Commit Graph

718 Commits

Author SHA1 Message Date
886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
db50b5313d getName can return raw or sanatized html tags 2015-12-11 12:01:50 -06:00
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
b13656e54b addDamageToUnit - Disable debug / testing code 2015-12-05 12:19:34 -06:00
875b3980ac Don't update openWounds if not bandaged
Fix #2921
2015-12-03 15:23:38 -06:00
5282e95668 Merge pull request #2876 from acemod/medicalTranslateHP
Medical Fixes
2015-11-28 20:58:08 +01:00
cef01baf0b Merge pull request #2856 from acemod/isEqualTypeRepalcement
1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
5850f78c1f Merge branch 'master' into isEqualTypeRepalcement 2015-11-27 21:08:21 -06:00
6031eb8c6e Add all wound types to bandage treatment configs
Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
e51f658ce0 Try base wound class in bandage treatment configs
Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
a5c45c137f Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
988a5c76bb Medical - 1.54 Changes
1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset

Cache hitpointIndex to reset damage

Normalize Limb Armor to 1.54

Cleanup

Cleanup
2015-11-25 11:49:20 -06:00
801120fb39 Merge pull request #2841 from acemod/medicalAiBandage
Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
c3e6990d00 #2528 (6) - Move bandage log before basic exit
In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
ec1187e79b Merge pull request #2830 from acemod/mixedMedicalDisplay
Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
c326bc2f87 #2772 - Display basicMed wounds for AI in mixed mode 2015-11-06 01:05:25 -06:00
1cebe613fa Fix Capitialzation 2015-11-04 14:38:32 -06:00
c5da32e470 Medical Handle Damage - check hitpoints if selection is weird 2015-11-04 14:36:26 -06:00
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
b5539db27f Merge pull request #2767 from acemod/canTreatLocation
Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
57abe3b885 Merge pull request #2743 from acemod/medicalStuff
Medical Menu Fixes
2015-10-19 22:47:13 +02:00
cfde11d2fa Fix medic treatment location check as well 2015-10-19 01:45:30 -05:00
aad6cab896 #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
76efdbcc1c Merge pull request #2257 from jonpas/parseList
Parse List Common Function
2015-10-18 12:14:18 +02:00
4ba0d72bfd #2580 (1) - Fix bandages always created at terrain level. 2015-10-10 23:09:52 -05:00
58ea8d5e2c Merge pull request #2543 from alef/feature/death_short_diagnose
Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
e36df978ec Merge pull request #2646 from DerekSauer/FixArmaInjury
Fix healHitPointAfterAdvBandage - Issue #2498.
2015-10-04 09:28:47 +02:00
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
07774647e9 delay setUnconscious until the settings are inited, fix #148 2015-09-26 19:30:13 +02:00
f93538eb9a #2423 - assign vehicle module fix for prefilled veh 2015-09-21 21:44:52 -05:00
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
2e3014daa3 Merge branch 'master' into parseList
Conflicts:
	addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00