* Add a part of the stats documentation
* Finish documenting stats
It's barebone but it'll do.
* Add EH list to ace arsenal framework doc
* Remove I form in framework doc, capitalize default loadouts
* Add section about importing BI VA loadouts
* New Toggle NVG ui and improve function
* Add Toggle Flashlights icon
* New Toggle Flashlights ui and improve function
* Stringtable changes and ace_ai postInit clean up
* TRACE fix and stringtable capitalization
* Repair - Disable repair on ERA/Slat armor
Disable "miscRepair" action for all era and slat armor hitpoints.
Can still be repaired via "Full Repair"
* Minor perf improvment
* Add hitpoint names for 1.82 comTurret/gun
* Fix russian translations
* Compile stats on preInit
* Remove uneeded check in add/removeStat
* Remove perf profiler vars
They aren't required anymore
* Fix case issue in verifyLoadout, remove uneeded line
* Fix ace arsenal cam not working porperly underwater
By removing those checks the cam is allowed to clip through objects and work properly underwater, sounds like features to me :D
* Fix gunbag behavior in ace arsenal
Switching between gunbags will keep the weapon, switching to another backpack then back to a gunbag will also keep the weapon.
* Fix text scaling in the searchbars and loadout name edit boxes
Also made the text bigger by default
- B_50BW_Ball_F and B_580x42_Ball_F
- Sub_F_Signal_Green and Sub_F_Signal_Red
* also moved the 5.45x39 classes into alphabetical order with the other
assault rifle ammo
Slideshow Action names would not be named on clients because counting was only done on the server, this would result in all actions on one object showing up in the same slideshow set
From what I can see goggles are all handled locally and do not need to be globally enabled/disabled. If a group wants to force the setting, CBA provides optional force functionality.