Glowbal
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a7d8914884
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Removed GVAR/QGVAR from items
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2015-03-21 22:22:28 +01:00 |
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KoffeinFlummi
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88fb2765e3
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Standardize actions across basic and advanced
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2015-03-21 00:21:30 +01:00 |
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KoffeinFlummi
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33d4bf2f5a
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Add localization for basic treatments and actions
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2015-03-20 18:21:03 +01:00 |
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KoffeinFlummi
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17fd051c79
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Rename Bloodbag action to BloodIV
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2015-03-17 07:53:35 +01:00 |
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PabstMirror
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5ab9ad87f9
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QGVAR typo
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2015-03-11 13:33:45 -05:00 |
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Glowbal
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e741c8a12b
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Config stuff
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2015-03-09 22:36:25 +01:00 |
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Glowbal
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6aae11944b
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config fixes
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2015-03-09 21:41:43 +01:00 |
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Glowbal
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aeb4c91792
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Added interaction menu actions for advanced medical
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2015-03-09 21:05:01 +01:00 |
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Glowbal
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c7edd83296
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Improvements made for airway implementation
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2015-03-08 15:58:35 +01:00 |
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Glowbal
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cf82966d57
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fixed pain with advanced medical
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2015-03-08 15:13:44 +01:00 |
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Glowbal
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7f2d41b1a8
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Added onOverDose callback. Allows for medication specific side effects.
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2015-03-03 20:12:57 +01:00 |
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Glowbal
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7750f2d1b2
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Added support for callbacks with heart rate changes through medication
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2015-03-03 20:07:09 +01:00 |
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Glowbal
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8f76832177
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Added pain killer medication class draft
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2015-03-03 19:57:52 +01:00 |
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Glowbal
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f8421b2589
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Added support for viscosity adjustment from medication
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2015-03-03 19:56:32 +01:00 |
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KoffeinFlummi
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1689829f93
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Get treatment callback structure working
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2015-02-28 22:10:20 +01:00 |
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KoffeinFlummi
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424f156977
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Various Cleanups
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2015-02-28 20:46:36 +01:00 |
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KoffeinFlummi
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2873bdf0ed
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Add basic anims; add system for prone/self anims
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2015-02-28 15:10:58 +01:00 |
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Glowbal
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05d2d9de6b
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
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2015-02-28 11:43:38 +01:00 |
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Glowbal
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49e04ae7bb
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Added more treatment options and variables to init
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2015-02-28 11:41:27 +01:00 |
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KoffeinFlummi
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daff184f75
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More work on basic callbacks.
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2015-02-24 22:09:31 +01:00 |
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Glowbal
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65eb69fece
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Added examine actions
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2015-02-23 20:35:36 +01:00 |
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Glowbal
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bb89816a70
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Replaced FUNC for DFUNC
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2015-02-23 10:23:09 +01:00 |
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Glowbal
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bcb5bb59f6
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Basic actions can now use any of the advanced treatment items.
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2015-02-22 18:46:49 +01:00 |
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Glowbal
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2b061e8de3
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Added itemConsumed attribute
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2015-02-22 18:34:59 +01:00 |
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Glowbal
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b05e09ccb8
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Added advanced treatment actions
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2015-02-22 18:33:46 +01:00 |
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KoffeinFlummi
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ca930a5717
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Add basic treatments, rename onProgress
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2015-02-22 17:45:46 +01:00 |
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Glowbal
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7f6a647b4d
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
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2015-02-22 12:26:19 +01:00 |
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Glowbal
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56dad70a9e
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Removed redundant level checks
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2015-02-22 12:26:08 +01:00 |
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Kieran
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c8bf9d2ce1
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Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
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2015-02-22 21:25:28 +10:00 |
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Kieran
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7ea31f8b05
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Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
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2015-02-22 21:21:27 +10:00 |
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Glowbal
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fa2d0c6b06
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Specified bleeding rate more accurately for subclasses
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2015-02-22 09:40:36 +01:00 |
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Glowbal
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8e539bfb56
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Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
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2015-02-22 09:27:01 +01:00 |
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Glowbal
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c2b8e9031f
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Increased the type and causes of injuries for advanced medical.
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2015-02-22 00:25:07 +01:00 |
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Glowbal
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ead5f2ee79
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Added new injury and treatment systems for advanced medical
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2015-02-21 21:10:57 +01:00 |
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Glowbal
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b3e7431e67
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Added new treatment framework
|
2015-02-21 21:09:57 +01:00 |
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