ACE3/addons/aircraft/CfgAmmo.hpp

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class CfgAmmo {
class BulletBase;
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class B_20mm: BulletBase {
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hit = 80;
indirectHit = 12;
indirectHitRange = 2; //2;
caliber = 1.4;
tracerStartTime = 0.02;
timeToLive = 40;
explosive = 1.8;
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tracersEvery = 3;
tracerEndTime = 3.5;
CraterEffects = "ExploAmmoCrater";
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explosionEffects = "ExploAmmoExplosion";
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
};
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class ACE_20mm_HE: B_20mm {};
class ACE_20mm_AP: B_20mm {
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hit = 50;
indirectHit = 12;
indirectHitRange = 0.3; //2;
explosive = 0;
CraterEffects = "";
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explosionEffects = "";
};
// adjust minigun caliber and deflection to other ammo
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class SubmunitionBullet;
class B_65x39_Minigun_Caseless: SubmunitionBullet {
caliber = 1;
deflecting = 15;
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};
class B_762x51_Minigun_Tracer_Red: SubmunitionBullet {
caliber = 1.6;
deflecting = 15;
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};
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 70; // default: 180
indirectHit = 12; // default: 4
indirectHitRange = 4; // default: 3
caliber = 1.4; // default: 5
deflecting = 3; // default: 5
fuseDistance = 3; // default: 10
tracerStartTime = 0.02; // default: 0.1
timeToLive = 40; // default: 6
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};
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// adjust damage and splash damage, AP Rounds
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
explosive = 0.05; // default: 0.4
caliber = 5; // default: 5
deflecting = 8; // default: 5
hit = 110; // default: 180
indirectHit = 2.5; // default: 4
indirectHitRange = 1; // default: 3
fuseDistance = 0.2; // default: 10
};
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// adds submunition logic, enabling multiple rounds per frame
class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
weaponType = "cannon";
submunitionConeType[] = {"poissondisccenter", 3};
submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
triggerTime = 0.005;
ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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submunitionAmmo = "ACE_Gatling_30mm_AP_Plane_CAS_01_F";
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ACE_caliber = 1.4;
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};
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class ACE_Gatling_30mm_Sub_CM41: ACE_Gatling_30mm_Sub_HEI {
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
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ACE_caliber = 1.4;
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};
class ACE_Gatling_30mm_Sub_CM51: ACE_Gatling_30mm_Sub_HEI {
submunitionAmmo[] = {"ACE_Gatling_30mm_AP_Plane_CAS_01_F",0.83,"Cannon_30mm_HE_Plane_CAS_01_F",0.17};
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ACE_caliber = 1.4;
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};
// adjust damage and splash damage, closer to bluefor gatling with same caliber
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
hit = 70; // default: 150
indirectHit = 11; // default: 4
indirectHitRange = 3; // default: 3
};
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};