886c13f6a9
Merge pull request #3013 from acemod/bloodyLitter
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Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
db50b5313d
getName can return raw or sanatized html tags
2015-12-11 12:01:50 -06:00
e9be05209a
Fix litter for adv - Add bloody p3d for Pack/qClot
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Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
b13656e54b
addDamageToUnit - Disable debug / testing code
2015-12-05 12:19:34 -06:00
875b3980ac
Don't update openWounds if not bandaged
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Fix #2921
2015-12-03 15:23:38 -06:00
5282e95668
Merge pull request #2876 from acemod/medicalTranslateHP
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Medical Fixes
2015-11-28 20:58:08 +01:00
cef01baf0b
Merge pull request #2856 from acemod/isEqualTypeRepalcement
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1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
5850f78c1f
Merge branch 'master' into isEqualTypeRepalcement
2015-11-27 21:08:21 -06:00
6031eb8c6e
Add all wound types to bandage treatment configs
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Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
e51f658ce0
Try base wound class in bandage treatment configs
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Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
a5c45c137f
Medical - addDamageToUnit Helper
2015-11-26 09:53:12 -06:00
988a5c76bb
Medical - 1.54 Changes
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1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset
Cache hitpointIndex to reset damage
Normalize Limb Armor to 1.54
Cleanup
Cleanup
2015-11-25 11:49:20 -06:00
801120fb39
Merge pull request #2841 from acemod/medicalAiBandage
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Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
c3e6990d00
#2528 (6) - Move bandage log before basic exit
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In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
ec1187e79b
Merge pull request #2830 from acemod/mixedMedicalDisplay
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Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
c326bc2f87
#2772 - Display basicMed wounds for AI in mixed mode
2015-11-06 01:05:25 -06:00
1cebe613fa
Fix Capitialzation
2015-11-04 14:38:32 -06:00
c5da32e470
Medical Handle Damage - check hitpoints if selection is weird
2015-11-04 14:36:26 -06:00
a3443cae43
Merge pull request #2780 from acemod/fixTimeInComments
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Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
8f6e9be636
Add method to deal with new hitpoints
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This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.
This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
b5539db27f
Merge pull request #2767 from acemod/canTreatLocation
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Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
57abe3b885
Merge pull request #2743 from acemod/medicalStuff
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Medical Menu Fixes
2015-10-19 22:47:13 +02:00
cfde11d2fa
Fix medic treatment location check as well
2015-10-19 01:45:30 -05:00
aad6cab896
#2765 - Fix location check when set to disabled
2015-10-19 01:20:11 -05:00
76efdbcc1c
Merge pull request #2257 from jonpas/parseList
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Parse List Common Function
2015-10-18 12:14:18 +02:00
4ba0d72bfd
#2580 (1) - Fix bandages always created at terrain level.
2015-10-10 23:09:52 -05:00
58ea8d5e2c
Merge pull request #2543 from alef/feature/death_short_diagnose
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Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
e36df978ec
Merge pull request #2646 from DerekSauer/FixArmaInjury
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Fix healHitPointAfterAdvBandage - Issue #2498 .
2015-10-04 09:28:47 +02:00
b0b755720c
#2672 - Use ACE_gameTime for triage card
2015-10-03 12:28:54 -05:00
f9352de489
Clarified comment slightly.
2015-09-30 20:34:51 -04:00
0a788a282e
Improved efficiency of wound counting.
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Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
f69f4066e9
Fix capitalization on forEach and getVariable.
2015-09-30 06:17:54 -04:00
2824009317
Incorrectly retrieving list of current wounds.
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Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
8d05214eb0
Resolve merge conflict from upstream pull.
2015-09-29 16:24:17 -04:00
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
4521df0a57
Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter
2015-09-28 16:17:12 +02:00
db2572acfd
Merge branch 'master' into parseList
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Conflicts:
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
74805caa5d
Merge pull request #2565 from acemod/medVehAssignFix
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assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
07774647e9
delay setUnconscious until the settings are inited, fix #148
2015-09-26 19:30:13 +02:00
f93538eb9a
#2423 - assign vehicle module fix for prefilled veh
2015-09-21 21:44:52 -05:00
079d88ded7
Merge pull request #2509 from acemod/miscFixNilFunctions
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Fix some nil functions
2015-09-21 20:36:09 -05:00
45e44251b6
Merge branch 'release'
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Conflicts:
addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
2e3014daa3
Merge branch 'master' into parseList
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Conflicts:
addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
1d5217d165
Medical - delayedUnconsicous fix waitAndExecute
2015-09-21 12:43:35 -05:00