Commit Graph

79 Commits

Author SHA1 Message Date
PabstMirror
0b9044e3c7 Merge pull request #2753 from acemod/showHudSetter
Showhud setter
2015-11-25 11:16:21 -06:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
PabstMirror
1c26f6c9f5 Captives - Module to set handcuffing
also add player check for GVAR(requireSurrender) in canApplyHandcuffes
2015-10-23 14:17:31 -05:00
PabstMirror
ef681e4332 Captives - Fix adding duplicate animEH 2015-10-23 13:11:11 -05:00
PabstMirror
94e3cd1f79 Replace old use of showHud 2015-10-15 22:45:35 -05:00
PabstMirror
d454271fb9 Give the event the D 2015-09-29 11:40:32 -05:00
PabstMirror
16b1244b0a Global Event for "CaptiveStatusChange" 2015-09-29 10:17:17 -05:00
PabstMirror
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
db41537f56 #2524 - Take Unconscious captive 2015-09-19 13:58:34 -05:00
PabstMirror
c62ea5e406 Fix some nil functions 2015-09-18 13:47:19 -05:00
SilentSpike
7c846502b5 Reset captive status on respawn for reliability
Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player.

To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables.
2015-09-12 15:42:20 +01:00
PabstMirror
d3db5ad2ed Cleanup 2015-08-24 00:07:40 -05:00
PabstMirror
40634318f0 Move RemoveHandcuffs to Main (always blocked by hands) 2015-08-23 23:41:35 -05:00
PabstMirror
8ca06a9a76 More FFV animation stuff 2015-08-23 12:32:46 -05:00
PabstMirror
69df301e67 Replace one more macro 2015-08-23 02:29:51 -05:00
PabstMirror
51a8cb7974 Only force Animation for FFV Cargo Seats 2015-08-20 23:58:06 -05:00
PabstMirror
645e8a63ef Captive FFV Lock Animation 2015-08-20 04:20:46 -05:00
PabstMirror
c35fc35eb3 Captive FFV stuff 2015-08-14 21:29:01 -05:00
PabstMirror
3425913d27 #2132 - Don't use depreciated Helicopter_F 2015-08-12 23:32:57 -05:00
Glowbal
c7ac190f58 Finalized settings 2015-08-09 00:21:59 +02:00
Glowbal
997ac53c11 Added isSurrendering check 2015-08-07 14:49:01 +02:00
PabstMirror
016f45f0e8 fix speling 2015-08-06 15:41:24 -05:00
jokoho48
24dd320c3c Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
PabstMirror
58e5bc3581 Switch unload captive to passenger actions 2015-06-13 00:02:30 -05:00
PabstMirror
84a12bcd56 Can't escort when mounted (passenger actions) 2015-06-10 22:44:54 -05:00
PabstMirror
e5edc0345b Merge branch 'master' into captiveModuleSettings
Conflicts:
	addons/captives/CfgVehicles.hpp
2015-06-04 13:15:53 -05:00
PabstMirror
5dc94487c5 Module Settings for Captivity
Setting for handcuffing own team, and allowing surrender.
2015-06-02 20:50:27 -05:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
SilentSpike
eefe995a0c Transfer curator functionality from ace_captives 2015-06-01 20:44:50 +01:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
PabstMirror
c4e5e9a7ac #1298 - Reset handcuffs on respawn 2015-05-18 22:02:50 -05:00
PabstMirror
59adf92862 Fix not being able to UnSurrender (currentWeapon) 2015-05-10 01:47:50 -05:00
PabstMirror
ca980379c8 Minor captive cleanup 2015-04-25 16:03:21 -05:00
PabstMirror
638433614c Some missing private defines. 2015-04-16 12:36:16 -05:00
PabstMirror
e84689a771 #544 - Change ERROR warning to debug trace 2015-04-15 11:46:06 -05:00
PabstMirror
7111cdd8ff #540 - remove debug spam 2015-04-13 03:16:33 -05:00
esteldunedain
91df52056b Only display "Surrender" action if the player is not holding a weapon. 2015-04-12 11:13:54 -03:00
bux578
92da20ce62 translations
#367
2015-04-07 10:02:33 +02:00
Glowbal
89015c94d4 Removed rouge system chat and diag_log messages 2015-04-05 19:42:55 +02:00
esteldunedain
d090b3328c - Close interact_menu when the player falls unconscious
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
244bac8562 Merge branch 'master' into medicalAdvanced 2015-04-03 22:42:09 +02:00
Glowbal
ffcc01ef74 Removed rouge systemChat message on unconsciousness #292 2015-04-03 08:45:02 +02:00
PabstMirror
7c121e6a80 Missing, unused stringtable 2015-04-02 22:32:16 -05:00
PabstMirror
14cbceef97 Rerun set func when respawn into captive unit 2015-03-26 14:21:26 -05:00
PabstMirror
d4d0a0a6de Make sure to remove animEH 2015-03-26 00:53:38 -05:00
PabstMirror
811530f180 Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
PabstMirror
3f32627d61 Implement Unconc Event Handler 2015-03-10 11:08:15 -05:00