commy2
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ba80eb63eb
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-02-11 23:49:58 +01:00 |
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commy2
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67b3442d17
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getting the fcs to work in MP
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2015-02-11 23:49:41 +01:00 |
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Nicolás Badano
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e9892f4f7b
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Merge pull request #131 from KoffeinFlummi/MagRepackRedo
Rewrite: Magazine Repack
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2015-02-11 19:42:47 -03:00 |
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PabstMirror
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7545a6c3d8
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Code cleanup
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2015-02-11 15:43:08 -06:00 |
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commy2
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93927ac77d
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-02-11 22:39:51 +01:00 |
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commy2
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d18f470394
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allow rangefinder while the fcs is active
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2015-02-11 22:39:31 +01:00 |
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Nicolás Badano
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681d83f922
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Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
Port: AGM Captives
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2015-02-11 18:09:33 -03:00 |
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PabstMirror
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69835ec7fb
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Fix HMD bug and disarm types
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2015-02-11 14:37:18 -06:00 |
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commy2
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0d3e103de1
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fcs work around for weaponDirection with commander turrets
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2015-02-11 20:59:41 +01:00 |
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commy2
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4695376f55
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fix eventhandler name
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2015-02-11 18:49:14 +01:00 |
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commy2
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3568d0d72e
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fix in fcs vehicleInit
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2015-02-11 16:35:42 +01:00 |
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commy2
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7360277d09
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fix error in canUseFCS
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2015-02-11 15:29:42 +01:00 |
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commy2
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3f8f08cc8b
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no holding key with fcs
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2015-02-11 14:51:21 +01:00 |
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PabstMirror
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a7004cf0e9
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Disarm Types Examples
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2015-02-11 02:33:18 -06:00 |
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PabstMirror
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13c9db75a7
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Disarming Prototype
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2015-02-10 19:55:53 -06:00 |
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KoffeinFlummi
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89a505ea44
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Remove old effects code
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2015-02-10 23:14:56 +01:00 |
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KoffeinFlummi
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675b89f360
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Add blinding effect to wakeup
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2015-02-10 23:14:39 +01:00 |
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KoffeinFlummi
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28dbd857c2
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Fix generic error
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2015-02-10 23:14:11 +01:00 |
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KoffeinFlummi
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faa7e1fb63
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Merge alive and Zeus conditions
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2015-02-10 23:13:52 +01:00 |
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KoffeinFlummi
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4ec19429ae
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Fix initial value of bloodVolume
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2015-02-10 23:13:14 +01:00 |
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bux578
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5ef729ee80
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small fix
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2015-02-10 19:11:58 +01:00 |
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bux578
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40e422f95a
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added PM's solution
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2015-02-10 18:57:23 +01:00 |
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bux578
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e14d49393a
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Revert "remove file and comments"
This reverts commit 58b557bd99 .
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2015-02-10 18:40:06 +01:00 |
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KoffeinFlummi
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fe0eac7896
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First port of AGM's visual loop.
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2015-02-10 18:17:26 +01:00 |
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KoffeinFlummi
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fba44f490d
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First draft of death prevention
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2015-02-10 13:33:40 +01:00 |
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PabstMirror
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b3f68467bb
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Wrong Actions in CfgMoves
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2015-02-09 23:33:50 -06:00 |
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Nicolás Badano
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ff5c5a5bac
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scopes: Code cleaned up, removed spawns, added standard headers.
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2015-02-10 01:22:10 -03:00 |
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Nicolás Badano
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eadcd82366
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scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
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2015-02-09 23:00:40 -03:00 |
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Nicolás Badano
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f163e307c8
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ace_common: throttledPublicVariable function
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2015-02-09 22:59:43 -03:00 |
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bux578
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58b557bd99
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remove file and comments
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2015-02-09 19:07:58 +01:00 |
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bux578
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b8fb1cb86d
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SwitchUnits: remove PFH and code cleanup
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2015-02-09 19:06:28 +01:00 |
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PabstMirror
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24bd515814
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Commenting and some stringtables
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2015-02-08 22:44:23 -06:00 |
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PabstMirror
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45c9b65bad
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Merge pull request #123 from KoffeinFlummi/attachToVehicles
Attach to vehicles
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2015-02-08 22:21:38 -06:00 |
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PabstMirror
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da9fc39103
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Headers and Finish Notice
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2015-02-08 17:35:21 -06:00 |
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Nicolás Badano
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a2b1cf1259
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g-forces: updated headers
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2015-02-08 19:58:41 -03:00 |
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Nicolás Badano
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80778cf8db
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overheating: updated headers
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2015-02-08 19:54:12 -03:00 |
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PabstMirror
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e770a74630
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Headers
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2015-02-08 16:36:58 -06:00 |
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Nicolás Badano
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bedf059af5
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Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
Conflicts:
addons/switchunits/functions/fnc_module.sqf
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2015-02-08 19:17:07 -03:00 |
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Nicolás Badano
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8a26fbc957
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ace_settings: remove debug stuff
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2015-02-08 18:36:00 -03:00 |
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Nicolás Badano
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e6bd4c631c
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Merge pull request #127 from KoffeinFlummi/aceSettings
ACE_Settings system
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2015-02-08 18:30:44 -03:00 |
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Nicolás Badano
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1b9d0aa635
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ACE_Settings: do not load client settings on dedi servers or HC
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2015-02-08 18:29:49 -03:00 |
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PabstMirror
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3f6ffa6ac2
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Mag Repack - Keep Progress prototype
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
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2015-02-08 13:48:53 -06:00 |
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Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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Glowbal
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a3c4c60b7f
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Added possibility to add unconscious conditions.
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2015-02-08 13:06:44 +01:00 |
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Glowbal
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633037c1b4
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Replaced injuredCollection array for separate PFH for each unit.
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2015-02-08 11:34:20 +01:00 |
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Glowbal
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3be442c31a
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Added initial draft of new player effects handling.
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2015-02-08 11:24:36 +01:00 |
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Glowbal
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0a161319d2
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Added initial draft of setUnconscious
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2015-02-08 10:25:03 +01:00 |
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Glowbal
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bf762bbdf1
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Updated headers to correct format
Reorganized function names.
Added unit vitals loop
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2015-02-08 10:01:32 +01:00 |
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Glowbal
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35de875382
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Added cardiac arrest
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2015-02-08 00:08:36 +01:00 |
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Glowbal
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b8be7775bd
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Updated open wounds injuries to newest CMS version.
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2015-02-08 00:07:49 +01:00 |
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