Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate.
Dynamic loading humbuggery.
Added: A3->Extension animation state sync framework done. Test cases for animations created.
Apply animation phases from game to test case render.
Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily.
Rotation translation corrected.
Removed: Scale flipping, these should work now but they dont.
Debug logging, debug model.
Correct parameters to extension.
Stability fixes.
Animations nearly aligning correctly.
scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented.
Add vehicle ID to animation state send.
cmake bullet integration from submodule.
WINVER forced for all builds.
More bullet + windows + cmake fun.
Remove LinaerMath.
Testing for nou.
typo
Fixed: Pathing bug.
Vehicle damage working set for Nou.