Commit Graph

71 Commits

Author SHA1 Message Date
esteldunedain
fe66d93275 Added ignore private warnings + trace 2016-02-06 17:07:05 -03:00
esteldunedain
efbff8cc23 Pass the turret path too 2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10 Remove unneeded test in FCS fireEH 2016-02-06 16:49:27 -03:00
esteldunedain
b2bd11ed77 Apply the ufeh to ACE_FCS 2016-02-06 16:29:58 -03:00
Thomas Kooi
727cb38be6 Merge pull request #3218 from SzwedzikPL/fix3202
Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
SzwedzikPL
03fca3c372 fix fcs keyup/down forced params #3202 2016-01-25 09:49:47 +01:00
VKing
299baf1e4a Fix shotbullet checking (lost in merge) 2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd Clean up 2016-01-21 15:01:41 +01:00
VKing
4406f270e2 Fix infantry rangefinders (again) 2016-01-21 14:44:23 +01:00
VKing
bf5eb78788 Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
# Conflicts:
#	addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571 Enhance ranging.
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2 Move display update stuff to fnc_getRange 2016-01-21 00:20:21 +01:00
VKing
5f14d17f98 Another fix for BIS' inconsistent implementations 2016-01-20 22:30:22 +01:00
VKing
43c9444fb8 Didn't need that isNil check, anyway 2016-01-20 15:51:07 +01:00
VKing
a9511936fd LayZ evaluation 2016-01-20 12:35:53 +01:00
VKing
05ce4f824c Rewrite fnc_getRange to work with specified minimum and maximum ranges
Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
968f7c000b Simplify 2016-01-19 21:16:41 +01:00
VKing
ae576e57e3 Fix the magazine name being broken in later code 2016-01-19 20:21:37 +01:00
VKing
59923710b7 Fix FCS not taking weapon initSpeed into account in some circumstances 2016-01-19 19:52:18 +01:00
PabstMirror
6d6cbec5ef Add missing FUNC to FCS key (Rangefinders)
#3160
2016-01-19 09:02:51 -06:00
commy2
077b9827e8 code cleanup fcs 2015-12-10 16:00:14 +01:00
PabstMirror
a621eaab24 #2750 - Update FCS display after distance adjust 2015-11-13 02:57:06 -06:00
PabstMirror
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
VKing
a899c74133 ace_fcs_ace_time -> ace_fcs_time 2015-10-21 22:17:28 +02:00
VKing
0936238862 Fix lead calculation for vehicle FCS 2015-10-21 21:52:48 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
jaynus
582ea318d4 Merge remote-tracking branch 'origin/superTime'
Conflicts:
	addons/frag/functions/fnc_fired.sqf
	addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
Felix Wiegand
fd2676c7b9 Merge pull request #1135 from acemod/fcsPrivates
FCS - Privates
2015-05-21 22:18:14 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Kavinsky
8e9b35c757 Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
PabstMirror
54dcbb9ef4 FCS - Privates 2015-05-12 22:15:52 -05:00
ulteq
aa21962f8b Allowed positive weapon initSpeed values 2015-05-01 18:55:44 +02:00
ulteq
a42dec6760 Added more missing privates 2015-05-01 17:40:30 +02:00
ulteq
5dcb45bd33 Finds the corresponding weapon class for each magazine type. 2015-05-01 17:39:38 +02:00
ulteq
6dc28f026f Added missing private 2015-05-01 17:15:49 +02:00
ulteq
800ccc07f3 Removed duplicate code 2015-05-01 16:24:16 +02:00
ulteq
3ad668605a Fix for last fcs change 2015-05-01 16:02:34 +02:00
ulteq
4c0bed609e Fixed a typo 2015-05-01 11:53:53 +02:00
ulteq
965e45a53c Takes negative initSpeed values into account 2015-05-01 10:25:33 +02:00
esteldunedain
765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
jaynus
27caff5564 Fixed: Add platform velocity to FCS calculations; resolves #361 2015-04-06 18:36:39 -07:00
jaynus
e0605f9e81 Remove default hint for FCS but play sound, Resolves #317 2015-04-06 14:57:07 -07:00
jaynus
7fa8365d51 Remove debug, new Release build of extension. 2015-04-06 14:50:22 -07:00
esteldunedain
35129a7a41 Debug stuff for the velocity correction 2015-04-06 17:37:18 -03:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
Nicolás Badano
bcf533292a Remove weapon initVelocities for guns with FCS 2015-03-07 14:12:00 -03:00