Commit Graph

134 Commits

Author SHA1 Message Date
a3aef6a066 General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
dababe84b9 Captives - Add listenable event handler for escorting (#9709)
Added escorting EH
2024-01-02 18:50:29 -03:00
6741822480 Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
* add unloading from inside vehicles

* Update addons/common/functions/fnc_findUnloadPosition.sqf

* Update fnc_findUnloadPosition.sqf
2023-11-22 19:38:52 -03:00
6bc5193a79 Tools - Check example funcs in document_functions.py (#9630) 2023-11-08 12:00:05 -06:00
b4c72d8255 Captives - Allow disarming and blindfolding captives in vehicles (#9463)
* Can disarm captives in vehicles

* Can blindfold captives in vehicles

* Fix dropping goggles/blindfold into large vehicles

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-09 14:58:49 -03:00
11bc2695f5 Captives - Blindfold captive units (#9361)
* Fixed typo

* Added "Blindfold Captive" interaction

* Changed comment readability as requested

* Better handling of captive goggle replacement

if the capturer's inventory cannot contain the captive's goggles, move them to the captive's inventory, if that also can't fit them, drop them on the ground.

* Removed extra new line

* Make "validBlindfolds" a CBA Setting

* Add remaining localizations

I speak German and Italian fluently and can also infer the proper sentence structure and conjugations in French/Spanish/Portuguese, the other eastern languages are completely foreign to me though and I have to trust Google/DeepL.

* Removed non-verified translations

* Use GVAR(blindfold) config entry

* Remove unused "_state" parameter

* Check if captive isn't already blindfolded before blindfolding

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Added "remove blindfold" interaction

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Correct Error Message

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Optimized duplicate code

* Apply suggestion to fix script_component includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-09-24 17:45:43 -04:00
742626ff1a General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
c88695fb82 Captives - Add modded cable tie support (#9350)
* Update fnc_canApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update XEH_preStart.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update XEH_preInit.sqf

* Update fnc_doApplyHandcuffs.sqf

stray bracket

* Update addons/captives/XEH_preStart.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update fnc_canApplyHandcuffs.sqf

* Change to restraints

Update XEH_preInit.sqf

* Update XEH_preStart.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update CfgWeapons.hpp

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
Kam
131b0b9472 Captives - Load into back seats first (#8973)
Reverses the list of seats for loading captives
2022-08-16 15:33:15 +01:00
7bc6fdfa66 Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
48912be73c Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
* Block radio on captive/surrendered/unconscious via status effect

* missing semicolon

* Don't broadcast setVar if radio addon doesn't exist

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-25 11:16:15 -05:00
be8a50c8a9 Captives - Add caller to captiveStatusChanged event (#8360)
* Add caller to ace_captiveStatusChanged event

* missing bracket

* Spaces, default value for _caller in setHandcuffed

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use default value in SetSurrendered

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* update function example in doRemoveHandcuffs

* fix undefined variable

a lesson in not copy-pasting code

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* ditto last commit

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-03 14:38:49 -05:00
94d5e93485 Typo in usage example (#8201) 2021-04-08 13:35:10 -05:00
75f7ed7532 Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
ad75c7c9b8 Common / Medical - Fix loading patients into turret only seats (#7980)
* Fix loading patients into turret only seats

* Fix cargo logic, adjust function for captives (#8000)

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-11-15 12:57:27 -06:00
99db6802bb Inventory - Adjust for changes to medical (#7112)
* Inventory - Adjust for changes to medical

* Add medical replacement items

* adjust for change to medical-replacementItems
2019-10-06 11:10:56 -05:00
d804d3afe6 Cleanup some functions headers and macro using (#6866)
* Cleanup frisking

* Cleanup header format

* Cleanup FUNC macro using
2019-03-20 15:18:43 -05:00
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
803d497d8a Improve checking of unit items (#6350)
* Add uniqueItems function

* Optimize dogtag children actions function

* Optimize getDetonators item search

* Store CfgWeapons lookup in getDetonators

* Update items to use new function

* Update items to use new function 2

* More optimization of uniqueItems function

* Update items to use new function 3
2018-09-17 14:03:28 -05:00
2203cb7b16 Common - Update showHud function for new elements (#6459)
Showhud command has been updated to 10 elements
2018-07-21 18:03:00 -05:00
232f986048 Pass by reference for BI EHs (#6368) 2018-05-30 17:39:28 -05:00
03ade05611 Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00
eb6e8c0b56 Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
7fe932803b Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
bfd3695868 SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass

* Fix var in TRACE

* Add basic python tool

* Simplify

* Hit space key 6 times

* Fix error in dropNozzle

* handle error message exceptions

* Fix py
2017-05-14 14:48:05 -05:00
dad4293216 Revert "Update showHud setter for Squad Radar" (#4485) 2016-09-29 17:53:17 -05:00
1bd7a66888 Merge pull request #4085 from acemod/apexShowHud
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
b81ccca3f7 Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
82f63b5935 Update showHud func for 1.62 (squad radar) 2016-07-03 12:17:42 -05:00
dc1c312288 Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
ac144ca248 Move the AnimChanged EH to its own function to avoid duplication 2016-06-19 19:30:36 -03:00
8042b888d4 Close #3950 2016-06-19 19:17:49 -03:00
90ebf9638b Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
da70854568 manual merge 2016-05-18 11:48:27 +02:00
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
7cf912222b Merge pull request #3393 from acemod/3denReplaceDropDown
Fix 3den attributes
2016-02-23 17:09:03 -06:00
e6052aee1f Fix captives 3den 2016-02-22 03:00:40 -06:00
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
b9cf5817b9 Restore delay in modules 2016-02-20 09:39:15 -06:00