* Refactor medical to use hashmaps for wound storage
- We most frequently want to access wounds by body part, so this makes
that a constant time lookup.
- The body part index is no longer stored in every wound since it's
inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
clarity (no more magic numbers).
closes#6468
* Add deserilization migration from old wound arrays
Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.
* fix issue with suture stitching
* change version number in comment
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Co-authored-by: Salluci <salluci.lovi@gmail.com>
* fire do not propagate to close unit if allowDamage is disable don that unit
* change burnCounter so it works with multiple instances of fires
* fixed exiting burning not resetting burn counter
* changed !isEqualTo to isNotEqualTo
* changed !isEqualTo to isNotEqualTo
* lazy eval, respect old allowDamage variable
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
* Adjust burn intensity defines and move to shared
* Loop "Pat down" action until patient is put out of fire
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Use suppressed EH to determine safety of AI
* Require CBA 3.15.3
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BrettMayson <brett@mayson.io>
* load carried object
* check for medical loaded
* space
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* consolidate mouse hint in pfh
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update fnc_setupExplosive.sqf
- Added `setShotParents` to the resulting explosive, enabling support for kill tracking
* Add setShotParents to fnc_placeExplosive
* Remove setShotParents from fnc_setupExplosive
* Move setShotParents into place event
* fix tabs
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Field Rations - Add water supply to well from contact dlc
* Update addons/field_rations/CfgVehicles.hpp
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
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Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
Super minor change, but I noticed not every vanilla casing had a corresponding ace3 casing defined. Most noticeable with 7.62x39, where they swap from steel to brass casings on landing.
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Refuel - Added events
* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation
* Cleaner implementation && more coherent with analog rearm event
* Rebase merging is weird
* Simplify main fuel loop
* Remove unecessary action macro
* Add container refueling
* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources
* Update maxFuel and refuelContainer whenever fueling begins
* Update maxFuel and refuelContainer whenever fueling begins
* Prevent loading of fuel sources into cargo when they have a nozzle connected to them
* Added action to check how much fuel is left in a jerry can
* Prevent jerry cans from being picked up if they have a nozzle connected to them
* Added function to check if a nozzle can be connected to an object
* Prevent fuel sources which have their nozzle deployed from being loaded
* Compute both tank volumes inside of refuel instead of durring turn on
* Didn't mean to delete these
* Allow for user defined fuel capacities
* Handle more edge cases with infinite fuel sources
* Refuel - Prevent fuel sources from being dragged while they're refueling other things
* Refuel - Added flow rate multiplier for refueling fuel sources
* Refuel - Use FUNC instead of DFUNC for nozzle actions
* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source
* Refuel - Correctly reset fuel counter when fueling a new target
* Refuel - Implemented all suggested changes
* Refuel - Added newlines to end of files
* Refuel - Added missing newline at end of XEH_PREP
* Only setFuel once per jerry can creation
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Calling getFuel will initialize the fuel source
* Refuel - Add newline to end of file
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Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>