ACE3/addons/medical/XEH_postInit.sqf

279 lines
11 KiB
Plaintext
Raw Normal View History

2015-02-10 17:17:26 +00:00
// ACE Medical System Visual Loop
2015-02-08 09:25:03 +00:00
#include "script_component.hpp"
GVAR(heartBeatSounds_Fast) = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3"];
GVAR(heartBeatSounds_Normal) = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
["medical_propagateWound", FUNC(onPropagateWound)] call ace_common_fnc_addEventHandler;
["medical_woundUpdateRequest", FUNC(onWoundUpdateRequest)] call ace_common_fnc_addEventHandler;
["interactMenuClosed", {[objNull, false] call FUNC(displayPatientInformation); }] call ace_common_fnc_addEventHandler;
2015-02-21 22:17:20 +00:00
["medical_onUnconscious", {
if (local (_this select 0)) then {
2015-04-30 06:17:26 +00:00
private ["_unit"];
_unit = _this select 0;
if (_this select 1) then {
_unit setVariable ["tf_globalVolume", 0.4];
_unit setVariable ["tf_voiceVolume", 0, true];
_unit setVariable ["tf_unable_to_use_radio", true, true];
_unit setVariable ["acre_sys_core_isDisabled", true, true];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [0.4^0.33] call acre_api_fnc_setGlobalVolume; };
} else {
_unit setVariable ["tf_globalVolume", 1];
_unit setVariable ["tf_voiceVolume", 1, true];
_unit setVariable ["tf_unable_to_use_radio", false, true];
_unit setVariable ["acre_sys_core_isDisabled", false, true];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [1] call acre_api_fnc_setGlobalVolume; };
};
};
}] call ace_common_fnc_addEventHandler;
2015-02-10 17:17:26 +00:00
// Initialize all effects
_fnc_createEffect = {
2015-04-30 06:17:26 +00:00
private ["_type", "_layer", "_default", "_effect"];
2015-02-10 17:17:26 +00:00
_type = _this select 0;
_layer = _this select 1;
_default = _this select 2;
_effect = ppEffectCreate [_type, _layer];
_effect ppEffectForceInNVG true;
_effect ppEffectAdjust _default;
_effect ppEffectCommit 0;
_effect
};
GVAR(effectUnconsciousCC) = [
"ColorCorrections",
4201,
[1,1,0, [0,0,0,1], [0,0,0,0], [1,1,1,1], [0.4,0.4,0,0,0,0.1,0.3]]
] call _fnc_createEffect;
2015-02-10 22:13:52 +00:00
2015-02-10 17:17:26 +00:00
GVAR(effectUnconsciousRB) = [
"RadialBlur",
4202,
[0.01,0.01,0,0]
] call _fnc_createEffect;
GVAR(effectBlindingCC) = [
"ColorCorrections",
4203,
[1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]]
] call _fnc_createEffect;
GVAR(effectBloodVolumeCC) = [
"ColorCorrections",
4204,
[1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]]
] call _fnc_createEffect;
GVAR(effectPainCA) = [
"chromAberration",
4205,
[0, 0, false]
] call _fnc_createEffect;
2015-02-10 22:13:52 +00:00
2015-02-10 17:17:26 +00:00
GVAR(effectPainCC) = [
"ColorCorrections",
4206,
[1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1.3,1.3,0,0,0,0.2,2]]
] call _fnc_createEffect;
// Initialize Other Variables
GVAR(effectBlind) = false;
GVAR(effectTimeBlood) = time;
2015-02-18 18:01:25 +00:00
// MAIN EFFECTS LOOP
[{
2015-04-30 06:17:26 +00:00
private["_bleeding", "_blood"];
2015-02-10 22:13:52 +00:00
// Zeus interface is open or player is dead; disable everything
if (!(isNull (findDisplay 312)) or !(alive ACE_player)) exitWith {
2015-02-10 17:17:26 +00:00
GVAR(effectUnconsciousCC) ppEffectEnable false;
GVAR(effectUnconsciousRB) ppEffectEnable false;
GVAR(effectBlindingCC) ppEffectEnable false;
GVAR(effectBloodVolumeCC) ppEffectEnable false;
GVAR(effectPainCA) ppEffectEnable false;
GVAR(effectPainCC) ppEffectEnable false;
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
2015-02-10 17:17:26 +00:00
};
// Unconsciousness effect
2015-03-26 07:43:30 +00:00
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
2015-02-10 17:17:26 +00:00
GVAR(effectUnconsciousCC) ppEffectEnable true;
GVAR(effectUnconsciousRB) ppEffectEnable true;
GVAR(effectBlind) = true;
["unconscious", true] call EFUNC(common,setDisableUserInputStatus);
2015-02-10 17:17:26 +00:00
} else {
GVAR(effectUnconsciousCC) ppEffectEnable false;
GVAR(effectUnconsciousRB) ppEffectEnable false;
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
2015-02-10 17:17:26 +00:00
if (GVAR(effectBlind)) then {
2015-02-10 22:14:39 +00:00
_strength = 0.78 * (call EFUNC(common,ambientBrightness));
GVAR(effectBlindingCC) ppEffectEnable true;
GVAR(effectBlindingCC) ppEffectAdjust [1,1,_strength, [1,1,1,0], [0,0,0,1], [0,0,0,0]];
GVAR(effectBlindingCC) ppEffectCommit 0;
[{
GVAR(effectBlindingCC) ppEffectAdjust [1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]];
GVAR(effectBlindingCC) ppEffectCommit ((_this select 0) * 2);
}, [_strength], 0.01, 0] call EFUNC(common,waitAndExecute);
[{
GVAR(effectBlindingCC) ppEffectEnable false;
}, [], (_strength * 2) + 0.5, 0] call EFUNC(common,waitAndExecute);
GVAR(effectBlind) = false;
2015-02-10 17:17:26 +00:00
};
};
2015-04-22 20:36:41 +00:00
_bleeding = [ACE_player] call FUNC(getBloodLoss);
2015-02-10 17:17:26 +00:00
// Bleeding Indicator
if (_bleeding > 0 and GVAR(effectTimeBlood) + 3.5 < time) then {
2015-02-10 17:17:26 +00:00
GVAR(effectTimeBlood) = time;
[600 * _bleeding] call BIS_fnc_bloodEffect;
2015-02-10 17:17:26 +00:00
};
// Blood Volume Effect
2015-02-10 22:14:11 +00:00
_blood = (ACE_player getVariable [QGVAR(bloodVolume), 100]) / 100;
2015-02-10 17:17:26 +00:00
if (_blood > 0.99) then {
GVAR(effectBloodVolumeCC) ppEffectEnable false;
} else {
GVAR(effectBloodVolumeCC) ppEffectEnable true;
GVAR(effectBloodVolumeCC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,_blood], [0.2,0.2,0.2,0]];
GVAR(effectBloodVolumeCC) ppEffectCommit 0;
};
2015-02-18 18:01:25 +00:00
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
GVAR(lastHeartBeat) = time;
GVAR(lastHeartBeatSound) = time;
2015-02-18 18:01:25 +00:00
// HEARTRATE BASED EFFECTS
[{
2015-04-30 06:17:26 +00:00
private["_heartRate", "_interval", "_minTime", "_sound", "_strength"];
2015-02-18 18:01:25 +00:00
_heartRate = ACE_player getVariable [QGVAR(heartRate), 70];
2015-03-06 21:54:44 +00:00
if (GVAR(level) == 1) then {
2015-02-18 18:01:25 +00:00
_heartRate = 60 + 40 * (ACE_player getVariable [QGVAR(pain), 0]);
};
if (_heartRate <= 0) exitwith {};
_interval = 60 / (_heartRate min 50);
if (time > GVAR(lastHeartBeat) + _interval) then {
GVAR(lastHeartBeat) = time;
// Pain effect
_strength = ACE_player getVariable [QGVAR(pain), 0];
2015-04-22 20:29:31 +00:00
_strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]);
2015-04-14 19:49:56 +00:00
if (GVAR(painEffectType) == 1) then {
GVAR(effectPainCC) ppEffectEnable false;
if ((ACE_player getVariable [QGVAR(pain), 0]) > 0 && {alive ACE_player}) then {
_strength = _strength * 0.15;
GVAR(effectPainCA) ppEffectEnable true;
GVAR(effectPainCA) ppEffectAdjust [_strength, _strength, false];
2015-02-18 18:01:25 +00:00
GVAR(effectPainCA) ppEffectCommit 0.01;
[{
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
GVAR(effectPainCA) ppEffectCommit (_this select 1);
}, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call EFUNC(common,waitAndExecute);
[{
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
GVAR(effectPainCA) ppEffectCommit 0.01;
}, [_strength * 0.7], _interval * 0.3, 0] call EFUNC(common,waitAndExecute);
[{
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
GVAR(effectPainCA) ppEffectCommit (_this select 1);
}, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call EFUNC(common,waitAndExecute);
} else {
GVAR(effectPainCA) ppEffectEnable false;
};
2015-02-18 18:01:25 +00:00
} else {
GVAR(effectPainCA) ppEffectEnable false;
if ((ACE_player getVariable [QGVAR(pain), 0]) > 0 && {alive ACE_player}) then {
2015-04-14 20:49:26 +00:00
_strength = _strength * 0.9;
GVAR(effectPainCC) ppEffectEnable true;
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - _strength,1 - _strength,0,0,0,0.2,2]];
2015-02-18 18:01:25 +00:00
GVAR(effectPainCC) ppEffectCommit 0.01;
[{
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
GVAR(effectPainCC) ppEffectCommit (_this select 1);
}, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call EFUNC(common,waitAndExecute);
[{
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
GVAR(effectPainCC) ppEffectCommit 0.01;
}, [_strength * 0.7], _interval * 0.3, 0] call EFUNC(common,waitAndExecute);
[{
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
GVAR(effectPainCC) ppEffectCommit (_this select 1);
}, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call EFUNC(common,waitAndExecute);
} else {
GVAR(effectPainCC) ppEffectEnable false;
};
2015-02-18 18:01:25 +00:00
};
};
2015-03-06 21:54:44 +00:00
if (GVAR(level) >= 2 && {_heartRate > 0}) then {
_minTime = 60 / _heartRate;
if (time - GVAR(lastHeartBeatSound) > _minTime) then {
GVAR(lastHeartBeatSound) = time;
// Heart rate sound effect
if (_heartRate < 60) then {
_sound = GVAR(heartBeatSounds_Normal) select (random((count GVAR(heartBeatSounds_Normal)) -1));
2015-02-10 22:14:56 +00:00
playSound _sound;
} else {
if (_heartRate > 150) then {
playSound "ACE_heartbeat_fast_2";
};
};
};
};
2015-02-18 18:01:25 +00:00
}, 0, []] call CBA_fnc_addPerFrameHandler;
if (USE_WOUND_EVENT_SYNC) then {
// broadcast injuries to JIP clients in a MP session
if (isMultiplayer && hasInterface) then {
["playerChanged", {
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
if (alive _newPlayer) then {
// We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
{
[_x, _newPlayer] call FUNC(requestWoundSync);
}foreach units group _newPlayer;
};
}] call EFUNC(common,addEventhandler);
2015-03-22 16:04:42 +00:00
};
};
[
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
2015-03-08 14:13:44 +00:00
{(((_this select 0) getvariable [QGVAR(pain), 0]) > 0.9)},
2015-04-22 20:36:41 +00:00
{(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
2015-04-04 19:20:03 +00:00
{((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
{((_this select 0) getvariable ["ACE_isDead", false])},
{(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
2015-03-08 11:28:17 +00:00
] call FUNC(addUnconsciousCondition);
// Prevent all types of interaction while unconscious
// @todo: probably remove this when CBA keybind hold key works properly
["isNotUnconscious", {!((_this select 0) getVariable ["ACE_isUnconscious", false])}] call EFUNC(common,addCanInteractWithCondition);
// Item Event Handler
["playerInventoryChanged", {
[ACE_player] call FUNC(itemCheck);
}] call EFUNC(common,addEventHandler);
// Networked litter
[QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler);
2015-04-28 18:33:01 +00:00
if (hasInterface) then {
["PlayerJip", {
diag_log format["[ACE] JIP Medical init for player"];
[player] call FUNC(init);
}] call FUNC(addEventHandler);
};