Glowbal
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4ac77bceab
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Model fixes and imports
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2015-04-04 01:09:44 +02:00 |
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KoffeinFlummi
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bfca14493a
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Update AUTHORS file
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2015-04-04 01:04:03 +02:00 |
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jaynus
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1ae6f2daba
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Why doesnt flummi's work?
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2015-04-03 15:41:29 -07:00 |
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Nou
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fff8a240e3
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Remove compensation for movement, instead use modelToWorldVisual
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2015-04-03 15:31:44 -07:00 |
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Glowbal
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5e0f5b8b94
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Added full heal/PAK for basic
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2015-04-04 00:31:12 +02:00 |
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Glowbal
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7230687ea2
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corrected revive setting classes
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2015-04-04 00:30:59 +02:00 |
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Nou
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6541600d44
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
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Glowbal
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d3c9d111e1
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fullHeal now resets reviveState
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2015-04-03 23:58:46 +02:00 |
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Glowbal
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4ddb496d8b
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Added max Revive lives
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2015-04-03 23:56:32 +02:00 |
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Nou
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6c4dda2dc8
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Use visual versions.
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2015-04-03 14:40:01 -07:00 |
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jaynus
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735384cdb4
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stabalize a little more and do some debug drawing.
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2015-04-03 14:28:12 -07:00 |
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esteldunedain
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bd813d0d7a
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3
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2015-04-03 18:22:47 -03:00 |
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esteldunedain
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2b4d806925
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Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294
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2015-04-03 18:22:04 -03:00 |
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Glowbal
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7b3a0ebe97
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Merge pull request #283 from KoffeinFlummi/medicalAdvanced
Medical improvements
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2015-04-03 23:19:15 +02:00 |
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Glowbal
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36288fce43
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Updated medical action config.
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
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2015-04-03 22:59:28 +02:00 |
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jaynus
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caecf9b21b
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Cmake framework for cross-platform extensions and building.
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2015-04-03 13:46:53 -07:00 |
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Glowbal
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a6ce961ca1
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Usage of isBeingCarried and isBeingDragged
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2015-04-03 22:45:16 +02:00 |
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Glowbal
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244bac8562
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Merge branch 'master' into medicalAdvanced
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2015-04-03 22:42:09 +02:00 |
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Glowbal
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05389e7e25
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Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
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2015-04-03 22:40:36 +02:00 |
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commy2
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9968bc132c
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get a pip scope to work
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2015-04-03 22:30:29 +02:00 |
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Glowbal
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038ed5f23e
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Removed deprecated returnDamage parameters
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2015-04-03 21:59:47 +02:00 |
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Glowbal
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1ef262c119
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Support for enableOverdosing setting in advanced
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2015-04-03 21:53:58 +02:00 |
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Glowbal
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c3ddbb4be7
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Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
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2015-04-03 21:51:44 +02:00 |
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Glowbal
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ecf16ad9f1
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fixed prevent instant death setting
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2015-04-03 21:49:46 +02:00 |
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PabstMirror
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604e851423
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Medical - isBeingCarried
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2015-04-03 14:37:04 -05:00 |
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Glowbal
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d4a6dd1038
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Removed the options to enable fractures and airway through mission module
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2015-04-03 21:32:49 +02:00 |
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Glowbal
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1b02cb2e82
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examine actions now use activity log
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2015-04-03 21:03:39 +02:00 |
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Glowbal
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43efc21f27
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Only display the activity log in the activity list.
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2015-04-03 21:03:22 +02:00 |
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Glowbal
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8881de4a07
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Removed activity log background, made wider. Added shadow to text.
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2015-04-03 21:02:56 +02:00 |
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Glowbal
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8d7ac1f930
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Added selected bodypart text
Changed "No injuries on bodypart" to still display if the generic messages have entries
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2015-04-03 20:26:24 +02:00 |
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PabstMirror
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254a25b139
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Medical - isBeingDragged func
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2015-04-03 13:16:48 -05:00 |
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Glowbal
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b92978fb80
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Now resets the proper hasMovedOut value
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2015-04-03 20:11:20 +02:00 |
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Glowbal
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e68e487769
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fixed units not moving out of unconscious animation
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2015-04-03 20:07:39 +02:00 |
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Glowbal
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d5f0cf5cbd
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Incorrect value for airwayStatus
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2015-04-03 20:06:53 +02:00 |
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jaynus
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ced44f8a9d
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Fixed: Reduce bouncing.
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
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2015-04-03 10:34:36 -07:00 |
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commy2
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025c1ef63f
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simplify optics
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2015-04-03 19:25:28 +02:00 |
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jaynus
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368b51e0ee
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Fixed: Get in/out of vehicle automatically turns off lasers
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2015-04-03 10:10:57 -07:00 |
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Glowbal
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14e00940cd
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fixed incorrect airwayStatus values for initialization (adv medical)
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2015-04-03 18:59:22 +02:00 |
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esteldunedain
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d1d6252299
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Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project
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2015-04-03 13:50:47 -03:00 |
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jaynus
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ca8537105f
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Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
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2015-04-03 09:49:56 -07:00 |
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jaynus
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84d801a45a
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Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
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2015-04-03 09:49:41 -07:00 |
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esteldunedain
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3f180887da
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Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
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2015-04-03 13:25:29 -03:00 |
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esteldunedain
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b0ac672c13
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Only init each vehicle type once
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2015-04-03 13:24:50 -03:00 |
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jaynus
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63c42e26c8
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Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
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2015-04-03 09:16:03 -07:00 |
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jaynus
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38d470682c
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Merge pull request #293 from KoffeinFlummi/designatorActions
Designator actions
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2015-04-03 09:15:54 -07:00 |
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jaynus
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f87ea5fe1c
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Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
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2015-04-03 09:03:14 -07:00 |
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commy2
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b0575bad21
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improve infoDisplayChanged EH
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2015-04-03 17:50:52 +02:00 |
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esteldunedain
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b7e3a94462
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Add designator to the comanche's gunner
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2015-04-03 12:44:09 -03:00 |
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esteldunedain
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c82cef1b28
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- self designate capabilities read from config
- add designator on/off actions to the interact_menu
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2015-04-03 12:43:41 -03:00 |
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Nicolás Badano
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63ac3bb768
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Merge branch 'master' into lasers
Conflicts:
addons/common/XEH_preInit.sqf
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2015-04-03 10:40:11 -03:00 |
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