commy2
d395fcd792
travis pls
2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb
fullCrew new parameter to improve FUNC(getTurretX)
2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170
Remove isEnabled check in sitting
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IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
f67b3561e8
Merge pull request #3804 from acemod/fcsScopesFFV
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Fcs scopes ffv
2016-05-20 15:23:49 +02:00
PabstMirror
d464a23d21
Use the lovely CBA_fnc_canUseWeapon function
2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf
Update FCS hud when manually setting range.
2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
PabstMirror
709916c0f3
Fix UBC errors for RHS 4.1 ( #3800 )
2016-05-19 19:53:23 -05:00
SilentSpike
adaa10aea5
Adjust center of zeus AI task modules
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The tasks should center on the logic rather than the group leader.
The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486
Add zeus defend, patrol and search modules
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Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637
Add search nearby building zeus module
2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f
Update zeus module logic deletion behaviour
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The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8
Clean new zeus module config and functions
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Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
e1403d567c
Merge pull request #3793 from acemod/improvePlayerInventoryChanged
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skip 'playerInventoryChanged' after firing
2016-05-18 12:23:28 +02:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
commy2
08bafd535f
deleted to much
2016-05-18 12:00:13 +02:00
commy2
655277cc17
remove previously deleted block
2016-05-18 11:58:42 +02:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811
Fix zeus cargo display for empty vehicles
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The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6
added gunbag to ACE_Box_Misc
2016-05-17 12:56:48 +02:00
ir0n1e
8f76e5a4f4
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag
2016-05-17 12:42:57 +02:00
ir0n1e
3e9cf73b0d
added readme
2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe
clean up
2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc
adapted to #3378 and added support for UGL
2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c
fixed idention tabs are 4 spaces now
2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3
Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag
2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41
dissolved some edges
2016-05-17 10:57:24 +02:00
commy2
0e2cafcbba
Merge pull request #3797 from acemod/add-backwards-compat-inventoryChanged
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Add backwards compatability for InventoryChanged
2016-05-16 16:39:12 +02:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3
optional param to skip deprecated warning
2016-05-16 15:15:51 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9
Add teleport player zeus module
2016-05-15 21:02:40 +01:00
Glowbal
487400b142
Add different warning messages based on current version of component
2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024
Add deprecate sitting component
2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97
Add deprecate component solution
2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb
Update vanilla zeus functions
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Merges the changes introduced by arma updates to vanilla functions with our overwrites.
I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
da3f6113d6
Merge branch 'master' into add-mine-detector
2016-05-15 00:20:46 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
cc9e128e74
Merge pull request #3792 from acemod/useGetUnitLoadout
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use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
Glowbal
04b61ff32e
Fix missing semicolon
2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84
Merge pull request #3462 from acemod/medicalLoops
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Cleanup medical PFHs
2016-05-14 09:39:14 +02:00