PabstMirror
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bf3e3d3b64
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#542 - ACE_fakeWeapon not found
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2015-04-13 03:46:42 -05:00 |
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PabstMirror
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70dbae5a25
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#527 - Unconscious switching groups
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2015-04-13 00:32:07 -05:00 |
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Glowbal
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e00f0ea4c3
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No longer creates a new waitAndExec for every handleDamage call
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2015-04-11 22:47:10 +02:00 |
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Glowbal
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97fa40b4c1
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Make use of new global variables for selections and hitpoints
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2015-04-11 22:31:38 +02:00 |
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Glowbal
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6cc115a628
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We already determine the new damage in caching, so we will use that value instead of recalculating it here
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2015-04-11 22:31:17 +02:00 |
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Glowbal
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e8d2a00994
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Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
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2015-04-11 22:30:52 +02:00 |
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Glowbal
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c69f71ba71
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formatting
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2015-04-11 22:29:32 +02:00 |
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Glowbal
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51906e341d
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Removed unused variables
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2015-04-11 22:29:11 +02:00 |
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Glowbal
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082ab5155e
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Minor performance improvements
Before avg: 0.0858495ms
After avg: 0.0701045ms
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2015-04-11 21:27:49 +02:00 |
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PabstMirror
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adc7db9ae9
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#456 - Fix AI rotating while dead (disableAI func)
Still some small head movements, but I don't know how to fix that.
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2015-04-10 15:02:40 -05:00 |
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Glowbal
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093d340ee7
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Changed: Dragging/carrying now works for units with broken legs
Added unload and load of unconscious units
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2015-04-09 21:23:10 +02:00 |
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Glowbal
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0926397ab4
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Removed deadcode and obvious comments
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2015-04-09 20:13:46 +02:00 |
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Glowbal
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39cbf21278
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Removed deprecated carry functions
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2015-04-09 20:12:30 +02:00 |
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Glowbal
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ffbe9f0c71
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Setting for getting rid of hitpoint damage after adv medical damage
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2015-04-07 21:06:48 +02:00 |
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Glowbal
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2b341c2a8b
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left over CSE function calls removed
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2015-04-07 20:50:44 +02:00 |
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Glowbal
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545014b073
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missing return value
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2015-04-07 20:47:36 +02:00 |
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Glowbal
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ac3bda3135
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improvements to displayPatientInformation. Bandaged wounds should be more clear now
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2015-04-07 20:19:32 +02:00 |
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Glowbal
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526e24f133
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formatting
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2015-04-07 19:56:54 +02:00 |
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Glowbal
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3d82cb8eac
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Removed deprecated onTreatmentCompleted event
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2015-04-07 19:54:24 +02:00 |
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Glowbal
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12493f8595
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Improved wounds configuration (missing maxDamage values added)
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2015-04-07 00:57:05 +02:00 |
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Glowbal
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c7549a13a4
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Improved pain reduction
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2015-04-07 00:41:53 +02:00 |
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Glowbal
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4c6dad69f9
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Should fix #347. Could not reproduce but this at least fixes some issues (which most likely caused the error)
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2015-04-06 19:43:27 +02:00 |
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Glowbal
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ce4cdd3722
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staged bodybag fixes
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2015-04-06 15:11:54 +02:00 |
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Glowbal
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661d93e82c
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Working commit
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2015-04-06 14:51:17 +02:00 |
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Glowbal
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8e176eff55
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Fixed treatment locations
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2015-04-06 14:32:37 +02:00 |
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Glowbal
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10a1108aae
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Added support for customizable treatment location limitation
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2015-04-06 14:11:10 +02:00 |
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Glowbal
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2657677bd8
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Added support for TFR/ACRE on unconscious
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2015-04-06 14:09:59 +02:00 |
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jaynus
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e3ad83e109
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Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
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2015-04-05 13:26:54 -07:00 |
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Glowbal
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9e3bb8ac95
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fixed triage card
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2015-04-05 22:07:38 +02:00 |
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Glowbal
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12d10b8bf7
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Blood loss for basic (from AGM medical)
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2015-04-05 21:38:15 +02:00 |
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Glowbal
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147bb92541
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Added setting to disable variable sync (recommended on)
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2015-04-05 20:23:07 +02:00 |
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Glowbal
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7ffd690a71
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Changed: IVs are now synced and medics can see a unit is receiving an IV
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2015-04-05 20:11:54 +02:00 |
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Glowbal
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89015c94d4
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Removed rouge system chat and diag_log messages
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2015-04-05 19:42:55 +02:00 |
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Glowbal
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2c0bec2b07
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disabled injury visualization for bandaged wounds
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2015-04-05 19:36:40 +02:00 |
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Glowbal
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171ebf827a
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No litter created when in vehicle
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2015-04-05 19:28:57 +02:00 |
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Glowbal
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a0bbbdb0b7
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fixed place in bodybag
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2015-04-05 19:27:53 +02:00 |
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Glowbal
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dca75c5557
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Implemented bandaged wounds setting (adv)
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2015-04-05 19:26:33 +02:00 |
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Glowbal
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e3e17d8fcb
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3
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2015-04-05 15:51:42 +02:00 |
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Glowbal
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c210efcef0
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fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
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2015-04-05 15:51:28 +02:00 |
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Glowbal
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32625b446b
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fixed animation being reset even when inside a vehicle
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2015-04-05 13:03:09 +02:00 |
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jaynus
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ab0d289762
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Merge remote-tracking branch 'origin/master' into lasers
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2015-04-04 16:56:03 -07:00 |
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Glowbal
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7f9043897c
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wake up by epinephrine in revive state
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2015-04-04 22:50:38 +02:00 |
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Glowbal
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551c36d690
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fixed treatment didnt work inside vehicles
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2015-04-04 22:48:52 +02:00 |
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Glowbal
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a56e8745c3
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fixed module settings
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2015-04-04 21:59:18 +02:00 |
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Glowbal
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d37094dc7a
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Work around for self treatment when cursorMenu from interact is used.
Executing it one frame later works fine, but otherwise the loading bar will fail.
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2015-04-04 21:52:00 +02:00 |
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Glowbal
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5c3ee0dd1a
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Added settings to modules & fixed medicalVehicle module
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2015-04-04 21:51:18 +02:00 |
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Glowbal
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89ec817ce3
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Added setting for litter cleanup delay
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2015-04-04 21:26:41 +02:00 |
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Glowbal
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1d33ce52b3
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added support for adjustable settings for consumeItem and medicalLevel
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2015-04-04 21:20:24 +02:00 |
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Glowbal
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93d9088410
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fixed cardiac arrest
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2015-04-04 21:20:03 +02:00 |
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Glowbal
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e3aaac7005
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Only select primary weapon if no current weapon is selected
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2015-04-04 20:49:30 +02:00 |
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