2709c2d701
Explosives - Use EFUNC(common,canDig)
( #10558 )
2024-12-16 16:34:37 -03:00
7ca1696444
Explosives - Allow negative dig offsets to always apply ( #10547 )
2024-12-16 14:45:05 -03:00
f090c71126
General - Fix Command Case ( #10286 )
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* run 'hemtt utils sqf case'
* fix config as well
* fix event casing
* Update addons/towing/functions/fnc_attachRopePFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_takeSuccess.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/rearm/functions/fnc_grabAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_handlePlayerChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalOpen.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/arsenal/functions/fnc_onArsenalClose.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/spectator/functions/fnc_ui.sqf
* Update addons/ui/XEH_clientInit.sqf
* Update addons/ui/functions/fnc_setElements.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/fcs/functions/fnc_getAngle.sqf
* Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setHandcuffed.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/captives/functions/fnc_setSurrendered.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/common/functions/fnc_displayTextStructured.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/medical_treatment/initSettings.inc.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-09-03 11:52:33 -05:00
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-09-12 20:58:10 +02:00
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
977bda83e5
add 2 new events, add unit to place event
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defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
a8228f60c2
fix configFile capitalization
2015-11-30 17:23:02 +01:00
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
61bc40a650
Opps
2015-08-16 02:05:34 -05:00
b9638f749b
SetPosition Event - Fix digging down ( #1991 )
2015-08-16 01:51:44 -05:00
fc6cd34d33
params, cleanup
2015-08-15 14:35:33 -05:00
7203bb2a3d
Cleanup Debug, Limit Satchel Mass
2015-08-05 12:22:43 -05:00
df90c4b88e
More Attach Stuff
2015-07-16 23:59:31 -05:00
5f2bee09e4
Create Defuse Helpers on demand
2015-05-27 14:09:06 -05:00
adf29d75e3
Explosives - Local Defuse Helpers
2015-05-26 23:15:50 -05:00
8edeb45d6d
Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive.
2015-05-20 17:17:09 +02:00
409851dd8c
Attach the real explosive
2015-04-28 23:57:11 -05:00
5fe33fb1db
rename cfgAce_Triggers to ACE_Triggers
2015-04-10 05:56:19 +02:00
513ab25f54
Merge branch 'master' into explosiveInteraction
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Conflicts:
addons/explosives/functions/fnc_placeExplosive.sqf
2015-04-06 22:30:27 +02:00
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
e0b4efd9f1
Merge pull request #280 from KoffeinFlummi/explosiveInteraction
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Explosive interaction
2015-04-06 22:12:04 +02:00
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
452947148a
Random clean ups and explosive can now detonate with their object.
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Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
c020128f0e
Made explosives use children action points rather than the listbox at all points.
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Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
9d1b1e1b12
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
c16c5e756c
explosives: fixes
2015-01-14 10:13:04 -03:00
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
5e67de4d66
Ported AGM_Explosives to ace.
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Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00