Commit Graph

37 Commits

Author SHA1 Message Date
SilentSpike
04269831e8 Consider modifier keys for zeus interaction hack
The hacky keybind detection method should consider modifier keys also to prevent keybinds on the same key with different modifiers from firing
2015-08-31 14:40:31 +01:00
SilentSpike
5b8708a179 Prevent CBA keybindings in zeus interface
Checks if the key pressed matches the zeus menu keybind and only fires the code to handle CBA keybinds if true. Should fix the majority of weirdness with keybinds in zeus. However, not perfect as shared keybinds with different modifiers will still fire and it's really an un-ideal workaround.
2015-08-20 18:17:37 +01:00
PabstMirror
5e80f9d8d3 Merge branch 'master' into userActionPrototype 2015-07-01 15:04:40 -05:00
PabstMirror
4a8344e1a4 Merge branch 'master' into userActionPrototype
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
	addons/interact_menu/stringtable.xml
	extensions/CMakeLists.txt
2015-06-13 15:05:57 -05:00
SilentSpike
cb1b0c6262 Added zeus exception for interaction conditions 2015-06-07 20:21:51 +01:00
SilentSpike
25f613b712 Initial implementation of static zeus menu 2015-06-04 23:24:57 +01:00
jonpas
9fbf256acd Merge branch 'master' into macroSTR
Conflicts:
	addons/hearing/functions/fnc_putInEarplugs.sqf
	addons/interact_menu/ACE_Settings.hpp
2015-06-04 17:13:09 +02:00
SzwedzikPL
18940d0787 Interaction menu background options 2015-06-03 06:04:47 +02:00
jonpas
d934c25b78 Merge branch 'master' into macroSTR
Conflicts:
	addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
00acbaf44d Added blur background client setting 2015-05-29 21:56:07 +02:00
jonpas
763cb07629 Macro STRING to LSTRING 2015-05-28 21:59:04 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
PabstMirror
58ee797a94 Merge branch 'master' into userActionPrototype 2015-05-13 00:00:55 -05:00
Glowbal
50cc5db92f fixes #1017 2015-05-05 20:05:31 +02:00
PabstMirror
6c5d72640c Caching, Optimzations 2015-05-04 14:06:33 -05:00
PabstMirror
d4225e03d2 Split into functions (for future caching) 2015-05-02 23:13:35 -05:00
PabstMirror
334647fa60 Merge branch 'master' into userActionPrototype 2015-05-01 22:55:35 -05:00
commy2
b859956604 rename category ace <blank> to ace common 2015-05-01 10:19:47 +02:00
PabstMirror
090062153c Merge branch 'master' into interactMoreOptions
Conflicts:
	addons/interact_menu/config.cpp
2015-04-30 15:36:00 -05:00
commy2
5ec8b6d36c Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick 2015-04-30 20:01:58 +02:00
PabstMirror
11aafe013b Localization 2015-04-29 23:53:00 -05:00
PabstMirror
d7d43ce3b1 #828 - Private Variables for Interact Menu 2015-04-29 01:26:13 -05:00
commy2
73b17efa2f cache ctrlSetStructedText parseText 2015-04-25 13:28:21 +02:00
commy2
664d08d4aa add option to only use action when clicking 2015-04-25 08:23:54 +02:00
PabstMirror
96be881ea9 User changeable text/shadow colors for interaction 2015-04-20 18:28:01 -05:00
esteldunedain
a9f44530c9 Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00
PabstMirror
fda4f60a9e House UserAction Prototype 2015-04-13 22:19:38 -05:00
esteldunedain
848b5133ef Remove debug chats for interact_menu 2015-04-04 19:15:29 -03:00
esteldunedain
d090b3328c - Close interact_menu when the player falls unconscious
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
PabstMirror
33ee7dc07c iMenu - Add some localization and fix veh icons 2015-04-03 00:42:25 -05:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
a432f74a6b Make self interact_menu finally work on the map screen!! 2015-03-23 18:26:20 -03:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
Nou
ef94011cdc Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame. 2015-01-19 15:13:41 -08:00
Nou
6a04408a74 Initial nou menu commit. 2015-01-18 10:38:27 -08:00