Commit Graph

42 Commits

Author SHA1 Message Date
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
c9aa690a4d
various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Björn Dahlgren
2513ef25de
Add optionals to validation tools (#8290) 2021-06-29 13:21:08 -05:00
Abogado
f96b410fa0
Translations - Spanish (#8229)
Complete to date spanish translation.
2021-04-26 11:48:02 -05:00
classic
85f67ac883
Update Japanese translation (#7568) 2020-03-09 11:26:20 -05:00
Keewayz
e908345eae Additions to Polish Translation (#7374)
* Addition to Polish translation

*added missing polish translation up to adv_ballistic, adv_fatigue, ballistics, common, cookoff, explosives, grenades, medical_statemachine, medical_treatment, rearm, spectator, switchunits, weather

* Next Addition to Polish translation

#some missing stuff

* Apply Code Review Suggestions

Co-Authored-By: Filip Maciejewski <veteran29q+github@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2020-01-07 13:53:02 -06:00
D3L7A01
14b1ca5b83 Italian Translations (#7346)
* Add some translation eng to ita

* Translation eng-ita completed

Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates

* Some erros(?)

Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD

* fix tabs first

* re-add moved

* fix merge

* Update stringtable.xml

* fix STR_ACE_Medical_Blood_EnabledFor_Description

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-01-02 21:52:40 -06:00
TBakerBR
b2731d79d2 Portuguese Translations (#7347) 2020-01-02 03:53:52 +01:00
Dominik Butschek
331d47c04e Addition to Czech translation (#7319)
* czech translation up to exlosives

* The rest of czech translation

* restore some lost in merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-20 13:38:53 -06:00
mharis001
2b4d807acc Add stringtable validation tool (#7274)
* Add stringtable validation tool

* Add to CI
2019-11-18 12:48:40 -06:00
barman75
d684a8042e Russian translations (#7005)
* Russian translation is done

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration, still WIP

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration 2, still WIP, sorry

Co-Authored-By: Dystopian <sddex@ya.ru>

* re-translation in /captives and small fixes in /explosives

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

small fixes

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* /arsenal and /captives resolve

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor changes in /scopes, almost done

Co-Authored-By: Dystopian <sddex@ya.ru>

* Some strings shortened for menu

Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 09:59:13 -05:00
xrufix
604721c769 Fixed incorrect Classnames in Tracer magazines (#7021) 2019-05-28 12:25:28 -05:00
xrufix
129cc26438 Add magazines with different tracer colors for some vanilla weapons (#6658)
* Add magazines for some vanilla weapons with different tracer colors

* Removed obsolete comment

* unified naming of tracer magazines

* Add CfgMagazineWells

* Add 5.8mm mags

* Add Minimi boxes

* Added 5.56 Drum mags

* Add Katiba and 7.62x51 mags

* Remove magazine macro to make config easier to read and edit.

* Add pictures available in arma files

* Add magazines to vanilla magazinWells

* Fix wrong base class for Katiba tracer mags

* Removed duplicate strings

* delete blank lines in stringtable
2019-03-12 13:32:47 -05:00
Dedmen Miller
b3e0135e32 Fix Armake problems (#6697)
* Armake model.cfg fix

* Spaces!

* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
commy2
75f364c80b
travis 2018-10-10 01:25:13 +02:00
commy2
44414d4fc0
travis 2018-10-10 01:24:46 +02:00
commy2
641eb49dfe
travis 2018-10-10 01:24:11 +02:00
commy2
a6888cb798
travis 2018-10-10 01:23:40 +02:00
Drofseh
9e8242a8a3 redo large calibre tracers.
I've just taken the small arms tracers, scaled them up 2x, and then
saved over the old large calibre tracers.
This works a lot better and looks a lot nicer than the old large calibre
tracers.
They use the same rvmats and textures as the small arms tracers, so the
old files for large calibre tracers can be removed.
2018-10-08 22:25:39 -07:00
Drofseh
055c85d56d update shell tracer textures to appear smaller
While in the gunner view, or generally when seeing the tracer from the
front or rear, the shell tracers look reasonalble.
However closer to a perpendicular angle the tracers appear substantially
larger than they ought to.
This texture update makes the tracer look a little smaller from those
angles.
2018-08-29 13:16:06 -07:00
Drofseh
b3134d00dc remove comments from rvmat files 2018-08-11 08:58:50 -07:00
Drofseh
caa13cd19e update tracer_white.rvmat
I'm not sure why the R, G, and Y tracers have this commented out line,
but I figure white should match.
2018-04-06 16:59:59 -07:00
Drofseh
e99ac23ffd Set tracers that are white vanilla to white in ACE 2018-04-02 10:32:40 -07:00
Drofseh
11b58576e4 Add more missing ammo classes from Apex and Carts
- B_50BW_Ball_F and B_580x42_Ball_F
- Sub_F_Signal_Green and Sub_F_Signal_Red
* also moved the 5.45x39 classes into alphabetical order with the other
assault rifle ammo
2018-04-01 22:12:55 -07:00
Drofseh
14300a3dda Add missing some missing ammo classes from Apex
- 5.45 and 7.62x39mm
2018-04-01 20:23:12 -07:00
Drofseh
79c68dd39d Add white tracers, adjust red, green, yellow
- Green, Red, and Yellow tracers have been adjusted a little and show up
better in daylight now
- Added White tracers for bullets and shells
2018-01-18 04:26:53 -08:00
Drofseh
8e7a6c1491 remove unneeded decimals
- all X.0 have been changed to X with no decimal
2018-01-17 04:10:16 -08:00
Drofseh
cf5ada14cb tracer adjustment initial commit
- allows ACE tracers to function properly at night
- all tracer rvmat's values have been changed to be closer or the same
as vanilla tracer rvmat values for the same tracer colour
- ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but
using the red texture and rvmat.
This is because it had a completely different model then the other
ace_shell_tracer_xx models that was large, fuzzy, and translucent. it
made red tank tracers look like a big red cloud flying through the air.
* the new values for the rvmat's aren't perfect, but they work I will
probably tweak and test a little more
2018-01-17 04:06:31 -08:00
BaerMitUmlaut
88b58216ee Added beautified component names 2016-06-20 11:44:36 +02:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
Pashe
d8353f5325 Fill gaps in ball tracer config 2015-06-20 12:51:57 -05:00
ulteq
7a0fd7cf24 Removed duplicate config entries 2015-05-23 19:04:29 +02:00
ulteq
06e1435a56 Reverted the renaming: balltracers -> tracers 2015-05-19 17:25:27 +02:00
ulteq
60e3d8ff6a Renamed tracers into balltracers 2015-05-19 16:55:55 +02:00
ulteq
f40e471fb9 Initial draft of the ACE2 tracer config compat pbo 2015-05-19 16:35:26 +02:00