johnb432
0f5b7c8762
Grenades - Fix unconscious AI being affected by flashbangs ( #9978 )
...
* Stop players being affected by AI flashbang code
* Stop affecting unconscious AI
* Update fnc_flashbangExplosionEH.sqf
2024-04-28 21:49:36 -05:00
johnb432
7c4f4cf8f8
Grenades - Fix flashbangs causing pain for invulnerable units ( #9981 )
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Disable flashbang pain for invulnerable units
2024-04-28 09:07:15 -07:00
johnb432
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
Mike-MF
de106c3418
Grenades - Fix Flashbang in epilepsy mode ( #9855 )
...
Fix Flashbang in epilepsy mode
2024-03-17 04:47:24 -07:00
BrettMayson
1002dfe31b
Grenades - Flashbang events ( #9796 )
2024-02-12 14:01:24 -03:00
johnb432
8ca5263f18
Common - Make FUNC(isModLoaded)
case-insensitive ( #9704 )
...
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_isModLoaded.sqf
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-12-31 17:45:01 -08:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded
( #8794 )
...
* add isModLoaded cache
* add missing brackets
* missed one
* Update fnc_handlePunjiTrapDamage.sqf
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
Brett
3c1c081239
Grenades - Flashbang reaction fixes ( #8485 )
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* flashbang reaction debounce
* fix skill reduction
* store flash strength
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-05 13:01:01 -05:00
BaerMitUmlaut
8d804cf76d
Common - Add epilepsy friendly mode ( #8452 )
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* Add epilepsy friendly mode
* Disable LSD vehicles in epilepsy friendly mode
2021-10-05 12:29:22 -05:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
...
* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
BaerMitUmlaut
3bc727f960
Grenades - Make flashbang reaction more authentic ( #6034 )
2020-02-22 21:36:25 +01:00
PabstMirror
7a62e96945
Grenades - Don't flashbang spectators ( #7029 )
2019-06-03 09:44:17 -05:00
Oliver Blanthorn
c012941af0
Add support for N-bangs ( #6848 )
...
* Add support for multi-bang flashbangs
It also adds some randomness to 1-bangs as a side effect,
but I don't think that's a big deal.
Also adds flashbang documentation to wiki.
* Increase rate at which flashbang attenuates
Apologies for the magic numbers. I just tested a few out
until I was happy with the result. The radius could probably
afford to be reduced a little further.
* use max deviation in config, fix wiki file name
2019-05-11 23:43:32 -05:00
Jo David
4ba5a3954e
Remove Redundancy in flashbangExplosionEh ( #6749 )
2018-12-29 11:29:29 -06:00
Jo David
cf1910eb79
Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) ( #6746 )
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* Remove ear ringing from flashbangs when wearing protective gear, reduce strength by damageCoefficent
2018-12-28 14:46:13 +01:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
esteldunedain
6fd8d8da04
Merge branch 'master' into changeHearingDefaults
...
Conflicts:
addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
esteldunedain
f2566afc73
Another 5m of effect
2016-02-19 15:22:24 -03:00
esteldunedain
b420512139
Fix reduction based on looking away from the grenade
2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161
Make units heavily affected by the blast turn away from the light.
2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6
Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539
2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec
Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage.
2016-02-19 12:02:29 -03:00
PabstMirror
8fed9325c9
Fix flashbang
2016-02-16 13:02:25 -06:00
PabstMirror
7fc84c60dd
Flashbangs - pass pos instead of obj reference
...
Fix #3205
2016-02-03 17:53:24 -06:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
commy2
cd839a0ddc
remove superfluous brackets
2015-09-26 22:42:47 +02:00
commy2
6cc920dc34
Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing
2015-09-26 22:39:12 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
PabstMirror
7c276d9d25
Grenade Cleanup
2015-08-14 20:25:27 -05:00
jokoho48
7bf7066cfd
Code cleanup of grenades module.
2015-08-13 22:36:58 +02:00
PabstMirror
040f4a92a0
#1696 - Flashbangs make big boom
2015-07-10 21:39:35 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
7e0fa18ce7
#770 - Hopefully fix LOS check on flashbang
2015-04-27 16:07:31 -05:00
PabstMirror
be031801ab
#770 - m84 - don't add pain if strength is low
2015-04-21 12:09:58 -05:00
PabstMirror
00f26144ec
More Privates
2015-04-17 15:45:00 -05:00
PabstMirror
18cd0e7f39
Use DisableAI from common
2015-04-11 21:48:12 -05:00
PabstMirror
c3c815db8d
Better LOS check
2015-04-11 21:42:57 -05:00
PabstMirror
8fc3b53507
Use new medical func
2015-04-11 21:22:34 -05:00
PabstMirror
170985295d
Flashbangs: Medical Pain
2015-04-09 22:00:03 -05:00
PabstMirror
eb60910aab
Flashbangs: eyePos LOS check, 3d eye direction
2015-04-09 21:58:45 -05:00
PabstMirror
1a61148053
Grenades Cleanup
...
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
1783bf4db6
#49 - targetEvent for flashbang
2015-01-17 00:39:46 -06:00
PabstMirror
1d083aa072
Convert Spawned/Sleep
2015-01-14 14:40:37 -06:00
PabstMirror
9224cd0c2a
Work on removing spawned
2015-01-14 05:07:53 -06:00