供的預設裝備</Chinese>
<Chinesesimp>任务作者提供的预设装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Комплекты экипировки, предоставляемые создателем миссии</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts definidos pelo criador da missão</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabSharedLoadoutsText">
<English>Public loadouts</English>
<French>Équipements publics</French>
<German>Veröffentlichte Ausrüstungen</German>
<Polish>Publiczne zestawy</Polish>
<Japanese>公開装備</Japanese>
<Italian>Equipaggiamenti pubblici</Italian>
2018-01-28 21:42:32 +00:00
<Korean>공용 로드아웃</Korean>
<Chinese>公用裝備</Chinese>
<Chinesesimp>公用装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Публичные комплекты</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts públicos</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_tabSharedLoadoutsTooltip">
<English>Loadouts shared by you and other players</English>
<French>Équipements mis à disposition par vous ou les autres joueurs</French>
<German>Ausrüstungen, die von dir und anderen Spielern geteilt wurden</German>
<Polish>Zestawy udostępnione przez Ciebie i innych graczy</Polish>
<Japanese>自分か他人によって共有された装備です</Japanese>
<Italian>Equipaggiamenti condivisi da te e da altri giocatori</Italian>
2018-01-28 21:42:32 +00:00
<Korean>플레이어들이 공유하는 로드아웃</Korean>
<Chinese>由你與其他玩家分享的裝備配置</Chinese>
<Chinesesimp>由你与其他玩家分享的装备配置</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Комплекты экипировки, опубликованные вами и другими игроками</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadouts compartilhados por você ou outros jogadores</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_sortByWeightText">
<English>Sort by weight</English>
<French>Trier par poids</French>
<German>Nach Gewicht sortieren</German>
<Polish>Sortuj wg wagi</Polish>
<Japanese>重量で並び替え</Japanese>
<Italian>Ordina per peso</Italian>
2018-01-28 21:42:32 +00:00
<Korean>무게로 정렬</Korean>
<Chinese>以重量排序</Chinese>
<Chinesesimp>以重量排序</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Сортировка по весу</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Ordenar por peso</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_sortByAmountText">
<English>Sort by amount</English>
<French>Trier par quantité</French>
<German>Nach Menge sortieren</German>
<Polish>Sortuj wg ilości</Polish>
<Japanese>量で並び替え</Japanese>
<Italian>Ordina per quantitativo</Italian>
2018-01-28 21:42:32 +00:00
<Korean>갯수로 정렬</Korean>
<Chinese>以數量排序</Chinese>
<Chinesesimp>以数量排序</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Сортировка по количеству</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Ordenar por quantidade</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonShareTooltip">
<English>Share or stop sharing the selected loadout</English>
<French>Partager ou arrêter de partager cet équipement</French>
<German>Ausgewählte Ausrüstung teilen oder nicht mehr teilen</German>
<Polish>Udostępnij lub przestań udostępniać wybrany zestaw</Polish>
<Japanese>選択した装備の共有設定</Japanese>
<Italian>Condividi o smetti di condividere l'equipaggiamento selezionato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>선택한 로드아웃 공유 혹은 공유중지</Korean>
<Chinese>開始/停止分享當前選擇的裝備</Chinese>
<Chinesesimp>开始/停止分享当前选择的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Открыть или закрыть общий доступ к комплекту экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Compartilhar ou parar de compartilhar o loadout selecionado</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonSharePrivateText">
<English>Private</English>
<French>Privé</French>
<German>Privat</German>
<Polish>Prywatny</Polish>
<Japanese>非公開</Japanese>
<Italian>Privato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>개인</Korean>
<Chinese>私用</Chinese>
<Chinesesimp>私用</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Приватный</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Privado</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonSharePublicText">
<English>Public</English>
<French>Public</French>
<German>Öffentlich</German>
<Polish>Publiczny</Polish>
<Japanese>公開</Japanese>
<Italian>Pubblico</Italian>
2018-01-28 21:42:32 +00:00
<Korean>공용</Korean>
<Chinese>公用</Chinese>
<Chinesesimp>公用</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Публичный</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Público</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_exportDefaultError">
<English>The default loadouts list is empty!</English>
<French>La liste d'équipements de base est vide !</French>
<German>Die Standard-Ausrüstungen-Liste ist leer!</German>
<Polish>Lista domyślnych zestawów jest pusta!</Polish>
<Japanese>標準の装備一欄が空です!</Japanese>
<Italian>La lista degli equipaggiamenti standard è vuota!</Italian>
2018-01-28 21:42:32 +00:00
<Korean>기본 로드아웃 목록이 비어있습니다!</Korean>
<Chinese>沒有預設的裝備清單!</Chinese>
<Chinesesimp>没有预设的装备清单!</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Список комплекта экипировки пуст!</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>A lista de loadouts padrões está vazia!</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_exportDefault">
<English>Default loadouts list exported to clipboard</English>
<French>Liste d'équipements de base exportée dans le presse papier</French>
<German>Standard-Ausrüstungen-Liste in die Zwischenablage exportiert</German>
<Polish>Lista domyślnych zestawów została eksportowana do schowka</Polish>
<Japanese>標準の装備一欄はクリップボードへエクスポートされました</Japanese>
<Italian>La lista degli equipaggiamenti standard è stata esportata negli appunti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>클립보드에 기본 로드아웃 목록 내보내기</Korean>
<Chinese>預設的裝備清單已匯出到剪貼簿中</Chinese>
<Chinesesimp>预设的装备清单已汇出到剪贴簿中</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Список комплекта экипировки по умолчанию экспортирован в буфер</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>A lista de loadouts padrões foi exportada pra área de transferência</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_exportCurrent">
<English>Current loadout exported to clipboard</English>
<French>Équipement actuel exporté dans le presse papier</French>
<German>Derzeitige Ausrüstung in die Zwischenablage exportiert</German>
<Polish>Obecny zestaw został eksportowany do schowka</Polish>
<Japanese>現在の装備はクリップボードへ出力されました</Japanese>
<Italian>Equipaggiamento corrente esportato negli appunti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>현재 로드아웃을 클립보드로 내보냈습니다.</Korean>
<Chinese>當前的裝備已匯出到剪貼簿中</Chinese>
<Chinesesimp>当前的装备已汇出到剪贴簿中</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Текущий список комплекта экипировки экспортирован в буфер</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadout atual foi exportado pra área de transferência</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_importFormatError">
<English>Wrong format provided</English>
<French>Mauvais format fourni</French>
<German>Falsches Format verwendet</German>
<Polish>Podano zły format</Polish>
<Japanese>間違ったフォーマットが入力されました</Japanese>
<Italian>Formato fornito sbagliato</Italian>
2018-01-28 21:42:32 +00:00
<Korean>잘못된 형식 입력됨</Korean>
<Chinese>提供的格式錯誤</Chinese>
<Chinesesimp>提供的格式错误</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Неверный формат импорта</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Format incorreto fornecido</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_importedDefault">
<English>Default loadouts list imported from clipboard</English>
<French>Liste d'équipements de base importée depuis le presse papier</French>
<German>Standard-Ausrüstungen-Liste aus der Zwischenablage importiert</German>
<Polish>Lista domyślnych zestawów została importowana ze schowka</Polish>
<Japanese>標準の装備一欄はクリップボードからインポートされました</Japanese>
<Italian>La lista degli equipaggiamenti standard è stata importata dagli appunti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>클립보드에서 기본 로드아웃 가져오기</Korean>
<Chinese>預設的裝備清單已從剪貼簿中匯入</Chinese>
<Chinesesimp>预设的装备清单已从剪贴簿中汇入</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Список комплекта экипировки по умолчанию импортирован из буфера</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>A lista de loadouts padrões foi importada da área de transferência</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_importedCurrent">
<English>Loadout imported from clipboard</English>
<French>Équipement importé depuis le presse papier</French>
<German>Ausrüstung aus der Zwischenablage importiert</German>
<Polish>Zestaw został importowany ze schowka</Polish>
<Japanese>装備はクリップボードからインポートされました</Japanese>
<Italian>Equipaggiamento importato dagli appunti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>클립보드에서 로드아웃을 가져왔습니다.</Korean>
<Chinese>裝備已從剪貼簿中匯入</Chinese>
<Chinesesimp>装备已从剪贴簿中汇入</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Список комплекта экипировки импортирован из буфера</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Loadout importado da área de transferência</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_loadoutDeleted">
<English>The following loadout was deleted:</English>
<French>L'équipement suivant fut supprimé:</French>
<German>Folgende Ausrüstung wurde entfernt:</German>
<Polish>Następujący zestaw został skasowany:</Polish>
<Japanese>次の装備は削除されました:</Japanese>
<Italian>Il seguente equipaggiamento è stato eliminato:</Italian>
2018-01-28 21:42:32 +00:00
<Korean>다음 로드아웃이 삭제됨 :</Korean>
<Chinese>以下的裝備已被刪除:</Chinese>
<Chinesesimp>以下的装备已被删除:</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Удален комплект экипировки:</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O seguinte loadout foi apagado:</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_loadoutUnshared">
<English>The following loadout is not public anymore:</English>
<French>L'équipement suivant n'est plus public:</French>
<German>Folgende Ausrüstung ist nicht mehr öffentlich:</German>
<Polish>Następujący zestaw nie jest już publiczny:</Polish>
<Japanese>次の装備は非公開になりました:</Japanese>
<Italian>Il seguente equipaggiamento non è più pubblico:</Italian>
2018-01-28 21:42:32 +00:00
<Korean>다음 로드아웃이 더이상 공용이 아님:</Korean>
<Chinese>以下的裝備已不再被分享:</Chinese>
<Chinesesimp>以下的装备已不再被分享:</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Этот комплект экипировки больше не публичный:</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O seguinte loadout não é mais público:</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_saveEmptyNameBox">
<English>The name field is empty!</English>
<French>Le champ nom est vide !</French>
<German>Das Feld "Name" ist leer!</German>
<Polish>Pole nazwy jest puste!</Polish>
<Japanese>名前が空白です!</Japanese>
<Italian>Il campo del nome è vuoto!</Italian>
2018-01-28 21:42:32 +00:00
<Korean>이름칸이 비었습니다!</Korean>
<Chinese>名稱欄位為空!</Chinese>
<Chinesesimp>名称栏位为空!</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Поле имени пустое!</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O nome não pode estar vazio!</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_saveAuthorError">
<English>You are the author of this loadout</English>
<French>Vous êtes l'auteur de cet équipement</French>
<German>Du bist der Ersteller dieser Ausrüstung</German>
<Polish>Jesteś autorem tego zestawu</Polish>
<Japanese>あなたはこの装備の作者です</Japanese>
<Italian>Sei l'autore di questo equipaggiamento</Italian>
2018-01-28 21:42:32 +00:00
<Korean>이 로드아웃의 제작자입니다.</Korean>
<Chinese>你是這個裝備的作者</Chinese>
<Chinesesimp>你是这个装备的作者</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Вы автор этого комплекта экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Você é o autor desse loadout</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_saveSharedError">
<English>A loadout of yours with the same name is public</English>
<French>Un de vos équipements avec le même nom est public</French>
<German>Eine deiner Ausrüstungen mit dem gleichen Namen ist öffentlich</German>
<Polish>Jeden z Twoich zestawów nazwany tak samo jest już publiczny</Polish>
<Japanese>あなたの装備は既に公開されているものと同名です</Japanese>
<Italian>Un tuo equipaggiamento con lo stesso nome è pubblico</Italian>
2018-01-28 21:42:32 +00:00
<Korean>같은 이름의 로드아웃이 공용에 있습니다.</Korean>
<Chinese>已有相同名稱的裝備在公用分享區</Chinese>
<Chinesesimp>已有相同名称的装备在公用分享区</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Ваш комплект экипировки с таким же именем является публичным</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Um loadout seu com o mesmo nome é público</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_loadoutSaved">
<English>The following loadout was saved:</English>
<French>L'équipement suivant fut enregistré:</French>
<German>Folgende Ausrüstung wurde gespeichert:</German>
<Polish>Następujący zestaw został zapisany:</Polish>
<Japanese>次の装備は保存されました:</Japanese>
<Italian>Il seguente equipaggiamento è stato salvato:</Italian>
2018-01-28 21:42:32 +00:00
<Korean>다음 로드아웃이 저장됨:</Korean>
<Chinese>以下的裝備已被保存:</Chinese>
<Chinesesimp>以下的装备已被保存:</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Сохранен комплект экипировки:</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O seguinte loadout foi salvo:</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_loadoutLoaded">
<English>The following loadout was loaded:</English>
<French>L'équipement suivant fut chargé:</French>
<German>Folgene Ausrüstung wurde geladen:</German>
<Polish>Następujący zestaw został wczytany:</Polish>
<Japanese>次の装備が読み込みされました:</Japanese>
<Italian>Il seguente equipaggiamento è stato caricato:</Italian>
2018-01-28 21:42:32 +00:00
<Korean>다음 로드아웃을 불러옴:</Korean>
<Chinese>以下的裝備已被載入:</Chinese>
<Chinesesimp>以下的装备已被载入:</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Загружен комплект экипировки:</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O seguinte loadout foi carregado:</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_renameExistError">
<English>A loadout with the same name already exist!</English>
<French>Un équipement avec le même nom existe déjà !</French>
<German>Eine Ausrüstung mit dem gleichen Namen existiert bereits!</German>
<Polish>Zestaw z tą nazwą już istnieje!</Polish>
<Japanese>既にその名前は装備に使われています!</Japanese>
<Italian>Un equipaggiamento con lo stesso nome è gia esistente!</Italian>
2018-01-28 21:42:32 +00:00
<Korean>같은 이름의 로드아웃이 이미 존재합니다!</Korean>
<Chinese>已有相同名稱的裝備!</Chinese>
<Chinesesimp>已有相同名称的装备!</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Комплект с таким именем уже существует!</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Um loadout com o mesmo nome já existe!</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_loadoutRenamed">
<English>was renamed to</English>
<French>fut renommé en</French>
<German>wurde umbenannt in</German>
<Polish>zmienił nazwę na</Polish>
<Japanese>次の名前に変更されました</Japanese>
<Italian>E' stato rinominato in</Italian>
2018-01-28 21:42:32 +00:00
<Korean>이름이 다음과 같이 변경됨:</Korean>
<Chinese>已被改名為</Chinese>
<Chinesesimp>已被改名为</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>был переименован в</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>foi renameado para</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_invertCameraSetting">
<English>Invert camera controls</English>
<French>Inverser les contrôles de la caméra</French>
<German>Kamerasteuerung invertieren</German>
<Polish>Odwróć sterowanie kamerą</Polish>
<Japanese>カメラ操作を反転</Japanese>
<Italian>Inverti comandi camera</Italian>
2018-01-28 21:42:32 +00:00
<Korean>카메라 조종 반전</Korean>
<Chinese>反轉攝影機控制</Chinese>
<Chinesesimp>反转摄影机控制</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Инвертировать управление камерой</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Inverter controles da câmera</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_modIconsSetting">
<English>Enable mod icons</English>
<French>Afficher les icônes de mod</French>
<German>Aktiviert Mod-Icons</German>
<Polish>Włącz ikony modów</Polish>
<Japanese>MOD アイコンを表示</Japanese>
<Italian>Abilita icone mod</Italian>
2018-01-28 21:42:32 +00:00
<Korean>모드 아이콘 허가</Korean>
<Chinese>啟用模組圖示</Chinese>
<Chinesesimp>启用模组图示</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Включить иконки модов</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Ativar ícones de mods</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_fontHeightSetting">
<English>Panel font height</English>
<French>taille de police des panneaux</French>
<German>Schrifthöhe für die linke und rechte Liste</German>
<Polish>Wysokość czcionki</Polish>
<Japanese>パネルにあるフォントの高さ</Japanese>
<Italian>Altezza carattere del pannello</Italian>
2018-01-28 21:42:32 +00:00
<Korean>패널 폰트 높이</Korean>
<Chinese>面板字體高度</Chinese>
<Chinesesimp>面板字体高度</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Размер шрифта панели</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Altura da fonte do painel</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_allowDefaultLoadoutsSetting">
<English>Allow default loadouts</English>
<French>Activer l'onglet équipement de base</French>
<German>Erlaubt die Benutzung der Standardausrüstungen</German>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
<Polish>Zezwól na użycie domyślnych zestawów</Polish>
<Japanese>標準の装備を許可</Japanese>
<Italian>Consenti equipaggiamenti standard</Italian>
2018-01-28 21:42:32 +00:00
<Korean>기본 로드아웃 허용</Korean>
<Chinese>允許預設裝備</Chinese>
<Chinesesimp>允许预设装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Разрешить комплекты по умолчанию</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Permitir loadouts padrões</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_allowSharingSetting">
<English>Allow loadout sharing</English>
<French>Autoriser le partage d'équipement</French>
<German>Erlaubt das Teilen von Ausrüstungen</German>
<Polish>Zezwól na udostępnianie zestawów</Polish>
<Japanese>装備の共有を許可</Japanese>
<Italian>Consenti condivisione equipaggiamenti</Italian>
2018-01-28 21:42:32 +00:00
<Korean>로드아웃 공유 허용</Korean>
<Chinese>允許分享裝備</Chinese>
<Chinesesimp>允许分享装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Разрешить публикацию комплектов</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Permitir compartilhar loadouts</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_printToRPTSetting">
<English>Log missing / unavailable items</English>
<French>Enregistrer les objets manquants</French>
<German>Aktiviert die Aufzeichnung fehlender Gegenstände in der RPT</German>
<Polish>Rejestruj brakujące / niedostępne przedmioty</Polish>
<Japanese>欠落 / 利用不可アイテムを記録</Japanese>
<Italian>Log mancante / oggetto non disponibile</Italian>
2018-01-28 21:42:32 +00:00
<Korean>누락 된 항목 / 사용 할 수 없는 항목 기록</Korean>
<Chinese>記錄遺失/無法使用的項目</Chinese>
<Chinesesimp>记录遗失/无法使用的项目</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Вести журнал недоступных предметов</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Registrar em log itens indisponíveis/não encontrados</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonCurrentMagTooltip">
<English>Primary magazine</English>
<French>Chargeur principal </French>
<Polish>Główny magazynek</Polish>
<Japanese>プライマリ弾倉</Japanese>
<Italian>Caricatore primario</Italian>
2018-01-28 21:42:32 +00:00
<Korean>주무기 탄약</Korean>
<German>Primärmagazin</German>
<Chinese>主要武器彈匣</Chinese>
<Chinesesimp>主要武器弹匣</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Основной магазин</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Carregador Primário</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonCurrentMag2Tooltip">
<English>Secondary magazine</English>
<French>Chargeur secondaire</French>
<Polish>Dodatkowy magazynek</Polish>
<Japanese>セカンダリ弾倉</Japanese>
<Italian>Caricatore secondario</Italian>
2018-01-28 21:42:32 +00:00
<Korean>보조무기 탄약</Korean>
<German>Sekundärmagazin</German>
<Chinese>次要武器彈匣</Chinese>
<Chinesesimp>次要武器弹匣</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Вторичный магазин</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Carregador Secundário</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_settingCategory">
<English>ACE Arsenal</English>
<French>ACE Arsenal</French>
2017-12-27 07:14:26 +00:00
<German>ACE-Arsenal</German>
<Polish>ACE Arsenał</Polish>
<Japanese>ACE 武器庫</Japanese>
<Italian>ACE Arsenale</Italian>
2018-01-28 21:42:32 +00:00
<Korean>ACE 아스날</Korean>
<Chinese>ACE虛擬軍火庫</Chinese>
<Chinesesimp>ACE虚拟军火库</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>ACE Арсенал</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>ACE Arsenal</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_defaultLoadoutsTooltip">
<English>Allow the use of the default loadouts tab</English>
<French>Autorise l'usage de l'onglet équipements de base</French>
<Polish>Zezwól na użycie zakładki domyślnych zestawów</Polish>
<Japanese>標準の装備タブの使用を許可します</Japanese>
<Italian>Consenti l'uso della sezione per gli equipaggiamenti standard</Italian>
2018-01-28 21:42:32 +00:00
<Korean>기본 로드아웃 탭 사용 허가</Korean>
<German>Erlaube die Nutzung des Standardausrüstungsreiters</German>
<Chinese>允許使用預設的裝備</Chinese>
<Chinesesimp>允许使用预设的装备</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Разрешить использование вкладки комплектов экипировки по умолчанию</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Permite o uso da aba de loadouts padrões</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_modIconsTooltip">
<English>Show / hide mod icons for the left panel</English>
<French>Montrer / cacher les icones de mod pour le panneau de gauche</French>
<Polish>Pokaż / ukryj ikony modów w lewym panelu</Polish>
<Japanese>左パネルにある MOD アイコンの表示 / 非表示をします</Japanese>
<Italian>Mostra / nascondi le icone delle mod dal pannello sinistro</Italian>
2018-01-28 21:42:32 +00:00
<Korean>왼쪽 패널의 모드 아이콘 표시 / 숨기기</Korean>
<German>Zeigt/Versteckt Mod-Symbole in der linken Leiste</German>
<Chinese>在左面板中顯示/隱藏模組圖示</Chinese>
<Chinesesimp>在左面板中显示/隐藏模组图示</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Показать / скрыть значки модов в левой панели</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Mostra / Esconde os ícones de mods no painel esquerdo</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_fontHeightTooltip">
<English>Change the font height for text in the left / right panels</English>
<French>Change la taille de police du texte des panneaux gauche / droite</French>
<Polish>Zmień wysokość czcionki dla tekstu lewego i prawego panelu</Polish>
<Japanese>右か左パネルにあるフォントの高さを変更します。</Japanese>
<Italian>Cambia l'altezza del font per il testo sul pannello sinistro / destro</Italian>
2018-01-28 21:42:32 +00:00
<Korean>왼쪽 / 오른쪽 패널 텍스트의 글꼴 높이 변경</Korean>
<German>Ändert die Schriftgröße für die linke/rechte Leiste</German>
<Chinese>變更左/右面板中的字體高度</Chinese>
<Chinesesimp>变更左/右面板中的字体高度</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Изменить размер шрифта для текста в левой / правой панелях</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Muda o tamanho da fonte para os textos nos painéis esquerdo e direito</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_printToRPTTooltip">
<English>Log missing / unavailable items in the RPT</English>
<French>Enregistre les objets manquants / indisponibles dans le RPT</French>
<Polish>Rejestruj brakujące / niedostępne przedmioty do pliku RPT</Polish>
<Japanese>PRT で欠落 / 利用不可アイテムを記録します</Japanese>
<Italian>Log mancante / oggetto non disponibile nell' RPT</Italian>
2018-01-28 21:42:32 +00:00
<Korean>RPT에 누락 된 항목 / 사용할 수없는 항목 기록</Korean>
<German>Fehlende Gegenstände werden in der RPT aufgezeichnet</German>
<Chinese>記錄遺失/無法使用的項目到RPT檔案中</Chinese>
<Chinesesimp>记录遗失/无法使用的项目到RPT档案中</Chinesesimp>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Вести журнал отсутствующих / недоступных предметов в RPT</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Registrar em log itens indisponíveis no RPT</Portuguese>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_CantOpenDisplay">
<English>Unable to open ACE arsenal</English>
<French>Impossible d'ouvrir ACE arsenal</French>
2017-12-27 07:14:26 +00:00
<German>Kann ACE-Arsenal nicht anzeigen</German>
<Italian>Impossibile aprire l'arsenale ACE</Italian>
<Japanese>ACE 武器庫を開けません</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>ACE 아스날을 열 수 없음</Korean>
<Chinese>無法開啟ACE虛擬軍火庫</Chinese>
<Chinesesimp>无法开启ACE虚拟军火库</Chinesesimp>
<Polish>Nie można otworzyć arsenału ACE</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Невозможно открыть ACE Арсенал</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Não foi possível abrir o ACE Arsenal</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_portLoadoutsText">
<English>Import BI VA loadouts to ACE Arsenal</English>
<French>Importe les loadouts de BI VA dans ACE Arsenal</French>
<German>Importiert die BI-VA-Ausrüstungen in das ACE-Arsenal</German>
<Japanese>標準の VA 装備から ACE 武器庫へ取り込み</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>바닐라 로드아웃을 ace 아스날로 가져오기</Korean>
<Chinese>匯入BI原廠虛擬軍火庫的裝備到ACE虛擬軍火庫中</Chinese>
<Chinesesimp>汇入BI原厂虚拟军火库的装备到ACE虚拟军火库中</Chinesesimp>
<Italian>Importa l'arsenale virtuale BI nell'arsenale ACE</Italian>
<Polish>Importuj zestawy wyposażenia z wirtualnego arsenału BI do arsenału ACE</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Импорт комплектов из Арсенала BI в Арсенал ACE</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Importar loadouts do BIS Arsenal para o ACE Arsenal</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_portLoadoutsPlayerError">
<English>No player unit available! Place a unit and mark it as "Player".</English>
<French>Aucune unité joueur disponible ! Placez une unité et marquez la en tant que "joueur".</French>
<German>Keine Spielereinheit verfügbar. Setze eine Einheit und markiere sie als "Spieler".</German>
<Japanese>プレイヤー ユニットがありません!ユニットを設置し"Player"と名付けてください。</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>플레이어 유닛을 사용할 수 없습니다! 유닛을 놓고 "플레이어"라고 표시하십시오.</Korean>
<Chinese>沒有可用的玩家單位!請擺放一個單位並設定成"玩家"</Chinese>
<Chinesesimp>没有可用的玩家单位!请摆放一个单位并设定成"玩家"。</Chinesesimp>
<Italian>Non ci sono giocatori! Poisziona una unità e impostala come "Giocatore".</Italian>
<Polish>Brak dostępnych jednostek gracza! Postaw jednostkę i oznacz ją jako "Gracz".</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Нет доступных игроков! Разместите юнит и отметьте его как «Игрок»</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Nenhuma unidade de jogador disponível! Coloque uma unidade e marque como "Player".</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_portLoadoutsLoadoutError">
<English>No loadouts to import.</English>
<French>Aucun loadout à importer.</French>
<German>Keine Ausrüstungen zum Importieren</German>
<Japanese>インポートする装備がありません。</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>가져올 로드 아웃이 없습니다.</Korean>
<Chinese>沒有裝備被匯入</Chinese>
<Chinesesimp>没有装备被汇入。</Chinesesimp>
<Italian>Non ci sono equipaggiamenti da importare.</Italian>
<Polish>Brak zestawów wyposażenia do zaimportowania.</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Нет комплектов для импорта</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Nenhum loadout para importar.</Portuguese>
2017-12-27 10:37:54 +00:00
</Key>
2017-12-27 07:14:26 +00:00
<Key ID="STR_ACE_Arsenal_Mission">
2017-12-22 20:41:13 +00:00
<English>ACE Arsenal</English>
<German>ACE-Arsenal</German>
<Japanese>ACE 武器庫</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>ACE 아스날</Korean>
<Chinese>ACE虛擬軍火庫</Chinese>
<Chinesesimp>ACE虚拟军火库</Chinesesimp>
<Italian>Arsenale ACE</Italian>
<Polish>Arsenał ACE</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>ACE Арсенал</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>ACE Arsenal</Portuguese>
2017-12-27 07:14:26 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_ReturnToArsenal">
2017-12-22 20:41:13 +00:00
<English>Return to ACE Arsenal.</English>
<German>Zurück zum ACE-Arsenal.</German>
<Japanese>ACE 武器庫へ戻ります。</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>ACE 아스날로 돌아가기</Korean>
<Chinese>返回到ACE虛擬軍火庫</Chinese>
<Chinesesimp>返回到ACE虚拟军火库。</Chinesesimp>
<Italian>Torna all'arsenale ACE</Italian>
<Polish>Wróć do arsenału ACE.</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Вернуться в ACE Арсенал</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Voltar para o ACE Arsenal</Portuguese>
2017-12-27 07:14:26 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_Mission_tooltip">
<English>Use ACE Arsenal to try out different weapons and equipment.</English>
<German>Verwende ACE-Arsenal und sieh dir verschiedene Waffen und Ausrüstung an und probiere sie aus.</German>
<Japanese>様々な武器と装備を試せるよう ACE 武器庫を使用します。</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>ACE Arsenal을 사용하여 다른 무기와 장비를 시험해보십시오.</Korean>
<Chinese>使用ACE虛擬軍火庫來嘗試不同的武器與裝備</Chinese>
<Chinesesimp>使用ACE虚拟军火库来尝试不同的武器与装备。</Chinesesimp>
<Italian>Usa l'arsenale ACE per provare armi ed equipaggiamenti vari.</Italian>
<Polish>Skorzystaj z arsenału ACE by wypróbować broń i ekwipunek.</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Используйте ACE Arsenal, чтобы опробовать различное оружие и снаряжение.</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Use o ACE Arsenal para experimentar diferentes armas e equipamentos.</Portuguese>
2017-12-27 07:14:26 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_Mission_overview">
<English>Try weapons and equipment and create your own loadouts.</English>
<German>Probiere verschiedene Waffen und Ausrüstung aus und stelle dir eigene Ausrüstungsprofile zusammen.</German>
<Japanese>様々な武器と装備を試して、あなただけの装備を作成してください。</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>무기와 장비를 사용해보고 자신의 로드아웃을 만듭니다.</Korean>
<Chinese>嘗試不同的武器與裝備來組合你個人的裝備配置</Chinese>
<Chinesesimp>尝试不同的武器与装备来组合你个人的装备配置。</Chinesesimp>
<Italian>Prova armi ed equipaggiamenti e creai i tuoi equipaggiamenti personalizzati.</Italian>
<Polish>Wypróbuj broń i ekwipunek i stwórz swoje własne zestawy wyposażenia.</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Опробуйте оружие и снаряжение, создавайте собственные комплекты экипировки.</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Experimente armas e equipamentos e crie seus próprios loadouts.</Portuguese>
2017-12-27 07:14:26 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_buttonLoadoutsTooltip">
<English>Open the loadouts screen</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Öffnet das Ausrüstungsmenü</German>
<French>Affiche la page des équipements</French>
<Chinese>開啟裝備選單</Chinese>
<Chinesesimp>开启装备选单</Chinesesimp>
<Japanese>装備画面を開く</Japanese>
<Italian>Apri la pagina degli equipaggiamenti</Italian>
<Polish>Otwórz ekran zestawów</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Открыть окно комплектов экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Abre a tela de loadouts</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_buttonExportTooltip">
<English>Export current / default loadouts</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Exportiert aktuelles / standard Loadout</German>
<French>Exporte l'équipement actuel ou la liste d'équipements de base</French>
<Chinese>匯出當前/預設的裝備</Chinese>
<Chinesesimp>汇出当前/预设的装备</Chinesesimp>
<Japanese>現在/標準装備をエクスポートします</Japanese>
<Italian>Esporta l'equipaggiamento attuale oppure la lista degli equipaggiamenti di base</Italian>
<Polish>Eksportuj obecne / domyślne zestawy wyposażenia </Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Экспорт комплектов экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Exporta loadout atual / loadouts padrões</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_buttonImportTooltip">
<English>Import current / default loadouts</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Importiert aktuelles / standard Loadout</German>
<French>Importer l'équipement actuel ou la liste d'équipements de base</French>
<Chinese>匯入當前/預設的裝備</Chinese>
<Chinesesimp>汇入当前/预设的装备</Chinesesimp>
<Japanese>現在/標準装備をインポートします</Japanese>
<Italian>Importa l'equipaggiamento attuale oppure la lista degli equipaggiamenti di base</Italian>
<Polish>Importuj obecne / domyślne zestawy wyposażenia</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Импорт комплектов экипировки</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Importa loadout atual / loadouts padrões</Portuguese>
</Key>
Add ACE Arsenal stats (#6110) * Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
2018-02-15 16:03:22 +00:00
<Key ID="STR_ACE_Arsenal_statPotassium">
<English>Potassium levels</English>
<French>Taux de potassium</French>
<Japanese>カリウム レベル</Japanese>
<Chinesesimp>钾水平</Chinesesimp>
<Chinese>鉀水平</Chinese>
<Italian>Ilvello di potassio</Italian>
<Polish>Poziomy potasu</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Уровень Калия</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Níveis de Potássio</Portuguese>
Add ACE Arsenal stats (#6110) * Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
2018-02-15 16:03:22 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_statMagnification">
<English>Magnification</English>
<Chinese>放大倍率</Chinese>
<French>Grossissement</French>
<Spanish>Aumento</Spanish>
<Italian>Ingrandimento</Italian>
<Polish>Powiększenie</Polish>
<Russian>Увеличение</Russian>
<German>Vergrößerung</German>
<Czech>Zvětšení</Czech>
2019-09-14 18:36:28 +00:00
<Portuguese>Aumento</Portuguese>
<Korean>배율</Korean>
<Chinesesimp>放大倍数</Chinesesimp>
<Japanese>拡大倍率</Japanese>
<Turkish>Büyütme</Turkish>
</Key>
<Key ID="STR_ACE_Arsenal_statVisionMode">
<English>Nightvision Support</English>
<German>Nachtsicht Unterstützung</German>
<Japanese>暗視装置への対応有無</Japanese>
<Polish>Wsparcie noktowizyjne</Polish>
<Italian>Supporto visore notturno</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Поддержка ночного видения</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Suporte de Visão Noturna</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_statVisionMode_supPrim">
<English>Primary supported</English>
<German>Primär unterstützt</German>
<Japanese>プライマリが対応</Japanese>
<Polish>Wspierane przez broń główną</Polish>
<Italian>Primario supportato</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Поддерживается осн. прицелом</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Primária suportada</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_statVisionMode_supSec">
<English>Secondary supported</English>
<German>Sekundär unterstützt</German>
<Japanese>セカンダリが対応</Japanese>
<Polish>Wspierane przez broń drugorzędną</Polish>
<Italian>Secondario supportato</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Поддерживается доп. прицелом</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Secundária suportada</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_statVisionMode_IntPrim">
<English>Primary integrated</English>
<German>Primär Integriert</German>
<Japanese>プライマリに内蔵</Japanese>
<Polish>Zintegrowane z bronią główną</Polish>
<Italian>Primario integrato</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Интегрирован в осн. прицел</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Primária integrada</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_statVisionMode_NoSup">
<English>Not Supported</English>
<German>Nicht unterstützt</German>
<Japanese>セカンダリに内蔵</Japanese>
<Polish>Nie wspierane</Polish>
<Italian>Non supportato</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Не поддерживается</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Não suportado</Portuguese>
</Key>
Add ACE Arsenal stats (#6110) * Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
2018-02-15 16:03:22 +00:00
<Key ID="STR_ACE_Arsenal_page">
<English>Page</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Seite</German>
Add ACE Arsenal stats (#6110) * Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
2018-02-15 16:03:22 +00:00
<French>Page</French>
<Japanese>ページ</Japanese>
<Chinesesimp>页面</Chinesesimp>
<Chinese>頁面</Chinese>
<Italian>Pagina</Italian>
<Polish>Strona</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Стр.</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Página</Portuguese>
Add ACE Arsenal stats (#6110) * Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
2018-02-15 16:03:22 +00:00
</Key>
<Key ID="STR_ACE_Arsenal_enableIdentityTabsSettings">
<English>Enable the faces / voices / insignias tabs</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Aktiviere die Gesichter-, Stimmen- und Abzeichenübersicht</German>
<French>Activer les onglets faces / voix / insignes</French>
<Japanese>顔 / 声 / 記章タブを有効化</Japanese>
<Chinesesimp>启用脸谱/声音/徽章/选项 </Chinesesimp>
<Chinese>啟用臉譜/聲音/徽章選項</Chinese>
<Italian>Abilita volti, voci e insegne</Italian>
<Polish>Aktywuj zakładki twarz / głos / insygnia</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Включить вкладки Лиц / Голосов / Знаков различия</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Ativar as abas de rostos / vozes / insígnias</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_buttonClearContainerTooltip">
<English>Empty the selected container</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Aktuellen Container leeren</German>
<French>Vider le conteneur selectionné</French>
<Japanese>選択されたコンテナは空です</Japanese>
<Chinesesimp>选择的箱子是空的</Chinesesimp>
<Chinese>清空選擇的箱子</Chinese>
<Italian>Svuota il contenitore selezionato</Italian>
<Polish>Opróżnij wybrany pojemnik</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Очистить контейнер</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Esvaziar o cointâiner selecionado</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_exportedClassnameText">
<English>Exported class name to clipboard</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Der Klassenname wurde in die Zwischenablage exportiert</German>
<French>Nom de classe exporté dans le presse papier</French>
<Japanese>クリップボードへクラスネームをエクスポート</Japanese>
<Chinesesimp>将种类复制到剪贴板</Chinesesimp>
<Chinese>輸出 class name 到剪貼簿上</Chinese>
<Italian>Copiato il nome della classe negli appunti</Italian>
<Polish>Wyeksportowano nazwę klasy do schowka</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Имя класса, экспортированного в буфер</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>O nome da classe foi exportado para a área de transferência</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_Mode">
<English>Mode</English>
<Chinese>模式</Chinese>
<French>Mode</French>
<Spanish>Modo</Spanish>
<Italian>Modalità</Italian>
<Polish>Tryb</Polish>
<Russian>Режим</Russian>
<German>Modus</German>
<Czech>Režim</Czech>
<Portuguese>Modo</Portuguese>
<Korean>모드</Korean>
<Chinesesimp>模式</Chinesesimp>
<Japanese>モード</Japanese>
<Turkish>Mod</Turkish>
</Key>
<Key ID="STR_ACE_Arsenal_Whitelist">
<English>Whitelist</English>
<Polish>Biała lista (lista wybranych)</Polish>
<Spanish>Lista blanca</Spanish>
<German>Whitelist</German>
<Czech>Seznam povolených</Czech>
2019-09-14 18:36:28 +00:00
<Portuguese>Lista Branca</Portuguese>
<French>Liste blanche</French>
<Hungarian>Fehérlista</Hungarian>
<Russian>Вайтлист</Russian>
<Italian>Lista Bianca</Italian>
<Japanese>許可リスト</Japanese>
<Korean>화이트리스트</Korean>
<Chinese>白名單</Chinese>
<Chinesesimp>白名单</Chinesesimp>
</Key>
<Key ID="STR_ACE_Arsenal_Blacklist">
<English>Blacklist</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Blacklist</German>
<Japanese>禁止リスト</Japanese>
<Italian>Lista Nera</Italian>
<Polish>Czarna lista (lista wykluczeń)</Polish>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Чёрный список</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Lista Negra</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_Items">
<English>Items</English>
<Chinese>物品</Chinese>
<French>Objets</French>
<Spanish>Objetos</Spanish>
<Italian>Oggetti</Italian>
<Polish>Przedmioty</Polish>
<Russian>Предметы</Russian>
<German>Gegenstände</German>
<Czech>Předměty</Czech>
<Portuguese>Itens</Portuguese>
<Korean>물품</Korean>
<Chinesesimp>物品</Chinesesimp>
<Japanese>アイテム</Japanese>
<Turkish>Eşyalar</Turkish>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeExport_Tooltip">
<English>Export current items list as an array for use in scripts</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Exportiert aktuelle Gegenstände als Array, um es in Scripten zu verwenden</German>
<Japanese>スクリプト用に現在のアイテム リストをアレイでエクスポートします</Japanese>
<Italian>Esporta l'attuale lista di elementi come un array, per essere usati negli script</Italian>
<Polish>Eksportuj obecną listę przedmiotów jako tablicę do wykorzystania w skryptach</Polish>
2019-09-14 18:36:28 +00:00
<Portuguese>Exportar a lista atual de itens como uma matriz para usar em scripts</Portuguese>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Экспорт текущего списка предметов в виде массива для использования в скриптах</Russian>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeImport_Tooltip">
<English>Import items list array from clipboard (should be the same format as export)</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Importiert alles aus der Zwischenablage (Sollte im gleichen Format sein, wie beim Exportieren)</German>
<Polish>Zaimportuj listę przedmiotów ze schowka (lista musi być w tym samym formacie jak przy exporcie)</Polish>
<Japanese>クリップボードからアイテムリストをアレイでインポートします (エクスポートと同じフォーマットである必要があります)</Japanese>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Импорт массива списка предметов из буфера (должен иметь тот же формат, что при экспорте)</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Importar lista de itens da área de transferência (deve estar no mesmo formato que uma lista exportada)</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeAddCompatible_DisplayName">
<English>Add Compatible Items</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Füge kompatible Gegenstände hinzu</German>
<Polish>Dodaj kompatybilne przedmioty</Polish>
<Japanese>対応アイテムを追加</Japanese>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Добавить совместимые предметы</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Adicionar itens compatíveis</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeAddCompatible_Tooltip">
<English>Will automatically add compatible attachments or magazines (based on selected category) for all weapons in current items list</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Es werden automatisch kompatible Aufsätze oder Magazine für alle ausgewählten Waffen hinzugefügt</German>
<Polish>Automatycznie doda kompatybilne dodatki oraz magazynki (odpowiednio do każdej kategorii) dla wszystkich broni na liście</Polish>
<Japanese>現在のアイテム リスト内にある全武器に対応するアタッチメントと弾倉 (選択したカテゴリに基づき) を自動的に追加します</Japanese>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Добавляет совместимые приспособления или магазины (в зависимости от выбранной категории) для всего оружия в текущем списке предметов</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Irá automaticamente adicionar acessórios ou carregadores (baseado na categoria selecionada) para todas as armas na lista de itens atual</Portuguese>
</Key>
<Key ID="STR_ACE_Arsenal_statTTL">
<English>Time to live</English>
Translations - German (#6920) * Add all missing german translations for the ace medical system * RHS Compat - Add 2 round hellfire to pylon options (#6893) * RHS Compat - Add 2 rnd hellfire pylon Close #5957 * change magwell name * gvar->addon * Fastroping - Add user setting to confirm cutting ropes (#6876) * Fastroping - Add user setting to confirm cutting ropes * always confirm * fix * Update stringtable.xml * compatibility with CBA scripted 2d optics framework * compatibility with CBA scripted 2d optics framework * Bewusstlosstatus -> Bewusstlosigkeit * Verblutungseffekt -> Blutungs effekt * Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen * Sanitätermenüs -> Sanitätsmenü * kritsche -> kritische * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_treatment/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for advanced fatigue, ai, arsenal & ballistics * Update addons/ai/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_statemachine/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/medical_gui/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update addons/arsenal/stringtable.xml Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Add missing german translations for ace cargo * Add missing german translation for vehicles * Add missing german translation for weaponselect * Add missing german translations für ace repair * Add missing german translations for ace quickmount * Add missing german translations for ace explosives * Add missing german translations for ace common * Ace flashlight missing german translation * Add missing german translations for ace scopes * add missing translations for ace respawn * Add missing german translations for ace overpressure * ACE Nametags german translation * . * ace magazinerepack german translation * ace interaktion german translations * add missing german translation for ace interaction menu * ACE Hearing german translations * Update stringtable.xml * Update stringtable.xml * Missing german translation in ace dogtags * Missing german translations ace hot * ace pylons missing german translations * ACE Cook off German Translations * zeus german translations * Fast roping german translations * gforces german translations * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Map - Don't enable map light for parachutes (#6961) * Refuel - Drop nozzle at unit's feet if no valid pos found (#6957) * Refuel - Drop nozzle at unit's feet if no valid pos found Fix #6944 * Update fnc_dropNozzle.sqf * Update addons/refuel/functions/fnc_dropNozzle.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Common - Don't add UAV AI to localUnits array (#6951) * Common - Don't add UAV AI to localUnits array * Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932) * fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion * Prevent FRIES from clipping into Ghost Hawk right door * UNequipFRIES * Remove fastroping checkVehicleThread * Document FRIES equip and unequip functions * Update stringtable.xml * Nightvision german translations * Update stringtable.xml * remove non-stringtable stuff ???
2019-06-08 15:35:42 +00:00
<German>Lebenszeit</German>
<French>Durée de vie</French>
<Japanese>有効時間</Japanese>
<Polish>Czas by żyć</Polish>
<Italian>Scadenza (TTL)</Italian>
Russian translations (#7005) * Russian translation is done * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/advanced_fatigue/stringtable.xml * Update addons/arsenal/stringtable.xml Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration, still WIP Co-Authored-By: Dystopian <sddex@ya.ru> * next iteration 2, still WIP, sorry Co-Authored-By: Dystopian <sddex@ya.ru> * re-translation in /captives and small fixes in /explosives * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review small fixes Co-Authored-By: Dystopian <sddex@ya.ru> * Apply suggestions from code review Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * minor misspells corrections Co-Authored-By: Dystopian <sddex@ya.ru> * /arsenal and /captives resolve Co-Authored-By: Dystopian <sddex@ya.ru> * minor changes in /scopes, almost done Co-Authored-By: Dystopian <sddex@ya.ru> * Some strings shortened for menu Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 14:59:13 +00:00
<Russian>Время действия</Russian>
2019-09-14 18:36:28 +00:00
<Portuguese>Time to live</Portuguese>
</Key>
Add ACE_Arsenal (#5734) * Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit 1be5d92426e580683b265dd92c95fafa363765bb. * Add back EOL newline in prep, remove stats placeholder again * Add part of the german translation * Add more translations, change how shared button text is managed * Add scheduled check in openBox to avoid issues with people using addaction Because you know they will. * Add translations for import and export messages * Fix comms tab defaulting to empty * Align buttons perfectly for loadouts display, translation for delete action * Add loadout saved translations * Add load and rename messages translations * localized interaction name in initBox * Fix issue when admins deleted a loadout didn't change the icon status for authors * Fix loadout import, update unique items list after import / loadout load * Beautify UI a bit * Add setting to toggle missing / unavailable items RPT logging * Add settings strings * Increase button size for main display * Change DLC logo side in infoBox * Change loadouts display buttons spacing, change deleteLoadout button active color * Remove camera rotation limit * Add polish translation * German translation by @bux * Order * Fix typo in buttonExport, add credits in handleMouse * Fix right panel item count not updating properly in certain scenarios * Add loadoutName check when importing default loadouts, change assignedItems check * Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar * Fix syntax check in removeVirtualItems count * Shorten onSelChangedRightListnbox by improving current tab check * Improve fillLeftPanel weapon tab filling * Move lnbSetPicture occurences for the loadouts display to a define * scan config opti * Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab * Fix sharing and RPT logging settings having the same var * Add newline at EOF for funcs that are missing it * Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace * newline eof commy contributed too! * Fix delete button not working as intended in public tab * Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig * Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig" This reverts commit 496e6f822344e460312e68cd1334a0643ea28bef. * Add new Cfg entry for handling unique items saving, add entry to chemlight shields * Fix currentMag tab not detecting current mag properly (still experimental) * Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques * Change how the right panel first update works * Fix updateRightPanel very obscure bug and header typo * Move postInit EHs for medical and dogtags to their respective postInit * Fix medical postInit typo * Add currentMag tabs for primary and secondary muzzles properly * Fix container compatible mags tab not showing anything * Replace an inline if to select in fillRightPanel * Attempt to fix accs recognition when switching weapons * Improve currentMag2 tab show / hide logic Secondary and handguns can't have a secondary mauzzle * Add strings for currentMag and currentMag2 tabs * Readd strings that tabler accidentally removed * Make sorting for the right panel stay the same when switching items / tabs * Replace bis_fnc_addWeapon by the addWeapon command bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems * Replace BIS_fnc_overviewAuthor in itemInfo It works better * Display itemInfo box properly for currentMag1 and 2 tabs * Don't reset arsenal vision mode after quitting arsenal * Improve showItem * Remove trace from showItem * Move getWeight and weight string from movement to common * Fix typos in addVirtualItems * Comment back compile cache for common (Not yet for arsenal, not until it's validated for a merge) * Replace secondaryMuzzleMag tab icon by @Max255PL 's * Update @Max255PL 's icon * Add missing author strings * Add debug trace for a specific issue * Add more traces in loadoutsSave * Fix bug in loadoutsSave, remove debug traces * Fix typo in loadoutsSave * Fix uniqueBase cfg check for all cases in loadoutsSave * Improve whitelisting for current weapon accs and mags * Update CBA settings strings, change RPT logging to be turned off by default * Update polish translation by @max255PL * Fix saving loadouts when no loadout has ever been saved * Make loadout screen lighter * Save camera position and view mode for ace arsenal * Improve loadouts screen presentation * Improve loadouts screen readability * Improve camera angle in loadout screen * Improve loadout renaming, Fix bug linked to renaming * Fix wrong loadout being used while renaming and color not being reapplied * Fix other possible issue with renaming * Change missing items color to be more colorblind friendly * Fix typo and improve return check in getWeight * Disable debug and re-enable compile cache for common and arsenal * Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 07:48:10 +00:00
</Package>
</Project>