PabstMirror
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1d5217d165
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Medical - delayedUnconsicous fix waitAndExecute
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2015-09-21 12:43:35 -05:00 |
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commy2
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adb1a11211
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increase leg and arm armor value, more TRACE debug
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2015-09-06 11:49:08 +02:00 |
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Glowbal
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cd9e5df782
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Clean up of handleDamage. Fixes some debug code
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2015-09-05 11:25:56 +02:00 |
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ViperMaul
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2bc20501bc
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Adding more debug
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2015-09-04 07:46:35 -07:00 |
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commy2
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f939f9215e
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stop flickering of wounds, fix #346
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2015-09-02 20:49:17 +02:00 |
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commy2
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7d2f1f52a4
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remove protection, hitpoint config (fix ubc), some debug stuff
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2015-09-02 20:13:51 +02:00 |
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jokoho48
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8916b70fe1
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Improve some Code
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2015-08-29 15:29:02 +02:00 |
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Glowbal
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0cfb492916
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Fixes and removal of duplicate code
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2015-08-26 10:04:51 +02:00 |
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Glowbal
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7a48f595be
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Merge branch 'basic-medical-test' into medical-adjustments
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2015-08-26 09:13:12 +02:00 |
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jokoho48
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d09ca9ec8b
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Code Cleanup Medical Module (Part 1).
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2015-08-22 16:25:10 +02:00 |
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Glowbal
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17115b8846
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test switch to adv medical handleDamage
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2015-08-11 20:58:00 +02:00 |
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Glowbal
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ca2a16af02
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fix #1946
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2015-07-30 18:21:24 +02:00 |
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Glowbal
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5887c59c05
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Made fix properly for advanced medical
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2015-06-19 23:03:31 +02:00 |
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Glowbal
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300a33ea0a
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Initial work
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2015-06-19 22:53:25 +02:00 |
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ulteq
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6ac2ca9208
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Fixes _projectile not being updated
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2015-06-12 11:48:49 +02:00 |
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PabstMirror
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8fd0aef7d4
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Medical - Fix Handle Damage
{} were unmatched so nothing ran.
I think this is just leftover from a merge.
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2015-05-22 16:35:48 -05:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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KoffeinFlummi
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f16f282abd
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Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
extensions/common/p3d/animation.cpp
extensions/common/p3d/compressed.cpp
extensions/common/p3d/compressed.hpp
extensions/common/pbo/archive.cpp
extensions/common/pbo/search.cpp
extensions/common/pbo/search.hpp
extensions/common/shared.hpp
extensions/common/simplepipe_win32.cpp
extensions/common/simplepipe_win32.hpp
extensions/common/simulation/object.cpp
extensions/common/simulation/object.hpp
extensions/common/targetver.h
extensions/common/vector.hpp
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2015-05-20 19:31:55 +02:00 |
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Glowbal
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104fcdc589
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fixes #1155
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2015-05-20 17:15:19 +02:00 |
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Glowbal
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539ed2dc79
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Fix debug message and prevent Instant death inside vehicles
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2015-05-18 22:22:57 +02:00 |
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Glowbal
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fc99d07f7c
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fixes #1155
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2015-05-18 21:00:18 +02:00 |
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KoffeinFlummi
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e06e1a2f89
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Make preventDeath work
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2015-05-01 01:38:36 +02:00 |
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KoffeinFlummi
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f7f416c8d3
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Proper privates and alignment
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2015-05-01 01:34:38 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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PabstMirror
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a39e869728
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Fix extra {} wraped
Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
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2015-04-29 16:44:47 -05:00 |
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Glowbal
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aaa8171457
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Implemented prevent instant death #839
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2015-04-29 22:54:58 +02:00 |
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Glowbal
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614a93ef12
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fixes #838
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2015-04-29 22:04:46 +02:00 |
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Glowbal
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87465b8b10
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fixes #829
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2015-04-29 21:49:24 +02:00 |
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Glowbal
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450e324f7b
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adjusted damage handling (adv medical)
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2015-04-27 16:42:12 +02:00 |
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Glowbal
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e4db44d73c
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adjusted damage parsing
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2015-04-27 16:36:00 +02:00 |
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Glowbal
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11d86248a7
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Reorganised module and settings #809
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2015-04-25 22:20:28 +02:00 |
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Glowbal
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d1a09ae7fc
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fixed vehicle crashes for adv
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2015-04-17 23:15:41 +02:00 |
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Glowbal
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f5effca216
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fixed handleDamage basic
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2015-04-17 22:21:15 +02:00 |
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Glowbal
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80139521bc
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fixes #691
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2015-04-17 20:49:24 +02:00 |
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Glowbal
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c86be12668
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fixes #599
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2015-04-17 20:24:05 +02:00 |
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Glowbal
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e8d2a00994
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Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
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2015-04-11 22:30:52 +02:00 |
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Glowbal
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c210efcef0
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fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
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2015-04-05 15:51:28 +02:00 |
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Glowbal
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18900cb82c
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fixed revive for basic
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2015-04-04 16:27:44 +02:00 |
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Glowbal
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05389e7e25
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Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
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2015-04-03 22:40:36 +02:00 |
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Glowbal
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038ed5f23e
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Removed deprecated returnDamage parameters
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2015-04-03 21:59:47 +02:00 |
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Glowbal
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ecf16ad9f1
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fixed prevent instant death setting
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2015-04-03 21:49:46 +02:00 |
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Glowbal
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57b093f845
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Added minimum lethal damage for injury types in adv medical
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2015-04-02 22:57:35 +02:00 |
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Glowbal
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f322884176
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Added medical settings module
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2015-03-06 22:54:44 +01:00 |
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Glowbal
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10f30fa543
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Improvements and fixes for injured loop and enabledFor check
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2015-03-05 18:42:08 +01:00 |
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Glowbal
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8f253620c1
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Fixed handleDamage wounds
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2015-02-28 22:37:39 +01:00 |
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Glowbal
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d293008586
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Fixed indentation
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2015-02-28 19:28:05 +01:00 |
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Glowbal
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451f8b6d0b
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Fixed advanced medical handleDamage chain. Now supports killing units.
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2015-02-28 19:22:46 +01:00 |
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Glowbal
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e091ba1fd1
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Added hasMedicalEnabled
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2015-02-22 00:49:38 +01:00 |
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Glowbal
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e5941e55fc
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Added reactionToDamage and onTreatmentCompleted event
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2015-02-21 23:14:21 +01:00 |
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KoffeinFlummi
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7e9a02089f
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Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-18 19:26:30 +01:00 |
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