VKing
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058ea4e8f4
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Actual editor mines
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2016-01-13 01:03:50 +01:00 |
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VKing
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f90dd9fed8
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Allow SLAMs to use long range transmitter
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2016-01-13 00:14:17 +01:00 |
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VKing
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46643d44d0
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Add editor/zeus modules for different trigger options
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2016-01-13 00:13:56 +01:00 |
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VKing
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a07d456476
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Change small IEDs to use smaller pressure plates
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2016-01-12 23:17:10 +01:00 |
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VKing
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61f288c9cc
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Rename custom classes with ACE_ prefix
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2016-01-12 23:16:49 +01:00 |
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Thomas Kooi
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cd23228fbc
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Merge pull request #3148 from acemod/nerfReflectedBackblast
Nerf the amount of backblast received by the firer via reflection
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2016-01-12 18:03:39 +01:00 |
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esteldunedain
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455c53a084
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Nerf the amount of backblast received by the firer via reflection. Fix #2890.
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2016-01-12 13:09:41 -03:00 |
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PabstMirror
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091c807708
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Restart specatator display if player in unitList
Possible fix for #2677
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2016-01-12 00:30:03 -06:00 |
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PabstMirror
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8cbf31a375
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Fix undefined variable error in FUNC(debug)
possibly related to #2677 - threw error from switchToGroupSide
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2016-01-11 23:37:44 -06:00 |
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VKing
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4fc7c3065e
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Rename to fnc_scriptedExplosive
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2016-01-11 23:41:33 +01:00 |
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VKing
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01dd663337
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Add fnc_detonateExplosiveTrigger
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2016-01-11 23:36:34 +01:00 |
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PabstMirror
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abe936065e
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Python tool to validate configs (using MakePbo)
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2016-01-10 14:46:45 -06:00 |
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bux
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ec0ece059f
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use Killed event, fix missing public setVar
add more text, don't delete dead unit
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2016-01-10 20:58:54 +01:00 |
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bux
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09e4a6a76e
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cleanup SwitchUnits
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2016-01-10 19:08:28 +01:00 |
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PabstMirror
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c2f780e95f
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#1259 - Medical Locations Boost Training
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2016-01-09 23:54:48 -06:00 |
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PabstMirror
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dd979676fd
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Remove use of CAManBase for all mans
End use of bandaid from #1294
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2016-01-09 22:05:40 -06:00 |
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PabstMirror
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82179636f3
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Cache hearing firedNear
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2016-01-09 18:51:41 -06:00 |
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PabstMirror
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0397b3f9f4
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Merge branch 'release'
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2016-01-09 15:25:09 -06:00 |
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PabstMirror
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63a79b9920
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Use Function Caching in CBA
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2016-01-09 01:36:19 -06:00 |
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PabstMirror
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a161008eb7
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Fix count/forEach
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2016-01-09 01:15:09 -06:00 |
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PabstMirror
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ed4cc42897
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Cleanup Interaction Menu
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2016-01-08 23:29:32 -06:00 |
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Thomas Kooi
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1ee4c12a21
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Merge pull request #3060 from acemod/abVerticleCentripetal
Ab - Fix Eotvos effect
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2016-01-08 13:06:04 +01:00 |
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PabstMirror
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066976766f
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Show beaufort dots on wind display -for color Blind
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
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2016-01-07 10:34:31 -06:00 |
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Thomas Kooi
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45986c0efa
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Merge pull request #3128 from acemod/rhs-m69-UBCfix
Fix M69 Grenade UBC in RHS Compat
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2016-01-07 10:04:15 +01:00 |
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PabstMirror
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b731232719
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Fix M69 Grenade UBC in RHS Compat
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2016-01-07 00:59:31 -06:00 |
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PabstMirror
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71d4afcace
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Merge pull request #3127 from acemod/resetCacheOnNewVersion
Reset make.py Cache on new build version
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2016-01-06 23:39:20 -06:00 |
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PabstMirror
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9d14ff8b03
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Merge branch 'master' into deterministicOverheatingX
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2016-01-06 23:25:24 -06:00 |
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commy2
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39156e160c
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Merge pull request #3125 from acemod/privatekeywordcleanup
Code cleanup 1.54, 2
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2016-01-06 23:43:01 +01:00 |
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commy2
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de13518177
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explode macro to params
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2016-01-06 22:49:22 +01:00 |
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commy2
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e56e18bff3
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Code cleanup 1.54
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2016-01-06 22:42:02 +01:00 |
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commy2
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0bc540305d
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Merge pull request #3020 from acemod/privatekeyword
Common code cleanup 1.54
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2016-01-06 21:31:42 +01:00 |
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VKing
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9985988987
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Change ACE_Player to _unit
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2016-01-06 18:05:06 +01:00 |
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commy2
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abf516aeb1
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manual merge
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2016-01-06 15:57:09 +01:00 |
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PabstMirror
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4c229c92f5
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Add Stringtable Entry
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2016-01-05 17:29:01 -06:00 |
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PabstMirror
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b6dce03c90
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Fix Header
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2016-01-05 17:16:47 -06:00 |
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VKing
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1706ca0adc
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Move detonate actions from "Detonate" layer to "Explosives" layer.
Remove inconsistent ">>" from explosive actions.
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2016-01-06 00:06:06 +01:00 |
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VKing
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cc8ac69feb
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Add function and action to detonate all explosives on a detonator
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2016-01-05 23:47:01 +01:00 |
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Glowbal
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c042703786
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Merge branch 'release'
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2016-01-05 22:55:34 +01:00 |
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Glowbal
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509e142de8
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bump version 3.4.2
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2016-01-05 22:42:37 +01:00 |
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PabstMirror
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175624620c
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Fix inverting wind direction each sync update
Fix #1052 (and maybe #1708)
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2016-01-05 15:29:52 -06:00 |
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commy2
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7eaa55f9df
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Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
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2016-01-05 21:59:47 +01:00 |
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commy2
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74f78c2dd1
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Merge pull request #3010 from acemod/cargoboxfilters
Add more filters to ammo boxes
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2016-01-05 21:55:24 +01:00 |
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commy2
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279b48f112
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Merge pull request #3110 from acemod/gogglesfiredBIS
fix usage of deprectated fired XEH, fix #3088
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2016-01-05 21:52:53 +01:00 |
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commy2
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3854a5c989
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Merge pull request #3109 from acemod/ThingX
fix ThingX capitalization, fix #3076
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2016-01-05 21:52:42 +01:00 |
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PabstMirror
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e2c08d2c26
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Privates, Headers, Merge 4 PFEH into one
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2016-01-05 01:39:29 -06:00 |
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PabstMirror
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46cb90254a
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Add ACE_HashLocation to common
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2016-01-04 21:48:26 -06:00 |
|
Luigi
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7f9c766770
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Fixed and added French Translation
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2016-01-04 16:47:15 +01:00 |
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Luigi
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a079f213c0
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Fix French translation
Fix an error in a French translation
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2016-01-04 16:19:23 +01:00 |
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PabstMirror
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a72e07fcaa
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Goggles - change some events to be client only
all these events have `if (_unit != ACE_player) exitWith {true};`
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2016-01-03 11:01:14 -06:00 |
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commy2
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3974c255a0
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fix usage of deprectated fired XEH, fix #3088
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2016-01-03 15:27:16 +01:00 |
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