PabstMirror
1d82a3c193
#1962 - Fix Changes in Wind Deflection s in AB
2015-07-31 23:39:05 -05:00
PabstMirror
c1dd2df57a
Move grid funcs and map long,lat,altitude to common
2015-06-30 12:26:51 -05:00
ulteq
f0849e70ff
Slightly increased the alpha value of the bullet trace effect.
2015-06-02 23:11:44 +02:00
ulteq
16f6650486
Decreased the velocity threshold for the bullet trace effect
2015-06-02 22:38:44 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
ulteq
7d3bb526dd
Merge pull request #1263 from acemod/bulletTraceTweak
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Slightly increased the bullet trace effect size
2015-05-20 22:12:37 +02:00
ulteq
149e3ae8b0
Slightly decreased the visibility of the bullet trace effect.
2015-05-20 22:12:02 +02:00
ulteq
28c8aba9bd
Added missing !
2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a
Reorder/Rewrite of some advanced ballistics module options:
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* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
8eaf754fdd
Further increased the visibility of the bullet trace effect.
2015-05-18 10:56:34 +02:00
ulteq
4513b02c10
Experiment with the bullet trace effect size
2015-05-17 12:57:55 +02:00
ulteq
96b92ac172
Added a new module option for advanced ballistics:
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* alwaysSimulateForGroupMembers
2015-05-17 11:45:55 +02:00
ulteq
cf487b544e
Moved all temperature calculations into the weather module.
2015-05-14 16:07:41 +02:00
ulteq
0a9dbfba87
Privates cleanup
2015-05-08 18:47:17 +02:00
ulteq
03fd740f8e
Config caching is now done in the uiNamespace
2015-05-08 18:43:26 +02:00
ulteq
9a0fcd4fec
AB config read caching
2015-05-08 17:20:56 +02:00
ulteq
fd0ca58fe6
Fixes broken bullet trace effect (caliber is now in mm, not inches)
2015-05-08 15:25:32 +02:00
ulteq
723ffc21d1
Removed unneeded TODO
2015-05-01 10:26:37 +02:00
ulteq
4a8153b757
Replaced EXPLODE_4_PVT macro inside of ABs PFH
2015-04-25 17:19:43 +02:00
ulteq
eca7657ffa
Removed a bunch of obsolete code:
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*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
b053a641d9
Improved bullet trace visibility check
2015-04-25 13:15:54 +02:00
ulteq
d8eee168aa
Improved onlyActiveForLocalPlayers abort condition check:
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*Fixed alwaysSimulateForSnipers abort condition
2015-04-25 12:59:26 +02:00
ulteq
2d14ae61f9
Simplified muzzle velocity shift calculation:
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*Also added some missing privates
2015-04-25 12:36:04 +02:00
ulteq
6fdaf4c400
Completely removed the SQF version of the advanced ballistics PFH
2015-04-25 10:59:48 +02:00
ulteq
eb88f94cf7
Removed unused privates
2015-04-24 11:53:06 +02:00
ulteq
89e33dc177
Refactored the weather module:
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* No changes in functionality
2015-04-20 13:54:22 +02:00
ulteq
4e4dee18df
Added missing privates / Removed unused privates
2015-04-16 18:21:19 +02:00
ulteq
5117595ecc
Minor performance improvement
2015-04-16 17:52:21 +02:00
ulteq
defe46b769
Added new PFH abort condition (velocity < 100 m/s)
2015-04-16 17:30:50 +02:00
esteldunedain
c827c72412
AB and Kestrel: Move macros from defines.h to script_component
2015-04-14 10:22:26 -03:00
ulteq
5354d6578b
Simplified the AB PFH massively
2015-04-13 12:56:53 +02:00
ulteq
e99fb398ae
Added simulation interval setting to the ab module
2015-04-12 16:25:01 +02:00
ulteq
aff9d7c554
Fixed a syntax error / Removed debug output
2015-04-12 16:17:49 +02:00
ulteq
9fd19563a3
Fixed several syntax errors
2015-04-12 12:52:13 +02:00
ulteq
fd737f3f95
Minor code optimization
2015-04-12 12:36:05 +02:00
ulteq
a993f2d5f1
Minor code optimization
2015-04-12 12:15:39 +02:00
ulteq
cb0df8783a
Fixed a calculation error
2015-04-12 12:09:55 +02:00
ulteq
1c8da72716
Removed debug output
2015-04-12 11:59:45 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
ulteq
23733263ea
Updated the extension file name
2015-04-11 15:06:30 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
c9ad2b279d
Commented all advanced ballistics functions
2015-04-07 21:46:43 +02:00
ulteq
a8cbcb14d3
Replaced tabs with spaces
2015-04-07 21:27:04 +02:00
ulteq
26c8f9588a
AdvancedBallistics is now always using the dll extension
2015-04-07 21:22:58 +02:00
esteldunedain
7a1e905c79
Move Latitude and Altitude parameters to weather
2015-04-06 00:19:48 -03:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00