Commit Graph

1866 Commits

Author SHA1 Message Date
mharis001
30b99fa20a Medical Rewrite - Remove dropDownTriageCard function (#6907)
* Remove dropDownTriageCard function

* Delete fnc_updateTourniquets.sqf
2019-03-30 16:06:36 -05:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
f23927d84a Fix some strings 2019-03-24 00:50:36 -05:00
PabstMirror
2d0090422c move settings to sqf 2019-03-24 00:37:39 -05:00
PabstMirror
c492f184b4 move dev funcs to folder 2019-03-23 19:55:04 -05:00
Magnetar
cc11ad051d Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
Magnetar
934339d1df Fix missing INJURY string 2019-03-17 18:38:31 +01:00
Magnetar
bb2d1e4e9e Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
markooff
b4639ed758 tlumaczenie_12_03_2019 (#6865)
Translations - Polish
2019-03-13 00:18:33 -05:00
Matsuo Yutani
842f9e5d3b Update stringtable.xml (#6860)
Updated <Portuguese> values for the Saline quantity.
2019-03-11 10:12:14 -05:00
classic
c37b7644af Update Japanese translation (#6838)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml
2019-02-28 13:36:34 -06:00
chaot3ch
5f4dd9de5e Fixed Typo from change to chance (#6789)
Change to change change into chance
2019-01-24 20:20:49 +01:00
PabstMirror
2f3fd06fcf
Medical - Fix stringtable (#6774) 2019-01-14 11:41:29 -06:00
PabstMirror
188aabe699
Medical - Add new setting to hide self-interaction actions (#6756)
* Medical - Hide self interaction menu if disabled

* Add new setting
2019-01-11 20:58:13 -06:00
Cyruz143
a18f4180ac Medical - Adding option to convert vanilla medical gear (#6680)
* Adding option to convert vanilla medical gear

* Better wording on setting description

* Shortern var names

* Shorter settings title

* 3 options (enabled, just remove, disabled)
2019-01-03 14:26:22 -06:00
PabstMirror
f57d5ac180
Medical - Skip distance check if in same vehicle (#6757)
* Medical - Skip distance check if in same vehicle

* Update addons/medical/functions/fnc_displayPatientInformation.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-01-02 09:56:26 -06:00
PabstMirror
f4f67e262d
Medical - Add vehicle hint when loading unconc (#6759) 2019-01-02 09:55:25 -06:00
Jakub Ochalski
91182482db Polish Translation (#6730)
Did the missing parts of the Polish translation.
2018-12-11 16:50:36 -06:00
diwako
88eb743485 Medical - Show tourniquets in Medical and Patient information (#6681)
* Show tourniquets in Medical and Patient information

* Ace styling

* Move tourniquet update function to medical
2018-12-06 13:41:23 -06:00
Dedmen Miller
b3e0135e32 Fix Armake problems (#6697)
* Armake model.cfg fix

* Spaces!

* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
jonpas
0745e249fc Merge branch 'master' into armake 2018-11-14 18:32:47 +01:00
diwako
3e5995ee3d Updated treatment time (#6670) 2018-11-11 12:25:29 -06:00
commy2
8541716bee Medical - optimize handle damage caching (#6657)
* optimize handle damage caching

* delete some rogue code

* it was 2 all along

* add calls
2018-11-01 13:05:56 -05:00
Filip Maciejewski
5e07d894f8 Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
commy2
5aa8c1dca0 make setUnconscious not reset firing mode (#6519) 2018-09-18 11:35:40 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
SilentSpike
7fcd12c792
Reset default state on respawn (#6518)
* Reset default state on respawn
* Remove old getUnitState function
* Add locality check
2018-08-12 10:14:48 +01:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake 2018-08-02 21:49:35 +02:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
7cf483d598 Removed icon from legacy modules (#6486) 2018-07-30 14:11:18 -05:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
e22f35da37 Remove medkit (#6473)
Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
873ed90cc1
Introduce bleedout condition and fix IV hemorrhage (#6470)
* Introduce bleedout condition and fix IV hemorrhage
* Update patient info display hemorrhage values
* Update UI info hemorrhage values
2018-07-25 11:40:37 +01:00
Thomas Kooi
f7f89725fe
Fix respawn not resetting variables (#6453) 2018-07-20 00:09:08 +02:00
TheMagnetar
3054803e44 Improvements to vitals and display (#6444)
- Improvements to vitals and display
- Fixes some undeclared variables
- Adds advanced diagnose: hemorrhage classes.
- Original idea for displaying hemorrhage classes belongs to @Arcanum417
2018-07-18 21:38:00 +02:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Thomas Kooi
c9c8d25017 Move vitals loop statemachine events into switch statement (#6443)
- Induce cardiac arrest if unit blood volume drops below half
2018-07-18 11:09:09 +01:00
TheMagnetar
bf4f54bce6 Fix settings in medical rewrite (#6436)
* Fix settings in medical rewrite
* Raise spontaneousWakeUpChance to 0.05
2018-07-17 15:49:14 +01:00
TheMagnetar
3bf3629047 Fixes state machine (#6435) 2018-07-16 23:25:54 +02:00
Magnetar
9b5c5bc866 Fix QGVAR medical variables 2018-07-16 15:35:34 +02:00
Glowbal
f552acd7da Fix incorrect macro usages with whitespace 2018-07-15 16:25:14 +02:00
Glowbal
9d2e76e67a More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
Thomas Kooi
14db38e0f0 Fix various namespace issues with medical 2018-07-15 15:00:16 +02:00
Thomas Kooi
2a721cb8c8 Fix medical item icons not found error 2018-07-15 13:59:21 +02:00
Thomas Kooi
9c00c6ffb5 Fix bunch of script errors related to getVars on start up of game 2018-07-15 13:01:26 +02:00