commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
Glowbal
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
...
Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
...
Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
2b4dfb4b54
Merge pull request #3943 from acemod/rearmRemoteFncEvents
...
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:56:49 +02:00
Glowbal
7dc76dee78
Fix no gray screen for advanced medical
...
Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
...
* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
...
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
Glowbal
4c2c647842
Fix change in behaviour of QFUNC
...
When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
Glowbal
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
...
fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
bux578
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
bux578
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
...
Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
...
On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
...
Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223
Add store new helper object
...
Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
PabstMirror
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
...
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a
Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs
2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40
Remove Tab
2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1
These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas
2016-06-14 08:11:28 -07:00
voiper
b69aa8571e
Chemlights no longer re-add to inventory on remove.
...
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
commy2
11dc3bd71a
Merge pull request #3911 from acemod/gunbagCleanup
...
Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f
Always add finger keybind so it is changeable ( #3914 )
2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-13 09:20:09 -07:00
Glowbal
2870944067
Merge pull request #3915 from acemod/medical-impr
...
Minor improvements to ACE medical code part 2
2016-06-13 17:06:10 +02:00
jonpas
6644a89fbf
More isModLoaded
2016-06-13 15:58:42 +02:00
Glowbal
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
Glowbal
8e59993d7a
Change clean up medical code
2016-06-13 10:55:19 +02:00
Glowbal
a18af7c207
Merge pull request #3912 from acemod/medical-impr
...
Small clean up to medical
2016-06-13 09:49:45 +02:00
Glowbal
73bd684b65
Change formatting and private keywords in medical
2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7
Change minor clean up of handleUnitVitals
2016-06-13 02:11:21 +02:00
jonpas
b80b7e5265
Shorten more GVARs
2016-06-13 00:08:28 +02:00
jonpas
323555d9a4
Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro
2016-06-13 00:03:33 +02:00
jonpas
b40915dd12
Cealnup quotes, capitalization, function headers
2016-06-12 23:56:00 +02:00
Glowbal
f0b0b49f3c
Merge pull request #3908 from acemod/funBag
...
Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29
Merge pull request #3909 from acemod/fix-bandaging-configuration
...
Adjust bandage configuration
2016-06-12 23:25:16 +02:00
Glowbal
4c71974855
Merge pull request #3910 from acemod/fixVelWounds
...
Add maxDam for medium velocity wounds
2016-06-12 23:25:03 +02:00
PabstMirror
1997cb5199
Add maxDam for medium velocity wounds
...
Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f
Change bandage configurations
...
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad
Only do gunbag things when target has a gunbag
2016-06-12 12:58:39 -05:00
Glowbal
b16f444795
Merge pull request #3905 from acemod/fix-c4996
...
Fix c4996
2016-06-12 17:42:38 +02:00
Glowbal
b52c1c8ce3
Merge branch 'master' into fix-c4996
...
Conflicts:
extensions/clipboard/ace_clipboard.cpp
2016-06-12 17:35:19 +02:00
Glowbal
8dc8926960
Merge branch 'master' into fix-c4996
...
Conflicts:
extensions/parse_imagepath/ace_parse_imagepath.cpp
2016-06-12 17:30:29 +02:00
VKing
d5f8d965f3
Change ace_time to cba_missionTime
2016-06-12 17:22:44 +02:00
VKing
6b62436cfb
Delete unused animation files
2016-06-12 16:29:00 +02:00
VKing
fe18107077
Fix cfgPatches entries
2016-06-12 16:28:42 +02:00
commy2
1136a57e42
Merge pull request #3903 from acemod/gunbag_ace
...
Gunbag ace
2016-06-12 14:03:02 +02:00