mharis001
30b99fa20a
Medical Rewrite - Remove dropDownTriageCard function ( #6907 )
...
* Remove dropDownTriageCard function
* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
PabstMirror
f2b9bf3a17
Update headers
2019-03-30 11:07:54 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings ( #6890 )
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* Handle old public funcs, fix strings
* Update addons/medical/XEH_preInit.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
f23927d84a
Fix some strings
2019-03-24 00:50:36 -05:00
PabstMirror
2d0090422c
move settings to sqf
2019-03-24 00:37:39 -05:00
PabstMirror
c492f184b4
move dev funcs to folder
2019-03-23 19:55:04 -05:00
Magnetar
cc11ad051d
Formatting. Lazy eval
2019-03-21 14:34:51 +01:00
Magnetar
934339d1df
Fix missing INJURY string
2019-03-17 18:38:31 +01:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
markooff
b4639ed758
tlumaczenie_12_03_2019 ( #6865 )
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Translations - Polish
2019-03-13 00:18:33 -05:00
Matsuo Yutani
842f9e5d3b
Update stringtable.xml ( #6860 )
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Updated <Portuguese> values for the Saline quantity.
2019-03-11 10:12:14 -05:00
classic
c37b7644af
Update Japanese translation ( #6838 )
...
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update Japanese translation
* Update stringtable.xml
2019-02-28 13:36:34 -06:00
chaot3ch
5f4dd9de5e
Fixed Typo from change to chance ( #6789 )
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Change to change change into chance
2019-01-24 20:20:49 +01:00
PabstMirror
2f3fd06fcf
Medical - Fix stringtable ( #6774 )
2019-01-14 11:41:29 -06:00
PabstMirror
188aabe699
Medical - Add new setting to hide self-interaction actions ( #6756 )
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* Medical - Hide self interaction menu if disabled
* Add new setting
2019-01-11 20:58:13 -06:00
Cyruz143
a18f4180ac
Medical - Adding option to convert vanilla medical gear ( #6680 )
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* Adding option to convert vanilla medical gear
* Better wording on setting description
* Shortern var names
* Shorter settings title
* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00
PabstMirror
f57d5ac180
Medical - Skip distance check if in same vehicle ( #6757 )
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* Medical - Skip distance check if in same vehicle
* Update addons/medical/functions/fnc_displayPatientInformation.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-02 09:56:26 -06:00
PabstMirror
f4f67e262d
Medical - Add vehicle hint when loading unconc ( #6759 )
2019-01-02 09:55:25 -06:00
Jakub Ochalski
91182482db
Polish Translation ( #6730 )
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Did the missing parts of the Polish translation.
2018-12-11 16:50:36 -06:00
diwako
88eb743485
Medical - Show tourniquets in Medical and Patient information ( #6681 )
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* Show tourniquets in Medical and Patient information
* Ace styling
* Move tourniquet update function to medical
2018-12-06 13:41:23 -06:00
Dedmen Miller
b3e0135e32
Fix Armake problems ( #6697 )
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* Armake model.cfg fix
* Spaces!
* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
jonpas
0745e249fc
Merge branch 'master' into armake
2018-11-14 18:32:47 +01:00
diwako
3e5995ee3d
Updated treatment time ( #6670 )
2018-11-11 12:25:29 -06:00
commy2
8541716bee
Medical - optimize handle damage caching ( #6657 )
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* optimize handle damage caching
* delete some rogue code
* it was 2 all along
* add calls
2018-11-01 13:05:56 -05:00
Filip Maciejewski
5e07d894f8
Remove BOM from stringtables
2018-10-07 11:30:15 +02:00
commy2
5aa8c1dca0
make setUnconscious not reset firing mode ( #6519 )
2018-09-18 11:35:40 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
7fcd12c792
Reset default state on respawn ( #6518 )
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* Reset default state on respawn
* Remove old getUnitState function
* Add locality check
2018-08-12 10:14:48 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components ( #6493 )
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* Transfer medical AI to CBA setting
* Neuter the old settings module
I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.
* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake
2018-08-02 21:49:35 +02:00
Dedmen Miller
7a0a00ea09
Cleanup using SQFLint ( #6485 )
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* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
7cf483d598
Removed icon from legacy modules ( #6486 )
2018-07-30 14:11:18 -05:00
Dedmen Miller
6bd8542eed
Move #includes before function headers ( #6484 )
2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging ( #6482 )
2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9
Minor code clean up ( #6474 )
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* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
e22f35da37
Remove medkit ( #6473 )
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Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
873ed90cc1
Introduce bleedout condition and fix IV hemorrhage ( #6470 )
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* Introduce bleedout condition and fix IV hemorrhage
* Update patient info display hemorrhage values
* Update UI info hemorrhage values
2018-07-25 11:40:37 +01:00
Thomas Kooi
f7f89725fe
Fix respawn not resetting variables ( #6453 )
2018-07-20 00:09:08 +02:00
TheMagnetar
3054803e44
Improvements to vitals and display ( #6444 )
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- Improvements to vitals and display
- Fixes some undeclared variables
- Adds advanced diagnose: hemorrhage classes.
- Original idea for displaying hemorrhage classes belongs to @Arcanum417
2018-07-18 21:38:00 +02:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure ( #6441 )
2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
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* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Thomas Kooi
c9c8d25017
Move vitals loop statemachine events into switch statement ( #6443 )
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- Induce cardiac arrest if unit blood volume drops below half
2018-07-18 11:09:09 +01:00
TheMagnetar
bf4f54bce6
Fix settings in medical rewrite ( #6436 )
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* Fix settings in medical rewrite
* Raise spontaneousWakeUpChance to 0.05
2018-07-17 15:49:14 +01:00
TheMagnetar
3bf3629047
Fixes state machine ( #6435 )
2018-07-16 23:25:54 +02:00
Magnetar
9b5c5bc866
Fix QGVAR medical variables
2018-07-16 15:35:34 +02:00
Glowbal
f552acd7da
Fix incorrect macro usages with whitespace
2018-07-15 16:25:14 +02:00
Glowbal
9d2e76e67a
More component name fixes and small clean up
2018-07-15 16:24:04 +02:00
Thomas Kooi
14db38e0f0
Fix various namespace issues with medical
2018-07-15 15:00:16 +02:00
Thomas Kooi
2a721cb8c8
Fix medical item icons not found error
2018-07-15 13:59:21 +02:00
Thomas Kooi
9c00c6ffb5
Fix bunch of script errors related to getVars on start up of game
2018-07-15 13:01:26 +02:00