Commit Graph

200 Commits

Author SHA1 Message Date
SilentSpike
c808021c7c Tweak spectator interface layout
- Swap the FOV and vision mode tools into a more logical order.
- Shorten the unit list to prevent overlay with main UI
- Fix name tool on dead units
2015-08-05 21:11:39 +01:00
SilentSpike
42b5abae11 Add support for respawn counter to spectator UI
Rather than hiding the BI respawn counter, it should be "integrated" into the UI via code if present.
2015-08-05 20:35:48 +01:00
SilentSpike
5200fd6a02 Add new option to spectator unit filter setting
Adds an option to use playableUnits for scenarios where AI playable units are enabled.
2015-08-05 14:55:02 +01:00
SilentSpike
07e09b60fa Stop spectator camera unit changing on corpses
Previously the camera would be automatically moved away from corpses (when the unit currently being watched dies). This changes it to stay on them until the view is manually switched as users might want to stick around and watch whatever was going on at the time of death.
2015-08-05 14:55:02 +01:00
SilentSpike
1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00
SilentSpike
7e9500f2ca Enable ace_spectator respawn framework integration
Seamlessly integrates the spectator system with the vanilla respawn framework when the onDeath setting is enabled. This commit makes a lot of changes:
- Edit BI functions used by the vanilla respawn framework to enable support for ace_spectator.
- Set spectator state is now tracked using a GVAR for the local player since using a unit won't be reliable all of the time. However unit is still marked for any filtering purposes.
- Instead of NV being used based on the sun to moon transition state by default, that functionality only takes place in the integrated system so that custom frameworks can do what they want.
- Seagull units are hidden when using framework integration since they're spawned by the engine with respawn type 1 and they just hang around undesirably
2015-08-04 22:03:46 +01:00
SilentSpike
5bfa4e5971 Improve spectator camera vision mode on start
The spectator camera should start in night vision mode if the sun to moon transition state is appropriate
2015-08-03 15:18:09 +01:00
SilentSpike
f5e7185aec Fix spectator camera exiting mechanism
When using ACE_Player the camera would return to the dead body. It makes sense to simply pass the reset unit by reference to the camera exit code.
2015-08-03 13:04:36 +01:00
SilentSpike
98b088f26f Fix pre-spectator position saving
When staging a spectator (physically applying the spectator state) the unit position is saved for potential later restoration. This shouldn't be done multiple times since the function can be called again to reset staged units.
2015-08-03 00:24:36 +01:00
SilentSpike
b87b4ea16a Improve spectator GUI reopening prevention
Using boolean instead of simply checking for the display. Checking for diplay was unreliable since it can be technically closed while theoretically open during the escape menu and such.
2015-08-03 00:22:50 +01:00
SilentSpike
52460182c9 Enable spectator on death system
New spectator on death system should enter spectator mode upon dying and exit upon respawning. Only virtual spectator state is suitable for this system since the body should remain as is.
2015-08-02 16:42:24 +01:00
SilentSpike
63c034e348 Differentiate between staged and set spectators
Existing variable "ace_spectator_isSpectator" split into counterparts "ace_spectator_isSet" and "ace_spectator_isStaged" in order to better manage spectator events
2015-08-02 12:51:42 +01:00
SilentSpike
38e08d513a Clear spectator display variable at preInit
uiNamespace persists between missions and should be reset on mission start
2015-08-02 12:34:35 +01:00
SilentSpike
612aa2d679 Separate spectator physical and virtual states
With the changes planned to allow spectator in the true death state, physical changes aren't applicable in all of the possible usage cases. This separates the physical process into new function ace_spectator_fnc_stageSpectator
2015-08-01 18:10:11 +01:00
SilentSpike
33314f8a9e Adjust spectator camera boom speed
Vertical camera movement (boom) was previously at a constant speed. However this felt too slow at times, half the horizontal (dolly) speed should improve this.
2015-07-31 23:32:25 +01:00
SilentSpike
47d96835c6 Fix arrayIntersect oversight 2015-07-27 18:32:21 +01:00
SilentSpike
e431365586 Spectate on death setting 2015-07-26 13:12:58 +01:00
SilentSpike
ec6a0da01c Adjust camera speed while moving 2015-07-26 12:23:01 +01:00
SilentSpike
b0adf2e2ee Fix 3D icons not rendering 2015-07-26 12:13:05 +01:00
SilentSpike
efbd5189ce Close all dialogs when exiting 2015-07-26 12:05:41 +01:00
SilentSpike
f0f6edb549 Transition camera post-escape menu 2015-07-26 11:28:14 +01:00
SilentSpike
5cfe180d3b Fix camPan normalization 2015-07-26 02:17:09 +01:00
SilentSpike
697997ca8f Escape menu 2015-07-26 02:17:08 +01:00
SilentSpike
878bcf819e Fix map double click event 2015-07-26 00:25:31 +01:00
SilentSpike
21ce877115 Handle unit icons and provide setting 2015-07-25 14:13:37 +01:00
SilentSpike
2f1639822c Fix incorrect variable 2015-07-25 13:24:50 +01:00
SilentSpike
7107514b05 New function to precisely control spectatable sides 2015-07-25 13:24:49 +01:00
SilentSpike
69d1db2872 String updates 2015-07-25 11:41:31 +01:00
SilentSpike
5ac77fa996 Corrected default param value 2015-07-24 22:31:51 +01:00
SilentSpike
c9750919a4 PFHs only as needed 2015-07-24 20:29:43 +01:00
SilentSpike
e2e6091c1f Close dialogs before open 2015-07-24 17:55:33 +01:00
SilentSpike
e4aee1da2c Add categories to help splash 2015-07-24 17:50:33 +01:00
SilentSpike
bafb261c01 Adding icon toggle 2015-07-24 17:37:07 +01:00
SilentSpike
e413cb3d91 Cache unit information 2015-07-24 17:17:00 +01:00
SilentSpike
8ef6364b59 Use localized side strings 2015-07-24 16:40:29 +01:00
SilentSpike
eaeda2667c Map icons 2015-07-24 16:40:28 +01:00
SilentSpike
fa306a0fb8 Further populate help splash 2015-07-24 11:39:41 +01:00
SilentSpike
9b3b5e9750 Prevent repeating key down events 2015-07-24 11:39:40 +01:00
SilentSpike
53a0a9343b Populating help splash 2015-07-22 15:21:36 +01:00
SilentSpike
3d290977e5 Preserve unit name in toolbar 2015-07-22 15:21:33 +01:00
SilentSpike
766b1e1dcd Retain current settings when invalid settings given 2015-07-22 15:21:32 +01:00
SilentSpike
248cdf1f3f Public function error messages 2015-07-22 15:21:30 +01:00
SilentSpike
aa67e296c0 User feedback when no units left 2015-07-21 22:54:46 +01:00
SilentSpike
9f0415b9fa Safeguard against removal of all modes 2015-07-21 22:45:54 +01:00
SilentSpike
53dc519336 Improved side handling in unit tree 2015-07-21 21:23:11 +01:00
SilentSpike
ec58c0061a Public functions to tweak available vision/camera modes 2015-07-21 20:19:54 +01:00
SilentSpike
43ecd308eb Fix empty array error 2015-07-21 20:00:09 +01:00
SilentSpike
0d798264b0 Enforcing the speed limit 2015-07-21 19:43:03 +01:00
SilentSpike
341f3a253e Stop dolly on mouse button release 2015-07-21 18:44:24 +01:00
SilentSpike
f65b18f558 Keyup events 2015-07-21 18:26:49 +01:00
SilentSpike
7234c928bc setCameraAttributes should use ATL 2015-07-21 18:17:29 +01:00
SilentSpike
e81f9f5e59 Mouse dollying 2015-07-21 18:06:38 +01:00
SilentSpike
b6ff45e8bd Add vision mode to toolbar 2015-07-21 17:48:32 +01:00
SilentSpike
1890bc1d59 Unit cycling 2015-07-21 16:06:51 +01:00
SilentSpike
dc19bff189 Improve handling of invalid modes 2015-07-21 15:53:20 +01:00
SilentSpike
dcea8f4929 Adding vision to setCameraAttributes 2015-07-21 15:44:11 +01:00
SilentSpike
c0fd26f706 Add new setting to module 2015-07-21 15:15:31 +01:00
SilentSpike
37ffdab2ca Add camera cycling function 2015-07-21 15:15:21 +01:00
SilentSpike
2c1e346cca Header cleanup 2015-07-21 13:31:00 +01:00
SilentSpike
40f32b604a Camera vision modes 2015-07-21 12:46:34 +01:00
SilentSpike
21942eb5a1 Preserve z axis on map transport 2015-07-20 23:30:18 +01:00
SilentSpike
005b2ad406 camTilt should persist 2015-07-20 23:25:05 +01:00
SilentSpike
7a45c6543e Truncate speed values to 2 DP 2015-07-20 23:17:22 +01:00
SilentSpike
c3329ca8fc Set camera attributes 2015-07-20 23:17:03 +01:00
SilentSpike
34d2ec1d5a Altered naming conventions 2015-07-20 23:15:52 +01:00
SilentSpike
0d94bfe8bd Primative map interaction 2015-07-20 20:30:13 +01:00
SilentSpike
52244c1647 Rejiggling toolbar 2015-07-20 18:38:18 +01:00
SilentSpike
5af5284bee Adding sides to unit tree 2015-07-20 18:37:17 +01:00
SilentSpike
8509646f88 Correct side usage 2015-07-20 18:37:07 +01:00
SilentSpike
841f939012 Improve toggling code and UX 2015-07-20 17:13:38 +01:00
SilentSpike
2ffa3c9a85 Prevent AI group chat 2015-07-20 00:09:52 +01:00
SilentSpike
08d5a8364f Improve overhead reduction 2015-07-19 23:03:40 +01:00
SilentSpike
e09342b7ea Improved toggle controls 2015-07-19 22:50:13 +01:00
SilentSpike
cc9283ed96 Minor UX tweaks 2015-07-19 22:47:21 +01:00
SilentSpike
e95186f550 Handle focus 2015-07-19 22:15:19 +01:00
SilentSpike
e406a794f2 Add hostile sides filter 2015-07-19 22:14:08 +01:00
SilentSpike
ac56702e33 Handle toolbar values 2015-07-19 20:02:52 +01:00
SilentSpike
0de56740c0 Improved camera mode transition 2015-07-19 16:50:59 +01:00
SilentSpike
d8cd1eeb1a Minimising PFH overhead 2015-07-19 16:50:58 +01:00
SilentSpike
3b1afe930e Handle the clock 2015-07-19 16:50:57 +01:00
SilentSpike
619c2d780b Removing debug message 2015-07-19 13:03:49 +01:00
SilentSpike
935430ea59 Interface tweaks 2015-07-19 13:03:40 +01:00
SilentSpike
8d6f167d97 Safer unit updates 2015-07-19 12:09:57 +01:00
SilentSpike
d680789d04 Enable compass, auto-refresh units, pass display to PFHs 2015-07-19 02:25:52 +01:00
SilentSpike
1ba0bcee95 Correct DIK code 2015-07-18 19:05:18 +01:00
SilentSpike
7091ac21e9 Function cleanup 2015-07-18 18:53:30 +01:00
SilentSpike
f7cf983e92 Corrected current unit updating 2015-07-18 18:53:28 +01:00
SilentSpike
e4ba5aaf1b Camera mode cycling 2015-07-18 18:53:27 +01:00
SilentSpike
7b28214c80 More reliable freecam PFH termination 2015-07-18 17:06:13 +01:00
SilentSpike
fb2b2bc9e5 Improve freecam handling 2015-07-18 16:59:05 +01:00
SilentSpike
60b3c6c0f8 Improved camUnit handling 2015-07-18 16:50:11 +01:00
SilentSpike
bfd9be9ce1 Naming consistency 2015-07-18 16:20:31 +01:00
SilentSpike
382c9fbc35 Variable handling and consistency 2015-07-18 15:52:44 +01:00
SilentSpike
5d279e11ec Interface toggles 2015-07-18 15:42:07 +01:00
SilentSpike
c6e71fbc36 Interface prettification 2015-07-18 13:12:34 +01:00
SilentSpike
359b81f2ef Spectator position fix 2015-07-18 13:04:23 +01:00
SilentSpike
2f8432699b Fix side filtering 2015-07-18 00:40:20 +01:00
SilentSpike
13201866bd Module icon 2015-07-17 23:31:31 +01:00
SilentSpike
10c1c26c69 Improved unit switching 2015-07-17 20:51:06 +01:00
SilentSpike
832fa1e832 Side filter 2015-07-17 20:51:04 +01:00