ACE3/addons/cookoff/stringtable.xml

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="CookOff">
<Key ID="STR_ACE_CookOff_enable_name">
<English>Enable cook off</English>
<German>Selbstzündung ermöglichen</German>
2016-08-13 13:44:48 +00:00
<Czech>Povolit explozi munice</Czech>
2016-08-27 08:36:00 +00:00
<Russian>Включить воспламенение</Russian>
2016-09-16 15:57:49 +00:00
<Japanese>誘爆を有効化</Japanese>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>쿡오프 현상 활성화</Korean>
<Polish>Aktywuj efekty samozapłonu amunicji</Polish>
</Key>
<Key ID="STR_ACE_CookOff_enable_tooltip">
<English>Enables cook off and related vehicle destruction effects.</English>
<German>Ermöglicht Selbstzündung und zugehörige Fahrzeug-Zerstörungseffekte.</German>
2016-08-13 13:44:48 +00:00
<Czech>Povolí explozi munice a její následné ničivé efekty.</Czech>
2016-08-27 08:36:00 +00:00
<Russian>Включает воспламенение и сопутствующие эффекты повреждения техники.</Russian>
2016-09-16 15:57:49 +00:00
<Japanese>誘爆を有効化し、車両が誘爆によって破壊されていきます。</Japanese>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>쿡오프 현상을 활성화 하고 관련된 차량에 폭발 이펙트를 적용합니다.</Korean>
<Polish>Aktywuje efekt samozapłonu amunicji na zniszczonych pojazdach.</Polish>
</Key>
<Key ID="STR_ACE_CookOff_generic_turret_wreck">
<Original>Wreck (Turret)</Original>
<French>Épave (tourelle)</French>
<Spanish>Restos (torreta)</Spanish>
<Italian>Rottami (torretta)</Italian>
<Polish>Wrak (wieżyczka)</Polish>
<Russian>Обломки (башня)</Russian>
<German>Wrack (Geschützturm)</German>
<Czech>Vrak (věž)</Czech>
<English>Wreck (Turret)</English>
<Portuguese>Ruínas (torre)</Portuguese>
<Korean>잔해(포탑)</Korean>
<Japanese>残骸(タレット)</Japanese>
</Key>
2016-10-09 09:57:29 +00:00
<Key ID="STR_ACE_CookOff_enableBoxCookoff_name">
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
<English>Enable ammo box cook off</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬箱に誘爆を有効化</Japanese>
<German>Selbstzündung für Munitionskisten ermöglichen</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 상자 쿡오프 현상 활성화</Korean>
<Polish>Aktywuj samozapłon skrzyń z amunicją</Polish>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
2016-10-09 09:57:29 +00:00
<Key ID="STR_ACE_CookOff_enableBoxCookoff_tooltip">
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
<English>Enables cooking off of ammo boxes.</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬箱が誘爆するようになります。</Japanese>
<German>Ermöglicht Selbstzündung von Munitionskisten.</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 상자에 쿡오프 현상을 적용합니다.</Korean>
<Polish>Aktywuje samozapłon skrzyń z amunicją</Polish>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_enableAmmoCookoff_name">
<English>Enable Ammunition cook off</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬の誘爆を有効化</Japanese>
<German>Selbstzündung für Munition ermöglichen</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 쿡오프 현상 활성화</Korean>
<Polish>Aktywuj samozapłon amunicji</Polish>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_enableAmmoCookoff_tooltip">
<English>Enables Ammunition cook off. Fires ammunition projectiles while vehicle is on fire and has ammunition.</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬が誘爆します。車両が燃えると、搭載している弾薬が激しく燃え上がりす。</Japanese>
<German>Ermöglicht Selbstzündung von Munition. Feuert Projektile der Munition ab, solange das Fahrzeug brennt und Munition besitzt.</German>
<Polish>Aktywuje samozapłon amunicji. Wystrzeliwuje pociski podczas gdy pojazd płonie i posiada amunicję.</Polish>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_ammoCookoffDuration_name">
<English>Ammunition cook off duration</English>
</Key>
<Key ID="STR_ACE_CookOff_ammoCookoffDuration_tooltip">
<English>Multiplier for how long cook off lasts [Setting to 0 will disable ammo cookoff]</English>
</Key>
</Package>
</Project>