PabstMirror
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6aa32ce811
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Fix setUnconsciousAnim error
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2017-09-23 11:46:48 -05:00 |
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PabstMirror
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382028e662
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Fix updating body part visuals (#5141)
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2017-06-08 13:50:38 -05:00 |
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PabstMirror
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f369ffaa04
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Med rw handle fire damage (#5100)
* Bundle fire damage into bigger chunks
Redo #4223
* Use same values
* Decrease combine cuttoff to 0.1
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2017-06-05 11:42:00 -05:00 |
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PabstMirror
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e3af1b55a5
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Merge branch 'medical-rewrite' into medical-rewrite-effects
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2017-03-18 09:56:42 -05:00 |
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PabstMirror
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d403f20d71
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Adjust addDamageToUnit for rewrite
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2017-03-06 15:06:01 -06:00 |
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PabstMirror
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97ec22bd9a
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Switch heartbeat to waitAndExec, allow switching pain settings
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2017-02-18 22:11:40 -06:00 |
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PabstMirror
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b87bdfe14a
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Fix body-bag action / cleanup
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2016-12-09 21:03:52 -06:00 |
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PabstMirror
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c431a7d236
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Ignore UAV AI hitpoints
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2016-12-08 15:53:52 -06:00 |
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ulteq
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78bfc0c26d
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Simplified damage storage
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2016-12-08 11:38:43 +01:00 |
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ulteq
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45aa80bed7
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Fix leg damage always counted as #vehiclecrash
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2016-12-07 16:39:22 +01:00 |
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ulteq
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a5ce5b4a34
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Medical Rewrite - Continued (#4744)
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2016-12-05 21:34:20 +01:00 |
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commy2
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347be3c222
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handle vehicle crashes and add wounds for fall damage
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2016-10-20 15:02:24 +02:00 |
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commy2
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0370a34672
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remove some debug
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2016-10-20 12:43:57 +02:00 |
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commy2
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f2dfc6dc0e
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fixes, tweaks
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2016-10-13 20:17:21 +02:00 |
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commy2
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5965326ca1
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merge basic and adv. bandage actions
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2016-10-13 09:47:52 +02:00 |
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commy2
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fd6e46b622
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make waking up rocket soldier kneel not stand
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2016-10-13 01:42:32 +02:00 |
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commy2
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71884778dd
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animation fixes
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2016-10-13 01:16:51 +02:00 |
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commy2
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e38845bf45
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add ace_kill event handler
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2016-10-12 23:20:22 +02:00 |
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commy2
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a5d070f829
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blood and unconsciousness fixes
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2016-10-12 21:59:32 +02:00 |
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commy2
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3521bca00b
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change blood texture threshold
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2016-10-10 15:22:59 +02:00 |
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commy2
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b0c0156d75
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reduce some overhead
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2016-10-07 05:10:43 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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56c77fed94
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prep for new pain aim sway method
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2016-10-06 23:44:14 +02:00 |
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commy2
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e9586ebccc
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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5875f58604
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use new macro
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2016-10-02 17:50:17 +02:00 |
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commy2
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c93e9e3f3b
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fix playSoundInjured wrong args
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2016-09-30 13:03:43 +02:00 |
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commy2
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bd98e44a94
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simplify
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2016-09-30 11:52:05 +02:00 |
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commy2
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77f21e9441
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add some more functions to engine component
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2016-09-30 11:23:07 +02:00 |
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commy2
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36d244a868
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'modernize' primary treatment functions, fix animation issues, add anim speed scaling
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2016-09-29 16:00:19 +02:00 |
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commy2
|
20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
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commy2
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0637a7401e
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travis pls
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2016-09-26 20:52:08 +02:00 |
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commy2
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c21323f9ed
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travis
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2016-09-26 20:45:29 +02:00 |
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commy2
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9f6baca424
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
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commy2
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8fd7e8335a
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simplify and fix medical engine damage
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2016-09-26 19:59:00 +02:00 |
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commy2
|
80232c39cc
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add todo note
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2016-09-26 19:07:14 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
|
Glowbal
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9263cb0f7d
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Fix handleDamage not working
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2016-09-18 14:05:05 +02:00 |
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Glowbal
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811e1cd598
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First set up clean up for medical rewrite
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2016-09-18 12:05:36 +02:00 |
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commy2
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2ac52fb430
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remove static fix from vmedical component
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2016-08-27 08:50:55 +02:00 |
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commy2
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f793a0d8d1
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merge medical engine component into medical rewrite branch
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2016-07-30 14:00:42 +02:00 |
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