Commit Graph

925 Commits

Author SHA1 Message Date
commy2
a41299b05a Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95 scopes: switch throttledPublicVariable by setVariablePublic 2015-02-12 12:21:46 -03:00
commy2
8b8abd640c Merge pull request #141 from KoffeinFlummi/setVarPub
add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109 scopes: moved getWeaponIndex to common 2015-02-12 11:57:55 -03:00
commy2
7c8840df56 transfer value even if it changed 2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac scopes: reduce control numbers 2015-02-12 11:51:17 -03:00
commy2
b32849a68e no left hand - weapon IK when swag walking (combat pace) 2015-02-12 14:18:34 +01:00
commy2
ff0348a169 add common_fnc_setVariablePublic 2015-02-12 13:23:38 +01:00
commy2
ba80eb63eb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 23:49:58 +01:00
commy2
67b3442d17 getting the fcs to work in MP 2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b Merge pull request #131 from KoffeinFlummi/MagRepackRedo
Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8 Code cleanup 2015-02-11 15:43:08 -06:00
commy2
93927ac77d Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 22:39:51 +01:00
commy2
d18f470394 allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922 Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
Port: AGM Captives
2015-02-11 18:09:33 -03:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
4695376f55 fix eventhandler name 2015-02-11 18:49:14 +01:00
commy2
3568d0d72e fix in fcs vehicleInit 2015-02-11 16:35:42 +01:00
commy2
7360277d09 fix error in canUseFCS 2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b no holding key with fcs 2015-02-11 14:51:21 +01:00
KoffeinFlummi
89a505ea44 Remove old effects code 2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360 Add blinding effect to wakeup 2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2 Fix generic error 2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63 Merge alive and Zeus conditions 2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae Fix initial value of bloodVolume 2015-02-10 23:13:14 +01:00
KoffeinFlummi
fe0eac7896 First port of AGM's visual loop. 2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d First draft of death prevention 2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb Wrong Actions in CfgMoves 2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366 scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections. 2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8 ace_common: throttledPublicVariable function 2015-02-09 22:59:43 -03:00
PabstMirror
24bd515814 Commenting and some stringtables 2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad Merge pull request #123 from KoffeinFlummi/attachToVehicles
Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103 Headers and Finish Notice 2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259 g-forces: updated headers 2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db overheating: updated headers 2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630 Headers 2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5 Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
Conflicts:
	addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957 ace_settings: remove debug stuff 2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635 ACE_Settings: do not load client settings on dedi servers or HC 2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2 Mag Repack - Keep Progress prototype
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f Added possibility to add unconscious conditions. 2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4 Replaced injuredCollection array for separate PFH for each unit. 2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a Added initial draft of new player effects handling. 2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2 Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1 Updated headers to correct format
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382 Added cardiac arrest 2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd Updated open wounds injuries to newest CMS version. 2015-02-08 00:07:49 +01:00
Glowbal
aadb289962 Added initial rewrite of CMS vitals script for medium and advanced medical. 2015-02-07 23:55:48 +01:00
Glowbal
26527489d6 Added initial medium wounds.
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846 #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916 #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d Minor Cleanup 2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16 Header Examples 2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68 Surrendering 2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d First draft of basic damage handling. 2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd replace spawns 2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3 exceptions 2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa More Refactoring 2015-02-05 16:39:45 -06:00
commy2
350741918b Merge pull request #121 from KoffeinFlummi/moduleSounds
Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86 Move Code out of CfgVehicles 2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87 Redo XEH 2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2 More work 2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5 remoteFncs -> events 2015-02-03 23:13:44 -06:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c Should avoid potential conflicts of IED codes. 2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b Added the cellphone as a item. 2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d Fixed incorrect variable getting in openPlaceUI function. 2015-02-04 02:14:55 +02:00
commy2
47d5befd12 fcs per turrets 2015-02-03 23:03:43 +01:00
Glowbal
596d018f45 Added function PREPs. 2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422 Added initial advanced medical handleDamage functionality. 2015-02-03 21:48:08 +01:00
bux578
509bfefff1 fixed SwitchUnits
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf Added a getTypeOfDamage function. 2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a WindDeflection using ace_settings 2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750 Missing prep 2015-02-03 16:49:40 -03:00
bux578
903c41308c works in singleplayer 2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a Use macros, remove var assignments 2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e nametags: slightly changed module options to use the new ACE_Settings 2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b fix in setsettings 2015-02-03 15:46:33 -03:00
commy2
4185299efd rename agm burst mode to ace burst mode (ai) 2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838 Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343 Merge pull request #125 from KoffeinFlummi/agmParachutePort
Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83 Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. 2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf Captives Progress 2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6 ACE_Settings: function for updating settings from modules 2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51 ACE_Settings: setSettings tab to space, casting 2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806 ACE_Settings: added function to add settings at runtime 2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2 ACE_Settings: various fixes 2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4 ACE_Settings: Added a function to change settings on runtime (e.g. for modules) 2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a ACE_Settings: fix option to reset user setable settings to default 2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings 2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f ACE_Settings: updated optionsmenu to use the the new system 2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d Fix in goggles 2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677 ACE_Settings: added sample setting entry for documentation 2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722 ACE_Settings: store settings data on a list 2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5 Semicolon and bad p3d data paths
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a Captives First Pass 2015-02-02 20:04:50 -06:00
PabstMirror
3865598095 AGM_Captives 2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2 Load client setable settings from profile 2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147 Fixes 2015-02-02 21:13:31 -03:00
bux578
d339b9567d add header & PFH
WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7 Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02 Fixed incorrect header comment for explosives. 2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7 Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6 Formating and Headers 2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5 Geforces: Fix "Error Zero divisor"
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8 Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a wirecutter typenames to lowercase 2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66 Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5 Formatting 2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758 Removed rouge debug code & dead code 2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0 Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1 Attach Stuff 2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3 Placement rewrite 2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c ACE_Settings: replace all ACE_Options 2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9 Fix Interaction 2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff ace_settings: first draft 2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f Initial port of old pull
Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd Merge branch 'master' into cseBasicBallisticsPort 2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f Minor optimizations
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc ace_interaction to required 2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c ace_interaction to required 2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c Merge remote-tracking branch 'origin/interact_menu' 2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2 readme 2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc VehicleSetFuel event
setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e Port AGM: Logistics-UAV refuel/recharage 2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3 Tweaks 2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c Fix stringtable 2015-01-28 12:54:14 -06:00
Nou
26f353b94d Merge branch 'master' into interact_menu 2015-01-28 10:19:58 -08:00
Nou
984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu 2015-01-28 10:19:30 -08:00
Nou
8e9883a111 Make sure object actions are set. 2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b readme 2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0 Func Headers 2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d Added some AIA fences 2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774 Fixed incorrect classname CfgAddons 2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39 Replaced isPlayer by EFUNC(common,isPlayer) 2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a Removed bullet database concept 2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407 Added ACE_weather dependency 2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280 Replaced wind by ACE_wind 2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d Added readme file 2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58 Finalized port of basic ballistics 2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad Wirecutter - Self->Equipment Action 2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe Port: Wirecutting from AGM
by gpgpgpgp, edited by commy2

Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c ProgressBar - Check canInteract (w/ exceptions) 2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9 VehLock - canInteract check 2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d VehLock - new progessBar 2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7 Merge pull request #91 from KoffeinFlummi/agmVehicleLock
Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4 Merge pull request #93 from KoffeinFlummi/progresBarNew
#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722 common: fixed fnc_addLineToDebugDraw 2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3 common: function for drawing debug lines 2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6 gforces: fixed prefix for config entries 2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b Added readme file 2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965 Merge pull request #85 from KoffeinFlummi/cse_medical_port
PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23 fix #95 & add ADDON = bool 2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09 Create README.md 2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11 Create README.md 2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c Create README.md 2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268 Create README.md 2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24 Create README.md 2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b Create README.md 2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a Create README.md 2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd Create README.md 2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b Add README for ballistics 2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71 Replace calls to progressBar
Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7 Formating 2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938 New Progress Bar 2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb Fixed unconscious. Now functions properly again after move from common to medical. 2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14 Fixed: Changed medicClass to isMedic. 2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d Fixed assignMedicalEquipment module 2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f Removed last remaining spawns and sleeps in medical. 2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab Fixed damage parsing for AI & non medical enabled units 2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439 Fix Googles Macros 2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499 me too 2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c common: fixed fnc_addLineToDebugDraw 2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2 backblast: overhaul
- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f common: function for drawing debug lines 2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a Minor code refactor 2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5 Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042 remove testing debug 2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99 Attach-use waitAndExecute 2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea setVariable names 2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65 Update readme.md 2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec Readme 2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2 interaction: removed debug info 2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e Reverted deletion of HintConfig.hpp 2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051 Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys 2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b common: removed commented stuff 2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096 Create README.md 2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e Create README.md 2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba Create README.md 2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24 Add README.md for ai 2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e fixes 2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e interaction: cba keybinds 2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909 Moved relevant functions from common to medical.
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb Moved GUI functionality to medical 2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f First Pass 2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c Port Vehicle Lock Inital 2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98 Movement/Climb Keybind 2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b Option Menu Tweaks 2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31 #84 - goggles option error 2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f Fixed default debug values 2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd Removed some spawns 2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51 Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment. 2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb Added new unconscious condition for bleeding 2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc Minor code clean up 2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143 Added AGM handleDamage caching 2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad Added AGM config changes 2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e Menu now opens for ACE_player instead of player 2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912 Changed effects only display while in curator view 2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2 Fixed animations for carry/drag 2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e Remove debug config 2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69 Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994 optionsMenu: tweak columns 2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7 weather: small fix 2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64 optionsMenu: matched the size and font style of the main menu buttons 2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395 optionsMenu: added localization to menu name 2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66 Merge pull request #74 from KoffeinFlummi/lasers
laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0 optionmenu: increase size 2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed. 2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015 define all sizes and offsets through macros 2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d remove quotes 2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5 Fixed script error on launch missing ; 2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3 2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93 Convert Old Ace_Options 2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e Colors from config 2015-01-21 17:43:57 -06:00