gienkov
d88d2fe578
Merge remote-tracking branch 'origin' into pl-strings
2015-09-29 21:56:29 +02:00
commy2
b7ce315240
more goggles code cleanup
2015-09-29 21:28:57 +02:00
PabstMirror
eb7731aed4
Merge pull request #2653 from gienkov/setDefaultChannel-PL-translation
...
PL translation
2015-09-29 13:39:07 -05:00
gienkov
251437c415
pl translation
2015-09-29 20:37:30 +02:00
commy2
d1aacf3fef
more goggles code cleanup
2015-09-29 19:51:41 +02:00
commy2
53bfcdb61e
more goggles code cleanup
2015-09-29 18:51:24 +02:00
PabstMirror
d454271fb9
Give the event the D
2015-09-29 11:40:32 -05:00
PabstMirror
c0b78ecf3a
Set Default Channel at mission start
2015-09-29 11:36:30 -05:00
commy2
d051d4c208
more goggles code cleanup
2015-09-29 17:57:09 +02:00
PabstMirror
16b1244b0a
Global Event for "CaptiveStatusChange"
2015-09-29 10:17:17 -05:00
commy2
477e9f06b6
more goggles code cleanup
2015-09-29 17:09:23 +02:00
commy2
2731ac360a
more goggles code cleanup
2015-09-29 16:56:10 +02:00
commy2
d25d79c485
Goggles Code refactoring initial commit
2015-09-29 16:22:57 +02:00
Derek Sauer
954fad615a
Reformatted to follow ACE3 coding guidelines.
2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538
Take into account wounds that do no cause blood loss.
2015-09-29 06:19:49 -04:00
PabstMirror
6e24d2868c
Fix playerChanged event
2015-09-28 22:41:45 -05:00
Derek Sauer
a864a3411c
Clarified a comment.
2015-09-28 21:32:04 -04:00
commy2
1ec4556bb8
fix zeus forced interface broken, fix #2642
2015-09-29 02:48:22 +02:00
Derek Sauer
488541bba6
Fix for Arma wounds not being healed with healHitPointAfterAdvBandage.
2015-09-28 20:08:07 -04:00
commy2
e375dbe0d7
Merge pull request #2598 from acemod/340modifierkey2
...
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
2015-09-28 21:20:19 +02:00
commy2
19131f001d
fix error in handleplayerchanged for tacticl ladder
2015-09-28 21:16:13 +02:00
commy2
bc8cefa5e7
manual merge
2015-09-28 21:06:40 +02:00
commy2
34793ce044
Merge pull request #2635 from acemod/340interactcleanup
...
Code Cleanup Interaction
2015-09-28 21:04:28 +02:00
commy2
6c968d8bc7
per frame handler for incremental door opening
2015-09-28 20:07:01 +02:00
commy2
443cbf8be3
fix compile error when trying to open a locked door by shortcut
2015-09-28 19:03:37 +02:00
commy2
6f64fcd0fb
search for door in geometry lod (lineintersectssurface)
2015-09-28 18:45:10 +02:00
commy2
6289a0cadb
Merge pull request #2626 from acemod/340weaponselectcleanup
...
Code Cleanup WeaponSelect
2015-09-28 18:10:16 +02:00
commy2
5a3a32f236
more interaction cleanup
2015-09-28 18:06:25 +02:00
commy2
9bf7b68d76
fix errors on game start
2015-09-28 17:28:51 +02:00
commy2
5c5a65443b
more interaction cleanup
2015-09-28 17:20:56 +02:00
commy2
f48636e633
more interaction cleanup, remove dead code
2015-09-28 17:11:53 +02:00
Glowbal
e1bbc06ef8
Merge pull request #2613 from jonpas/improveSlideshowParams
...
Improved Slideshow API
2015-09-28 16:38:00 +02:00
jonpas
4521df0a57
Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter
2015-09-28 16:17:12 +02:00
jonpas
db2572acfd
Merge branch 'master' into parseList
...
Conflicts:
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
jonpas
e4d8f13c89
Change may to must in slideshow error log
2015-09-28 16:02:18 +02:00
Glowbal
7215dd9082
Merge pull request #2368 from jonpas/removeVignetteAndCleanUI
...
Removed Vignette and Cleaned up UI component
2015-09-28 15:56:34 +02:00
commy2
9189148b3f
more interaction cleanup
2015-09-28 15:37:18 +02:00
Glowbal
74805caa5d
Merge pull request #2565 from acemod/medVehAssignFix
...
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
4b536425b1
Code Cleanup Interaction
2015-09-28 14:36:51 +02:00
SilentSpike
f5e46bf089
Merge remote-tracking branch 'origin/master' into cargoClassnames
2015-09-27 17:41:38 +01:00
SilentSpike
f65f6e9b72
Add support for virtual cargo
...
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.
Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
commy2
e9770fcb97
remove obsolete functions
2015-09-27 17:15:59 +02:00
commy2
1613ce3ff6
correct comment
2015-09-27 16:55:43 +02:00
commy2
b6532a05cc
new function to select a grenade
2015-09-27 16:47:02 +02:00
commy2
f8819d3ee4
WeaponSelect cleanup
2015-09-27 14:55:36 +02:00
commy2
e3b926296f
Merge branch 'master' of https://github.com/acemod/ACE3 into 340weaponselectcleanup
2015-09-27 13:53:00 +02:00
commy2
af24428363
Merge pull request #2607 from acemod/340cleanupBackpacks
...
Code cleanup Backpacks
2015-09-27 13:50:20 +02:00
commy2
1a5f65ec5a
Merge pull request #2625 from acemod/340safetymodecleanup
...
Code Cleanup SafetyMode, also fixes "cannot load sound .wss" RPT error
2015-09-27 13:50:11 +02:00
commy2
92ae1da660
Merge pull request #2622 from jonpas/aliveCommand
...
Replaced isAlive function with alive command
2015-09-27 13:49:58 +02:00
commy2
5387700460
Merge pull request #2610 from acemod/340cleanupNoRadio
...
Code Cleanup NoRadio
2015-09-27 13:49:08 +02:00