Grey-Soldierman
d92b5fb459
Fixed indentation
2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9
Removed Valon from any vest configured for holsters
2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1
qGVAR overheating and reloadlaunchers
2016-05-25 20:13:36 +02:00
Nicolás Badano
9cccacd74d
Merge pull request #3823 from gpgpgpgp/patch-1
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add a line to support JSRS Eden (getting rid of JSRS explosion sound …
2016-05-25 10:39:30 -03:00
gpgpgpgp
cfb3d7f0a9
add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
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JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35
vehicleLock - Use QGVAR
2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f
Fix duplicate event
2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd
QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics
2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
jonpas
99675417c6
QGVAR and fix events in concertina_wire, disarming and explosives
2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae
Q(E)GVAR rangefinderData event
2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c
QGVAR all reload events
2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3
Fix quotes in cargo
2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
78cdd0d55a
Add event renaming script
2016-05-24 14:08:18 +01:00
Glowbal
5e64ee0c6c
Merge pull request #3820 from acemod/ffvSafeMode
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Fix Can't toggle safemode in FFV seats
2016-05-24 11:25:06 +02:00
PabstMirror
ccbd52e811
Fix Can't toggle safemode in FFV seats #3819
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Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9
Add event renaming system
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Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322
Fix VehLock Macros
2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
commy2
36205e3864
Merge pull request #3809 from acemod/improve_getTurretX
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fullCrew new parameter to improve FUNC(getTurretX)
2016-05-22 17:02:45 +02:00
commy2
bb52c55984
Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX
2016-05-22 17:01:10 +02:00
jonpas
bd0e05d7d6
Use CBA config functions, return correct value
2016-05-22 16:18:24 +02:00
jonpas
38b48390b5
Call CBA binocular functions - leave as wrapper
2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
4b121480bb
Use new binocular magazine CBA functions, deprecate ACE functions
2016-05-22 15:48:03 +02:00
jonpas
d35e89892c
Use new get item and object config CBA functions, deprecate ACE functions
2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
472e4631d6
Deprecate delayed execution functions
2016-05-22 15:25:59 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf
Remove erroneous tabs
2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6
Merge branch 'master' into zeusModuleUiExample
2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7
Add support for a zeus module position attribute
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Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.
Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.
I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
Glowbal
391191241b
Add apply to script validation
2016-05-21 13:46:26 +02:00
commy2
c9ea5676ea
travis test
2016-05-21 13:29:42 +02:00
commy2
e40c814b04
Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX
2016-05-21 13:27:51 +02:00
Glowbal
7f8bfa091a
Merge branch 'master' of github.com:acemod/ACE3
2016-05-21 13:26:46 +02:00
Glowbal
54caadfb88
Add support for new script command select in travis
2016-05-21 13:26:04 +02:00
commy2
d395fcd792
travis pls
2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb
fullCrew new parameter to improve FUNC(getTurretX)
2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170
Remove isEnabled check in sitting
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IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
f67b3561e8
Merge pull request #3804 from acemod/fcsScopesFFV
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Fcs scopes ffv
2016-05-20 15:23:49 +02:00
PabstMirror
d464a23d21
Use the lovely CBA_fnc_canUseWeapon function
2016-05-20 01:10:12 -05:00