Commit Graph

65 Commits

Author SHA1 Message Date
PabstMirror
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00
commy2
adb1a11211 increase leg and arm armor value, more TRACE debug 2015-09-06 11:49:08 +02:00
Glowbal
cd9e5df782 Clean up of handleDamage. Fixes some debug code 2015-09-05 11:25:56 +02:00
ViperMaul
2bc20501bc Adding more debug 2015-09-04 07:46:35 -07:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
jokoho48
8916b70fe1 Improve some Code 2015-08-29 15:29:02 +02:00
Glowbal
0cfb492916 Fixes and removal of duplicate code 2015-08-26 10:04:51 +02:00
Glowbal
7a48f595be Merge branch 'basic-medical-test' into medical-adjustments 2015-08-26 09:13:12 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
Glowbal
17115b8846 test switch to adv medical handleDamage 2015-08-11 20:58:00 +02:00
Glowbal
ca2a16af02 fix #1946 2015-07-30 18:21:24 +02:00
Glowbal
5887c59c05 Made fix properly for advanced medical 2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a Initial work 2015-06-19 22:53:25 +02:00
ulteq
6ac2ca9208 Fixes _projectile not being updated 2015-06-12 11:48:49 +02:00
PabstMirror
8fd0aef7d4 Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
KoffeinFlummi
f16f282abd Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
	extensions/common/p3d/animation.cpp
	extensions/common/p3d/compressed.cpp
	extensions/common/p3d/compressed.hpp
	extensions/common/pbo/archive.cpp
	extensions/common/pbo/search.cpp
	extensions/common/pbo/search.hpp
	extensions/common/shared.hpp
	extensions/common/simplepipe_win32.cpp
	extensions/common/simplepipe_win32.hpp
	extensions/common/simulation/object.cpp
	extensions/common/simulation/object.hpp
	extensions/common/targetver.h
	extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
Glowbal
539ed2dc79 Fix debug message and prevent Instant death inside vehicles 2015-05-18 22:22:57 +02:00
Glowbal
fc99d07f7c fixes #1155 2015-05-18 21:00:18 +02:00
KoffeinFlummi
e06e1a2f89 Make preventDeath work 2015-05-01 01:38:36 +02:00
KoffeinFlummi
f7f416c8d3 Proper privates and alignment 2015-05-01 01:34:38 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
PabstMirror
a39e869728 Fix extra {} wraped
Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
2015-04-29 16:44:47 -05:00
Glowbal
aaa8171457 Implemented prevent instant death #839 2015-04-29 22:54:58 +02:00
Glowbal
614a93ef12 fixes #838 2015-04-29 22:04:46 +02:00
Glowbal
87465b8b10 fixes #829 2015-04-29 21:49:24 +02:00
Glowbal
450e324f7b adjusted damage handling (adv medical) 2015-04-27 16:42:12 +02:00
Glowbal
e4db44d73c adjusted damage parsing 2015-04-27 16:36:00 +02:00
Glowbal
11d86248a7 Reorganised module and settings #809 2015-04-25 22:20:28 +02:00
Glowbal
d1a09ae7fc fixed vehicle crashes for adv 2015-04-17 23:15:41 +02:00
Glowbal
f5effca216 fixed handleDamage basic 2015-04-17 22:21:15 +02:00
Glowbal
80139521bc fixes #691 2015-04-17 20:49:24 +02:00
Glowbal
c86be12668 fixes #599 2015-04-17 20:24:05 +02:00
Glowbal
e8d2a00994 Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c210efcef0 fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle. 2015-04-05 15:51:28 +02:00
Glowbal
18900cb82c fixed revive for basic 2015-04-04 16:27:44 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e Removed deprecated returnDamage parameters 2015-04-03 21:59:47 +02:00
Glowbal
ecf16ad9f1 fixed prevent instant death setting 2015-04-03 21:49:46 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
Glowbal
10f30fa543 Improvements and fixes for injured loop and enabledFor check 2015-03-05 18:42:08 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
e091ba1fd1 Added hasMedicalEnabled 2015-02-22 00:49:38 +01:00
Glowbal
e5941e55fc Added reactionToDamage and onTreatmentCompleted event 2015-02-21 23:14:21 +01:00
KoffeinFlummi
7e9a02089f Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00