lambdatiger
eedbb0b5bc
Revert to 60a0dae
, merge conflict wasn't resolved properly
2024-06-20 00:04:34 -05:00
OverlordZorn
2b5ea1628f
Weather - Winter Terrain Temperatures ( #9943 )
...
* a -> an
* Added last resort catch for winter maps to define suitable temps
* removed debug line
* purge 🧼
* added check for "snow" in raintexture
* cleaned up conditions
* Update arma-3-scheduler-and-our-practices.md
* isNull && {}
* Update fnc_getMapData.sqf
* Update fnc_getMapData.sqf
* Update fnc_getMapData.sqf
* changed order in condition checks and indentation
* not so lazy
* deep config lookup -> _cfg
* comment
* removed accidental empty line
* 🎢
* Update fnc_getMapData.sqf
* Revert "Update fnc_getMapData.sqf"
This reverts commit a57d114182
.
* Update addons/weather/functions/fnc_getMapData.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/weather/functions/fnc_getMapData.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/weather/functions/fnc_getMapData.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* then -> exitWith
---------
Co-authored-by: Mr. Zorn <56258612+PulsarNeutronStar@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-04-10 08:26:30 -03:00
johnb432
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
Fabio Schick
c88e1abd0e
Weather - More permissive wind info indicator + auto-enabling when throwing grenades ( #9820 )
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* More permissive displaying of Wind Info
* Temporary Wind Info while throwing Grenades
* Add Temporary Wind Info Setting
* Safer reading of EGVAR from addon that may not be loaded
* Show Wind Info only in Static Vehicles
* Improve Exclusion Check
Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Improve Abort Checks on Keybind Statements
Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Raise eyePos when inside Static Weapon
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-03-26 09:59:48 -03:00
Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable ( #9790 )
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* General - Replace toLower with toLowerANSI where applicable
* whoops
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/repair/functions/fnc_setHitPointDamage.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/repair/dev/draw_showRepairInfo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* comparment -> compartment
* Update fnc_showHud.sqf
* Update fnc_registerObjects.sqf
* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
BrettMayson
1649422cbd
Medical Vitals - Add SPO2 ( #9360 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-07 17:50:18 -03:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
BrettMayson
1e404cf85b
General - SQF Improvements ( #9698 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
Mr. Zorn
65be883eea
Weather - Add variable to temporarily pause wind simulation ( #9057 )
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* added exit condition
This would enable mission maker to temporarily disable the execution of setWind every second.
Currently, a temporary pause isnt possible.
* Update weather-framework.md
* Apply suggestions from code review
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* actually disable wind simulation
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-11-23 15:16:55 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
fabd9c5fdb
Weather - Fix number in fnc_calculateWindChill.sqf
( #9340 )
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Update fnc_calculateWindChill.sqf
2023-08-21 14:23:21 -05:00
commy2
00553537dc
Fix wind above towns ( #8709 )
2022-02-17 11:24:28 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
PabstMirror
3c5d47e83d
Weather - Use apparent temp in displayAirTemp
( #8544 )
2021-10-22 15:21:22 +02:00
LorenLuke
846b65864f
Weather - Add a 'check air temperature' action ( #6154 )
2019-12-12 22:31:51 +01:00
BaerMitUmlaut
8119e87aa0
Fix wind roughness on airports ( #6631 )
2018-11-15 10:49:43 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
77fd2007ea
Advanced Ballistics - Fixed faulty wind attenuation ( #5869 )
...
* Advanced Ballistics - Fixed faulty wind attenuation
* Only relevant at very low altitudes above ground (below 1.6 m)
* Also fixes the Kestrel 4500 readout
* Kestrel 4500 - Minor optimization / fix
* Avoids possible math error 'ln(0)'
* Rebuild Dills
2017-12-08 10:44:12 -06:00
ulteq
dcc934202b
Weather - Major Cleanup ( #5710 )
...
* Single global on/off switch (that really turns everything off properly)
* Less coupling between code that runs on the client / server
* Simpler update routines
* More cohesive code
* Less module options
* Less network traffic
2017-11-10 15:44:15 +01:00
ulteq
cda060d3e0
Weather - Properly sync overcast value ( #5688 )
...
* Makes sure that all clients share the same (numeric) overcast value
* Only affects the barometric pressure calculation
* Does not affect the actual weather on the clients
2017-10-27 12:39:48 +02:00
PabstMirror
23023ff8ea
Fix server rain PFEH ( #5631 )
2017-10-17 22:48:02 +02:00
jonpas
856ffb5579
Remove rain, lightnings and wind sync ( #5622 )
...
* Move ACE Weather rain simulation to server and remove sync (synced correctly by vanilla from server)
* Remove lightnings sync (synced correctly by vanilla, ACE3 doesn't have own lightnings probability)
* Cleanup rain and lightning settings, strings, comments
* Set wind only on server (correctly synced in vanilla, gusts and waves still need manual sync)
2017-10-17 20:19:30 +02:00
ulteq
be482ea097
Advanced Ballistics - Drag model revamp & Spin drift correction ( #5566 )
...
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity
* The Mach number is now calculated in relation to the air temperature.
* Improved speed of sound calculation accuracy.
* Advanced Ballistics - DLL update
* Advanced Ballistics - Added drag function reference (JBM Ballistics)
* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708 )
* More descriptive variable names
* Minor performance optimizations
* Fixed some minor issues
* DLL rebuild
* Utilize new 'toFixed' script command
- Small performance improvement
* Fixed a typo
* Use correct reference speed for the drag compensation
* Updated all 'airFriction' values to match the new drag model
* 'Default' atmosphere now equals the ICAO standard atmosphere
* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
ff212d5b3d
Fix AB water vapor pressure calc ( #4956 )
...
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
BaerMitUmlaut
7388892dac
Fixed weather for inherited CfgWorlds ( #4360 )
...
* Fixed weather for inherited CfgWorlds
* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
...
replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
PabstMirror
3a62956e24
Fix wind display angle being reversed
2016-01-22 20:43:22 -06:00
PabstMirror
066976766f
Show beaufort dots on wind display -for color Blind
...
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
175624620c
Fix inverting wind direction each sync update
...
Fix #1052 (and maybe #1708 )
2016-01-05 15:29:52 -06:00
PabstMirror
e2c08d2c26
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
Glowbal
f8cebd9403
Merge pull request #2007 from jokoho48/codeCleanupWeather
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Code cleanup Weather module
2015-10-04 09:36:32 +02:00
Michael Braun
83e13e3cd3
Fixed non-private function and slightly improved performance
2015-08-05 01:53:11 +02:00
Michael Braun
95f055f5a4
Small correction
2015-08-05 00:14:50 +02:00
Michael Braun
b1f9e17ab0
Updated parameterization in Weather module.
2015-08-05 00:03:15 +02:00
Michael Braun
f3e8a8ae42
Updated wind indicator to use head direction instead of player direction. Fixes #1892 .
2015-08-02 03:29:53 +02:00
PabstMirror
c1dd2df57a
Move grid funcs and map long,lat,altitude to common
2015-06-30 12:26:51 -05:00
ulteq
b2221b683f
Introduced ACE_Rain
2015-06-07 18:57:16 +02:00
ulteq
0364975c12
Implemented Density Altitude calculation
2015-06-01 16:09:35 +02:00
ulteq
903fb89d77
Overcast > 0.7 no longer implies rain:
...
* The higher the overcast value the higher the chance for rain
* But you can end up having no rain with an overcast value of 1.0
2015-05-31 17:30:52 +02:00
ulteq
1ec37aabed
Merge pull request #1424 from acemod/barometricPressureFix
...
Fixed incorrect barometric pressure calculation
2015-05-29 12:40:17 +02:00
ulteq
abf0149b1d
Added speed of sound calculation:
...
* Influences the advanced ballistics transonic instability
* Influences the ATragMX range card output
2015-05-29 11:36:37 +02:00
ulteq
69b9d0e122
More in-depth barometric pressure calculation:
...
* Temperature is now taken into account
2015-05-29 11:18:40 +02:00