742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-09-12 20:58:10 +02:00
50100b8178
Viewdistance - Fix viewdistance from videosettings ( #9140 )
2023-03-18 14:28:27 -05:00
998f86f034
General - Move to CBA Settings ( #8461 )
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* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2021-10-11 15:48:30 -05:00
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
f1b1ec0d55
Fix undefined variable in View Distance
2019-08-14 17:42:01 +02:00
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
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* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
635b667a74
Fixed viewdistance error while controlling UAV ( #5308 )
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* Fixed viewdistance error while controlling UAV.
When you take control of UAV drones, the view distance does not properly update to your setting because it thinks that you are still the land infantry guy. So I've experimented a bit in the editor and found a condition that will properly return true when you are in control of a drone aircraft. I've also adapted this for use with land-based UAV stuff (like the Stomper).
To accomplish this, I created a private *_isControllingDrone* variable that will detect if the player is currently in control of any UAV. I also edited the _landVehicle and _airVehicle scripts so if and only *_isControllingDrone* returns true, then it will check whether the drone is a subclass of "LandVehicle" or an "Air".
That's all I did. Please accept my pull request!
* Use ACE_controlledUAV event
2017-09-10 14:42:19 -05:00
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
04831267f2
Use lazy evaluation
2016-04-14 13:55:15 +02:00
dec266a546
Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component
2016-04-14 13:52:20 +02:00
c0eccc67c3
Change all SCALAR to NUMBER in headers
2016-01-28 18:19:15 -06:00
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
c132ef86cf
Merge pull request #2133 from jonpas/dynamicViewDistance
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Mk 1 eyeballs Integration
2015-11-28 20:40:29 +01:00
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
f43282024a
Updated FoV Based PFH function header
2015-08-22 22:26:04 +02:00
a24da99722
Merge branch 'master' into dynamicViewDistance
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Conflicts:
addons/viewdistance/README.md
addons/viewdistance/XEH_clientInit.sqf
2015-08-22 00:49:57 +02:00
64c1a93517
Renamed macro, removed debug
2015-08-17 18:50:02 +02:00
f14830624b
Added separate handling for Air vehicles (longer view distances), Fixed normal zoom level to actual A3 value
2015-08-17 18:46:14 +02:00
3147cb038b
Removed unnecessary param assignment, fixed comment example
2015-08-17 18:22:03 +02:00
fe9e4fee07
Fixed viewdistance limit not applied when Video Settings option is selected, Removed unnecessary EHs
2015-08-17 18:12:00 +02:00
b1408af43a
Mk 1 eyeballs integration
2015-08-12 22:09:59 +02:00
e20811c0f2
Cleaned up headers, newlines in viewdistance
2015-08-12 20:16:01 +02:00
bd0593f8f4
fixed missing semi-column
2015-08-08 17:49:43 +02:00
ade6c99dac
Updated parameterization in Viewdistance module.
2015-08-04 23:33:03 +02:00
00c5abecc2
Merge remote-tracking branch 'origin' into module-translations-2
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Conflicts:
addons/viewdistance/ACE_Settings.hpp
addons/viewdistance/functions/fnc_changeViewDistance.sqf
2015-05-23 17:55:06 +02:00
23117db401
- Default viewDistance to video settings - Add 500m and 100m as optional view distances
2015-05-20 17:17:08 +02:00
4bebedf73e
Stringtable Zeus and View Distance
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* Stringtabled ACE Zeus module
* Stringtabled ACE View Distance
* Lowered default view distance to 1500 because default value (10000)
makes enormous FPS drop at start for low end machines
2015-05-17 00:53:55 +02:00
a9197a8e33
Make viewdistance disabable through settings and module
2015-05-14 16:36:12 -03:00
195643d557
Handle player not existing
2015-05-14 15:24:35 -03:00
2027a28959
Modify changeViewDistance so:
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- Displays objects distance percentage instead of coeficient
- Only display that if not off
2015-05-14 15:16:02 -03:00
8c7d752fcc
Made final adjustments
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Centred prompts, fixed erroneous if statement, adjusted function
headers.
2015-05-14 18:25:41 +02:00
3480168e05
Integrated new function into module
2015-05-14 17:44:35 +02:00
853333ac49
Added new function, updated settings
2015-05-14 17:19:14 +02:00
495e94f3f0
Merged fnc_init.sqf into XEH_postInit.sqf
2015-05-10 13:04:08 +02:00
283768fabb
Fixed code style in switch statement
2015-05-10 12:56:05 +02:00
6a6681872c
Replaced player with ACE_player
2015-05-10 12:54:53 +02:00
c05a91f530
Suppress prompts when changing vehicle.
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They're only shown when the player changes the setting.
2015-05-10 12:15:34 +02:00
69648f0e1b
Added adaptive view distance depending on vehicle
2015-05-10 12:00:19 +02:00
737b1cc216
Renamed variable limit to limitViewDistance
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For future limiting of terraingrid
2015-05-09 18:42:02 +02:00
cad86280c1
Fixed module value not overriding.
2015-05-09 14:51:23 +02:00
f4d7c6818b
Attempted fix #2
2015-05-09 13:05:36 +02:00
a9d6fbd841
Attempting to fix module value not being read
2015-05-09 12:36:11 +02:00
f64f76e92f
Fixed wrong file name
2015-05-09 12:07:05 +02:00
2dfaaa047a
Reworked limiting system
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Module limit still not being set properly.
2015-05-09 11:56:27 +02:00
bba216ebd2
Rewrote switch statement
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Per @Glowbal's comment
2015-05-09 10:53:09 +02:00