Commit Graph

34 Commits

Author SHA1 Message Date
Vdauphin
13e36c3b48 Add setting for the type of cargo
This allow player to select the cargo type fitting their current game play periode of history
2020-11-08 14:13:35 +01:00
Vdauphin
ba3726c697 Make the item load throught ACE ViV working with vehicle already loaded with BI system 2020-11-07 16:39:12 +01:00
Vdauphin
d8118ac3aa Add: getVehicleCargo and differentiate normal "CargoNet_01_box_F" and ACE "CargoNet_01_box_F" 2020-11-07 10:44:07 +01:00
Vdauphin
a420865b5b Add: Unloading and fix full vehicle 2020-11-05 22:47:13 +01:00
Vdauphin
af7a5e94a7 Stack object in pallet when ViV is full 2020-11-04 22:58:52 +01:00
Vdauphin
31426104e1
Put _item in vehicle in vehicle if possible 2020-11-04 13:43:35 +01:00
BaerMitUmlaut
4cfe26b842
Disable damage for all cargo objects (#7946) 2020-10-10 18:58:38 +02:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
* Adds tankX simulation type to check for water damage fix

* Changes simulationType to variable

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: Dystopian <sddex@ya.ru>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
9eba55be21
Cargo - CanLoadItem ignores vehicle height on scripted load (#6629) 2018-10-08 15:23:59 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tim Beswick
c0b9a31deb Cargo load ignore interaction distance parameter (#6395)
* Added force parameter to cargo load

* Specifically ignore interaction distance

* Fixed old brackets

* Removed old trace
2018-06-18 15:01:09 -05:00
PabstMirror
a67815d072 Disable damage on cars loaded as cargo (#5402) 2017-08-22 13:27:11 -05:00
PabstMirror
847832c118 Fix some event names on wiki (#5254)
* Fix some event names on wiki

* Switch callable events to functions
2017-06-08 14:31:27 -05:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
7a7e0d689a Improve underwater cargo unloading 2016-01-27 14:56:25 -06:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
5e41643cff fix pushBack capitalization 2015-11-30 17:21:28 +01:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
SilentSpike
f5e46bf089 Merge remote-tracking branch 'origin/master' into cargoClassnames 2015-09-27 17:41:38 +01:00
SilentSpike
f65f6e9b72 Add support for virtual cargo
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.

Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
jonpas
30544dc757 Make cargo loaded hint optional, disable it when not loading manually 2015-09-26 23:16:05 +02:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
PabstMirror
789f3843d5 #2488 - Fix cargo setVariable on server with InitPost 2015-09-20 10:05:34 -05:00
commy2
42a754a981 display text when loading / unloading cargo 2015-09-17 13:43:55 +02:00
jonpas
18f5a2ca94 Renamed cargo events 2015-08-22 16:45:50 +02:00
jonpas
e110874800 Added cargo listenable and callable events 2015-08-18 18:48:21 +02:00
jonpas
16add9d376 Changed cargo_hideUnit for already existing hideObjectGlobal event 2015-08-18 18:19:18 +02:00
jonpas
7b89784aae Removed semi-colons from return statements, command capitalization 2015-08-16 22:48:52 +02:00
jonpas
bbc715b2ee Cleaned function headers 2015-08-16 22:41:35 +02:00
Glowbal
c016d01414 Initial load in cargo module 2015-08-10 23:07:47 +02:00