* Update fnc_setupExplosive.sqf
- Added `setShotParents` to the resulting explosive, enabling support for kill tracking
* Add setShotParents to fnc_placeExplosive
* Remove setShotParents from fnc_setupExplosive
* Move setShotParents into place event
* fix tabs
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Field Rations - Add water supply to well from contact dlc
* Update addons/field_rations/CfgVehicles.hpp
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
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Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Added scripted way of creating a rearm source to framework documentation
* Fixed indentation level
* More verbosity
* Updated phrasing
* * Fixed bad copy paste job
* Changed introduction version to more likely candidate
* Reordered `makeSource` under `Functions` and applied hopefully more sensible order of "create source > ammo specifics"
* Wording fix and further reorder
* Fixed wording to be in line with rest of document
* Further updated order
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Added execution hint to makeSource
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Refuel framework doc update
* Fixed one explanation
* Unified terminology
* Changed order to mirror that of rearm-doc update in PR #9114
* Added execution hints for makeSource and makeJerryCan
Super minor change, but I noticed not every vanilla casing had a corresponding ace3 casing defined. Most noticeable with 7.62x39, where they swap from steel to brass casings on landing.
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Refuel - Added events
* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation
* Cleaner implementation && more coherent with analog rearm event
* Rebase merging is weird
* Simplify main fuel loop
* Remove unecessary action macro
* Add container refueling
* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources
* Update maxFuel and refuelContainer whenever fueling begins
* Update maxFuel and refuelContainer whenever fueling begins
* Prevent loading of fuel sources into cargo when they have a nozzle connected to them
* Added action to check how much fuel is left in a jerry can
* Prevent jerry cans from being picked up if they have a nozzle connected to them
* Added function to check if a nozzle can be connected to an object
* Prevent fuel sources which have their nozzle deployed from being loaded
* Compute both tank volumes inside of refuel instead of durring turn on
* Didn't mean to delete these
* Allow for user defined fuel capacities
* Handle more edge cases with infinite fuel sources
* Refuel - Prevent fuel sources from being dragged while they're refueling other things
* Refuel - Added flow rate multiplier for refueling fuel sources
* Refuel - Use FUNC instead of DFUNC for nozzle actions
* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source
* Refuel - Correctly reset fuel counter when fueling a new target
* Refuel - Implemented all suggested changes
* Refuel - Added newlines to end of files
* Refuel - Added missing newline at end of XEH_PREP
* Only setFuel once per jerry can creation
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Calling getFuel will initialize the fuel source
* Refuel - Add newline to end of file
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Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>