johnb432
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
...
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Whigital
50100b8178
Viewdistance - Fix viewdistance from videosettings ( #9140 )
2023-03-18 14:28:27 -05:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
...
* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
jonpas
f1b1ec0d55
Fix undefined variable in View Distance
2019-08-14 17:42:01 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Josuan Albin
9f85a53711
Fix error in setupExplosive with CBA 3.8.0 ( #6476 )
...
* Fix error in setupExplosive with CBA 3.8.0
getFov has a param check now, this function was passing args to it and causing an error.
* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
...
* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
Wanderrful
635b667a74
Fixed viewdistance error while controlling UAV ( #5308 )
...
* Fixed viewdistance error while controlling UAV.
When you take control of UAV drones, the view distance does not properly update to your setting because it thinks that you are still the land infantry guy. So I've experimented a bit in the editor and found a condition that will properly return true when you are in control of a drone aircraft. I've also adapted this for use with land-based UAV stuff (like the Stomper).
To accomplish this, I created a private *_isControllingDrone* variable that will detect if the player is currently in control of any UAV. I also edited the _landVehicle and _airVehicle scripts so if and only *_isControllingDrone* returns true, then it will check whether the drone is a subclass of "LandVehicle" or an "Air".
That's all I did. Please accept my pull request!
* Use ACE_controlledUAV event
2017-09-10 14:42:19 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
jonpas
04831267f2
Use lazy evaluation
2016-04-14 13:55:15 +02:00
jonpas
dec266a546
Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component
2016-04-14 13:52:20 +02:00
PabstMirror
c0eccc67c3
Change all SCALAR to NUMBER in headers
2016-01-28 18:19:15 -06:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
Thomas Kooi
c132ef86cf
Merge pull request #2133 from jonpas/dynamicViewDistance
...
Mk 1 eyeballs Integration
2015-11-28 20:40:29 +01:00
Michael Braun
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
Michael Braun
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
jonpas
f43282024a
Updated FoV Based PFH function header
2015-08-22 22:26:04 +02:00
jonpas
a24da99722
Merge branch 'master' into dynamicViewDistance
...
Conflicts:
addons/viewdistance/README.md
addons/viewdistance/XEH_clientInit.sqf
2015-08-22 00:49:57 +02:00
jonpas
64c1a93517
Renamed macro, removed debug
2015-08-17 18:50:02 +02:00
jonpas
f14830624b
Added separate handling for Air vehicles (longer view distances), Fixed normal zoom level to actual A3 value
2015-08-17 18:46:14 +02:00
jonpas
3147cb038b
Removed unnecessary param assignment, fixed comment example
2015-08-17 18:22:03 +02:00
jonpas
fe9e4fee07
Fixed viewdistance limit not applied when Video Settings option is selected, Removed unnecessary EHs
2015-08-17 18:12:00 +02:00
jonpas
b1408af43a
Mk 1 eyeballs integration
2015-08-12 22:09:59 +02:00
jonpas
e20811c0f2
Cleaned up headers, newlines in viewdistance
2015-08-12 20:16:01 +02:00
Glowbal
bd0593f8f4
fixed missing semi-column
2015-08-08 17:49:43 +02:00
Michael Braun
ade6c99dac
Updated parameterization in Viewdistance module.
2015-08-04 23:33:03 +02:00
gienkov
00c5abecc2
Merge remote-tracking branch 'origin' into module-translations-2
...
Conflicts:
addons/viewdistance/ACE_Settings.hpp
addons/viewdistance/functions/fnc_changeViewDistance.sqf
2015-05-23 17:55:06 +02:00
esteldunedain
23117db401
- Default viewDistance to video settings - Add 500m and 100m as optional view distances
2015-05-20 17:17:08 +02:00
gienkov
4bebedf73e
Stringtable Zeus and View Distance
...
* Stringtabled ACE Zeus module
* Stringtabled ACE View Distance
* Lowered default view distance to 1500 because default value (10000)
makes enormous FPS drop at start for low end machines
2015-05-17 00:53:55 +02:00
esteldunedain
a9197a8e33
Make viewdistance disabable through settings and module
2015-05-14 16:36:12 -03:00
esteldunedain
195643d557
Handle player not existing
2015-05-14 15:24:35 -03:00
esteldunedain
2027a28959
Modify changeViewDistance so:
...
- Displays objects distance percentage instead of coeficient
- Only display that if not off
2015-05-14 15:16:02 -03:00
SAM
8c7d752fcc
Made final adjustments
...
Centred prompts, fixed erroneous if statement, adjusted function
headers.
2015-05-14 18:25:41 +02:00
SAM
3480168e05
Integrated new function into module
2015-05-14 17:44:35 +02:00
SAM
853333ac49
Added new function, updated settings
2015-05-14 17:19:14 +02:00
SAM
495e94f3f0
Merged fnc_init.sqf into XEH_postInit.sqf
2015-05-10 13:04:08 +02:00
SAM
283768fabb
Fixed code style in switch statement
2015-05-10 12:56:05 +02:00
SAM
6a6681872c
Replaced player with ACE_player
2015-05-10 12:54:53 +02:00
SAM
c05a91f530
Suppress prompts when changing vehicle.
...
They're only shown when the player changes the setting.
2015-05-10 12:15:34 +02:00
SAM
69648f0e1b
Added adaptive view distance depending on vehicle
2015-05-10 12:00:19 +02:00
SAM
737b1cc216
Renamed variable limit to limitViewDistance
...
For future limiting of terraingrid
2015-05-09 18:42:02 +02:00
SAM
cad86280c1
Fixed module value not overriding.
2015-05-09 14:51:23 +02:00
SAM
f4d7c6818b
Attempted fix #2
2015-05-09 13:05:36 +02:00
SAM
a9d6fbd841
Attempting to fix module value not being read
2015-05-09 12:36:11 +02:00
SAM
f64f76e92f
Fixed wrong file name
2015-05-09 12:07:05 +02:00
SAM
2dfaaa047a
Reworked limiting system
...
Module limit still not being set properly.
2015-05-09 11:56:27 +02:00