jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
PabstMirror
0d5385ffaf
Update FCS hud when manually setting range.
2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
VKing
4406f270e2
Fix infantry rangefinders (again)
2016-01-21 14:44:23 +01:00
VKing
b83be88571
Enhance ranging.
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KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2
Move display update stuff to fnc_getRange
2016-01-21 00:20:21 +01:00
VKing
05ce4f824c
Rewrite fnc_getRange to work with specified minimum and maximum ranges
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Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
PabstMirror
6d6cbec5ef
Add missing FUNC to FCS key (Rangefinders)
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#3160
2016-01-19 09:02:51 -06:00
commy2
077b9827e8
code cleanup fcs
2015-12-10 16:00:14 +01:00
PabstMirror
a621eaab24
#2750 - Update FCS display after distance adjust
2015-11-13 02:57:06 -06:00
PabstMirror
a3443cae43
Merge pull request #2780 from acemod/fixTimeInComments
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Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
VKing
a899c74133
ace_fcs_ace_time -> ace_fcs_time
2015-10-21 22:17:28 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
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Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
54dcbb9ef4
FCS - Privates
2015-05-12 22:15:52 -05:00
ulteq
aa21962f8b
Allowed positive weapon initSpeed values
2015-05-01 18:55:44 +02:00
ulteq
a42dec6760
Added more missing privates
2015-05-01 17:40:30 +02:00
ulteq
5dcb45bd33
Finds the corresponding weapon class for each magazine type.
2015-05-01 17:39:38 +02:00
ulteq
800ccc07f3
Removed duplicate code
2015-05-01 16:24:16 +02:00
ulteq
3ad668605a
Fix for last fcs change
2015-05-01 16:02:34 +02:00
jaynus
e0605f9e81
Remove default hint for FCS but play sound, Resolves #317
2015-04-06 14:57:07 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
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Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
commy2
97ae218288
adjust functions to new syntax
2015-03-26 14:10:56 +01:00
commy2
d4163223a9
fcs in MP
2015-02-14 05:05:02 +01:00
commy2
0d3e103de1
fcs work around for weaponDirection with commander turrets
2015-02-11 20:59:41 +01:00
commy2
49f0b79962
fcs for turrets
2015-02-04 03:20:55 +01:00
commy2
47d5befd12
fcs per turrets
2015-02-03 23:03:43 +01:00
KoffeinFlummi
a78730d387
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-18 20:03:59 +01:00
KoffeinFlummi
4978bb5294
Move FCS calculation to extension
2015-01-18 20:02:37 +01:00
Nicolás Badano
84fd6de793
fcs: fix to make adjust range up/down work again
2015-01-18 12:40:41 -03:00
KoffeinFlummi
d567785518
Change FCS indentation to 4 spaces
2015-01-14 21:07:41 +01:00
KoffeinFlummi
c8fd07a5ab
Finalize FCS port
2015-01-13 22:51:02 +01:00
KoffeinFlummi
e02e058ecb
First port of AGM_FireControlSystem -> ace_fcs
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Untested
2015-01-12 11:02:44 +01:00