Commit Graph

1210 Commits

Author SHA1 Message Date
Nicolás Badano
4fe09034ff Merge branch 'master' into dynamicInteractMenu 2015-03-21 08:55:05 -03:00
Nicolás Badano
e7d7fa8e6c Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-21 00:27:41 -03:00
Nicolás Badano
14566c783b Prevent canInteractWith from throwing errors if third parameter is not supplied 2015-03-21 00:27:19 -03:00
Nicolás Badano
4210b175c3 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into dynamicInteractMenu
Conflicts:
	addons/interact_menu/functions/fnc_compileMenu.sqf
	addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-03-21 00:16:52 -03:00
Nicolás Badano
3d6660b115 Debug stuff 2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970 Make collectActiveActionTree follow mounts correctly 2015-03-20 22:44:25 -03:00
PabstMirror
7e383dc10e #198 canInteractWith EGVAR -> EFUNC 2015-03-20 17:55:39 -05:00
PabstMirror
8840284309 Fix progressBar 2015-03-20 17:46:21 -05:00
Nicolás Badano
66731c9cdd First rough implementation of the passengers menu, with mounted main actions 2015-03-20 00:53:58 -03:00
Nicolás Badano
b854db0195 Updated interact_menu api calls on ace_dragging 2015-03-19 23:33:11 -03:00
Nicolás Badano
84bf44e026 Refactoring of interact_menu:
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
49cdf6512e Merge branch 'master' into dynamicInteractMenu 2015-03-19 15:09:31 -03:00
Nicolás Badano
b89e573005 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-19 15:08:53 -03:00
Nicolás Badano
b7c73f705c Interact menu usability improvements:
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:08:36 -03:00
Nicolás Badano
a3b913ad8b Interact menu usability improvements:
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c Reenable hiding useless actions 2015-03-19 14:45:05 -03:00
Nicolás Badano
acd3ca0d56 Interact menu:
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
commy2
4235bd8b91 restore lost files? 2015-03-18 17:57:55 +01:00
commy2
31db62a85d manual merge 2015-03-18 17:53:26 +01:00
commy2
1071284010 properly remove fake weapon, fix grabDrag action with fake weapon 2015-03-18 16:55:57 +01:00
commy2
330fc5658f fake weapon had mass > 0, fix #205 2015-03-18 16:47:04 +01:00
commy2
89709e835d Merge pull request #197 from KoffeinFlummi/drag
add PBO to drag objects
2015-03-18 16:04:12 +01:00
commy2
be17e25487 handle dc is the same fnc as handle killed 2015-03-18 16:02:01 +01:00
commy2
0bc7811912 don't drag or carry dead objects 2015-03-18 15:52:34 +01:00
commy2
4ea6b91e47 use eventhandlers instead of PFH 2015-03-18 15:42:33 +01:00
commy2
ec6496ed2f fix authors, add weight checks 2015-03-18 14:14:16 +01:00
commy2
c23c0788f6 tweaks, carry static weapons 2015-03-18 13:36:22 +01:00
commy2
ac8ff45d44 lock / unlock events 2015-03-18 11:29:58 +01:00
commy2
ab39608e4d change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
commy2
dc7cfab06f change default carry position 2015-03-17 15:45:34 +01:00
commy2
75548e21d9 add carry objects 2015-03-17 15:42:25 +01:00
commy2
57becc203c handle disconnection when dragging 2015-03-17 13:47:07 +01:00
commy2
5f39cf213b some fixes for MP 2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1 fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
Nicolás Badano
3030b78ea2 Refactor the interact_menu so options for multiple objects can coexist inside a single action point 2015-03-17 00:37:28 -03:00
Nicolás Badano
eb4ccd9505 Merge branch 'hearingCleanup' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/hearing/functions/fnc_updateVolume.sqf
2015-03-16 20:39:49 -03:00
Nicolás Badano
5b91996c69 Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
4c1f7111b5 Add map module 2015-03-16 20:24:53 -03:00
commy2
fef150cff2 attempt to fix collisions 2015-03-17 00:24:25 +01:00
Nicolás Badano
f90f1cfc21 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-16 18:39:20 -03:00
Nicolás Badano
cf45de7c11 Typo on altimeter. Fix #204 2015-03-16 18:36:09 -03:00
commy2
2aaef08c1d can drag / drop functions, localization 2015-03-16 20:39:49 +01:00
commy2
2da0eee1e2 add drop dragged object action 2015-03-16 20:09:54 +01:00
commy2
27404fed1b function to drop object, fix position event 2015-03-16 19:25:29 +01:00
PabstMirror
d06760e77e Use ACRE API: acre_api_fnc_setGlobalVolume 2015-03-16 13:14:45 -05:00
PabstMirror
5d0f0c2896 Rename ACE_EarBuds -> ACE_EarPlugs
Can't verify translations
2015-03-16 10:56:05 -05:00
commy2
ad181de578 main me
nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3 drag boxes 2015-03-16 14:31:16 +01:00
PabstMirror
ec0e2d72c2 Check firer's silencer instead of player's 2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4 Replace spawn with waitAndExec 2015-03-15 16:46:06 -05:00