Commit Graph

133 Commits

Author SHA1 Message Date
PabstMirror
902e365536
Tools - Update addon.toml to HEMTT 1.9.1 (#9511)
Tools - Update addon.toml to hemtt1.91
2023-10-18 14:19:20 -05:00
amsteadrayle
c407aebe6a
Medical GUI - Display qualitative bleed rate in injury list (#9469)
* Display qualitative bleed rate in injury list

* Remove debug print

* Reference existing vitals metrics in bleed rates

* Use `default` case for highest bleed rate

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-11 05:23:31 -04:00
Krzyciu
08d0bd09c4
Translations - Add Polish Translations (#9437)
* Translations - Add Polish Translations

When merged this pull request will:

**When merged this pull request will:**
- Add missing polish translations
- Fix spelling in existing translations

### IMPORTANT

- [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in this pull request so the documentation will appear on the [website](https://ace3.acemod.org/).
- [x] [Development Guidelines](https://ace3.acemod.org/wiki/development/) are read, understood and applied.
- [x] Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`.

* Update stringtable.xml

---------
2023-09-27 13:54:12 -05:00
Psycool
94ceed201c
Korean translation Updated (#9436)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel

* Merge branch 'master' of https://github.com/Psycool3695/ACE3

* Korean translation Add/Updated
2023-09-27 13:28:04 -05:00
Grim
aee47c9bc6
Medical - Add damage handling for explosive damage while inside vehicles (#9246)
* Add vehicle explosion handling

* Missing semicolon

* scale armor damage using passthrough

* add - to comment

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* improve condition

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

* fix damage sorting

* whitespace

* comment

* fix function header

* fix infinite armor when no item equipped

* modify condition & handling for vehicle explosion

* add vehiclehit woundHandler

* finalize

* add vehiclehit woundHandler

* finalize

* cleanup

* more cleanup

* name

* randomize hitpoints

* finalize

* don't scale structural damage

* fix undefined var

* remove _i

* fix script error, tone down scaling

* add AVD checks

* Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* nuke AVD crew damage handling

* get rid of aircraft crash lethality compensation

---------

Co-authored-by: James Woods <pterolatypus@gmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-24 15:58:59 -04:00
Grim
da60a1b39d
Medical Engine - Improve damage calculation for explosive-resistant armor (#9216)
* scale armor damage using passthrough

* add - to comment

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* improve condition

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove extra brackets

* fix damage sorting

* whitespace

* comment

* fix function header

* fix infinite armor when no item equipped

* cleanup

* more cleanup

* name

* don't scale structural damage

* add setting

* fix key name

* add cap to passThrough

* fix script error in setting

---------

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-09-23 13:07:06 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume (#9374)
* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var

* add variable for minimum blood volume

* change variable name

* update pain comment

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components (#8187)
* Add nomedical and norealisticnames components

* Add fire component disabling

* Make it work

* remove headlight skipping

* update preprocess syntax

* fix git screwup

* Apply suggestions from code review

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
Sergey Vergun
96a4a8cf8e
Medical - Add Pain Unconscious Threshold setting (#8394)
* Add PAIN_UNCONSCIOUS slider

Add PAIN_UNCONSCIOUS slider to ACE Medical settings

* fix GVAR name

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* stringtable

* remove setter in preInit and cleanup PAIN_UNCONSCIOUS_DEFAULT

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-05 15:32:21 +03:00
PabstMirror
6fb9161ecc
Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
* Medical Engine - Unlock when dead

* Update fnc_unloadPersonLocal.sqf

* Update addons/common/functions/fnc_unloadPersonLocal.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* fix actually unloading people to found emptyPos

* handle deleted units

* handle dead units

ref 179957c39d

* vehicle -> objectParent

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-02 08:59:46 +03:00
BaerMitUmlaut
52ed0fc6be
Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
* Lock seats of unconscious or dead units

* disable pullOutBody if medical is loaded

* fix undefined var and switch to objectParent

---------

Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
PabstMirror
4f0577ce5f
Medical Engine - Ignore Reflector Hitpoints (#9131) 2023-06-27 19:41:10 +03:00
Kyle Mckay
02365609b5
Medical - Change medical to use hashmaps for wound storage (#8926)
* Refactor medical to use hashmaps for wound storage

- We most frequently want to access wounds by body part, so this makes
  that a constant time lookup.
- The body part index is no longer stored in every wound since it's
  inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
  clarity (no more magic numbers).

closes #6468

* Add deserilization migration from old wound arrays

Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.

* fix issue with suture stitching

* change version number in comment

---------

Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 08:11:56 +03:00
PabstMirror
952375c676
Tools - Add dummy rtms to make ace buildable by current mikro tools (#9135) 2023-01-28 14:13:45 -06:00
Smith
dc9a3eb064
Translations - Russian (#9095)
* Add missed & fix existed

* Fix russian translation when renaming
2022-12-03 13:57:43 -06:00
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
mihuan-0
ce6e0d48a1
Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
* Add files via upload

* Delete stringtable.xml

* Add files via upload

* Add files via upload

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* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-12-18 17:13:43 -06:00
diwako
24a28da566
fix stuck in uncon animation after CfgExtendedAnimation change (#8692) 2021-11-24 12:22:17 -06:00
PabstMirror
2cd935acbe
Medical Engine - Synchronize random unconscious anims (#8671)
* Medical Engine - Synchronize random unconscious anims

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-11 16:34:56 -06:00
Whigital
2441ef493e
Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Nilia119
d86ddb41d6
Translations - Add Missing German (#8592)
* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Update addons/arsenal/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ui/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehiclelock/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fortify/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/grenades/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gunbag/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interact_menu/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interaction/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/magazinerepack/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_feedback/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-28 00:10:19 -05:00
classic
536ab0568f
Update of Japanese translation (#8492) 2021-10-08 09:05:06 -05:00
Filip Maciejewski
26d0a85650
Medical - Polish translations updates (#8467) 2021-10-01 21:51:19 -05:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Salluci
039af66a8f
Medical - Fix #8389 (#8390)
* fix implicit dependency between medical damage and medical engine

* move stringtable

* valve pls fix

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-08-23 18:27:00 -05:00
Kyle Mckay
56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
BaerMitUmlaut
c7ff918554
Medical Engine - Disable third party medical systems (#8289)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 21:32:36 +02:00
Salluci
f6cefa76a2
Medical - Add Vehicle Crashes setting (#8149)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-20 13:10:50 +02:00
Steve Zhao
dd454bdfbe
Medical - Allow unconscious unit in Taru pods (#8168)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-04-20 11:59:11 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Cyruz143
2ec28c5946
Medical Engine - Hide actions that have ACE interactions (#8003) 2020-11-29 19:21:02 +01:00
PabstMirror
2ca13fc022
Medical - Cleanup preload debugging, bump to 2.00 (#7976) 2020-10-30 13:29:13 -05:00
diwako
2b0db19807
Medical - Adjustable times for many treatment actions (#7951)
* adjustable times for most constant treatment times

* add new line, formatting

* cleanup merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-10-29 11:37:44 -05:00
mharis001
0f08a18f89
Medical - Add force walk option to fracture setting (#7852)
* Medical - Add force walk option to fracture setting

* Add French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Reduce calls to statusEffect_set (#7865)

* Reduce calls to statusEffect_set

* statusEffect_addType fracture to forcewalk

Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-08-22 19:37:15 -05:00
PabstMirror
46f3c55758
Medical Engine - Prevent issues with respawning and ragdoll animations (#7796) 2020-07-22 10:25:47 -05:00
Björn Dahlgren
fde8eb6642
Medical - Add missing model.cfg to unconscious animation rtms (#7788) 2020-07-01 19:03:32 +02:00
diwako
b16ca5c204
Medical - Add unconscious animations (#7363)
* Add custom anim entries

* Switch to SQF based animation detection

* Add time out to CBA_fnc_waitUntilAndExecute

* Remove unneeded comments or defines

* Restore line break

* Styling and removal of not needed code

* Move waitForAnime and make it local nil

* Extended comment

* Add Kola to authors file

* Small bug fix in terms of animation names

* Add custom anim entries


Switch to SQF based animation detection


Add time out to CBA_fnc_waitUntilAndExecute


Remove unneeded comments or defines


Restore line break


Styling and removal of not needed code


Move waitForAnime and make it local nil


Extended comment


Add Kola to authors file


Small bug fix in terms of animation names

* Move animations into data folder

* add uppercase on sqf command

* Rename animation config names and files

* fix physx uncon fix

* Change initial after ragdoll animation name
2020-07-01 15:08:54 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold (#7455) 2020-04-20 02:17:13 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage (#7629) 2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
pterolatypus
c949a07c83
Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
diwako
bd040ca19d
Medical - Fix being stuck in unconscious animation after ragdoll (#7499) 2020-02-22 21:39:14 +01:00
Rutger "RedBery" Meijering
d6753250d1
Fixes typo in splint comparison (#7518) 2020-02-22 14:09:04 -06:00
commy2
5a4487f1ea
Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
* fix the medical hitpoints test

* fix the Enoch pilot

* readd optional test for all units

* Run test at preStart

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-02-16 18:34:46 -06:00
PabstMirror
1fb989d332
Medical Engine - Increase lethality of aircraft explosions (#7304)
* Medical Engine - Increase lethality of aircraft explosions

* Update addons/medical_engine/XEH_postInit.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-12-17 10:01:17 -06:00