PabstMirror
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b02e91e02e
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Clear reviveState when calling setUnconscious
#4250
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2016-08-18 01:59:40 -05:00 |
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Glowbal
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d0c30577af
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Remove usage of setUnconscious
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2016-07-11 19:18:40 +02:00 |
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Glowbal
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694503c01b
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Fix medical events
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2016-06-03 20:57:21 +02:00 |
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Glowbal
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fa2cf55156
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Fix medical related events
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2016-06-03 20:22:34 +02:00 |
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jonpas
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26fbc36cab
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Merge branch 'master' into cbaEventSystem
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2016-05-31 22:36:08 +02:00 |
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commy2
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7512c4e52e
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manual merge
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2016-05-30 21:14:34 +02:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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commy2
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467075ad67
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replace timePFH with CBA_missionTime
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2016-03-02 11:01:39 +01:00 |
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jokoho48
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b2d2bec2cf
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Merge branch 'master' of https://github.com/acemod/ACE3 into delayUnconCaptiv
# Conflicts:
# addons/medical/functions/fnc_setUnconscious.sqf
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2016-02-23 15:31:38 +01:00 |
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esteldunedain
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88eae19646
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Replace execRemoteFnc in ace_medical
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2016-02-17 22:54:43 -03:00 |
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PabstMirror
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04bccf47d7
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Replace all use of deprecated commands
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2016-01-19 09:39:07 -06:00 |
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jokoho48
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daf2fc2669
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remove ccp issue in settings
prevent setCaptive if unit is wake up
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2016-01-06 18:01:24 +01:00 |
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jokoho48
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6d49bbda28
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add delay to Unconsciousness Captivity(posible fix for #3121)
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2016-01-06 17:46:59 +01:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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commy2
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34d351c652
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fix exitWith capitalization
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2015-11-30 17:14:05 +01:00 |
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VKing
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069169cc72
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Changed ACE_time back to time in comments where appropriate
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2015-10-21 22:52:21 +02:00 |
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commy2
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07774647e9
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delay setUnconscious until the settings are inited, fix #148
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2015-09-26 19:30:13 +02:00 |
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jokoho48
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19dd55147a
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Code Cleanup Medical Module (Part 4).
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2015-08-22 19:47:23 +02:00 |
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PabstMirror
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d4f70134e6
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medical/setUnconscious header
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2015-07-12 10:25:00 -05:00 |
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AKALegman
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5431ab5e01
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fixed conflicts
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2015-06-10 20:03:00 +01:00 |
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AKALegman
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1ae8e29ac2
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updated isPlayer v2
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2015-06-08 19:12:16 +01:00 |
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AKALegman
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96fccbedf9
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updated isPlayer
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2015-06-08 11:09:49 +01:00 |
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AKALegman
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d3eae58237
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Fixed Zeus Unconscious
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2015-06-07 12:17:52 +01:00 |
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PabstMirror
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84428e5e6c
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Medical - unconsciousness: fix exitWith scope
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2015-06-05 15:43:09 -05:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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Glowbal
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429c85c9f1
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fixed missing parameters for non local unit
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2015-05-20 17:15:22 +02:00 |
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Glowbal
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913c938a9d
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Added force unconscious parameter #1205
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2015-05-20 17:15:21 +02:00 |
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PabstMirror
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bded34fa23
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I suck at git
redo reverted stuff here
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2015-05-01 15:03:05 -05:00 |
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KoffeinFlummi
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67bd2b4e2f
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Reduce animation forcing delay
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2015-05-01 01:36:09 +02:00 |
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KoffeinFlummi
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98e44e86d8
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Offload ejecting to unloadPerson
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2015-05-01 01:35:50 +02:00 |
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KoffeinFlummi
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53835605ea
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Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
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2015-05-01 01:25:16 +02:00 |
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KoffeinFlummi
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d59436c588
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Only force animation when necessary
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2015-04-30 22:19:31 +02:00 |
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KoffeinFlummi
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8fda984903
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Fix missing semicolon
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2015-04-30 22:17:25 +02:00 |
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KoffeinFlummi
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965a976daf
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Reorganize AI unconsciousness
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2015-04-30 22:16:45 +02:00 |
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KoffeinFlummi
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f28a806938
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Remove max unconsciousness time again
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2015-04-30 22:15:40 +02:00 |
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KoffeinFlummi
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fd152c580b
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Merge branch 'master' into basic-med-options
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/functions/fnc_setUnconscious.sqf
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2015-04-30 18:39:33 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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commy2
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8976b6983d
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mute unconsious units
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2015-04-26 16:47:36 +02:00 |
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KoffeinFlummi
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d7b961043b
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Remove animation reset before falling unconscious
This caused the unit to briefly move to the default animation,
which looked shite.
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2015-04-24 22:20:16 +02:00 |
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KoffeinFlummi
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d1c95ba8a1
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Add maximum unconsciousness time option
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2015-04-23 11:31:27 +02:00 |
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Glowbal
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1df42b17c2
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close all dialogs
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2015-04-20 22:22:09 +02:00 |
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Glowbal
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8be7ccaab7
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setting for moving unit from group on unconscious
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2015-04-20 21:37:30 +02:00 |
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Glowbal
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008c36ac76
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fixes #699
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2015-04-17 21:27:57 +02:00 |
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Glowbal
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31bc09a9a3
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fixed AI standing up before being killed
Doesn't matter if we enable AI again on dead units
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2015-04-17 21:06:30 +02:00 |
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Glowbal
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80139521bc
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fixes #691
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2015-04-17 20:49:24 +02:00 |
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Glowbal
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847ee7e229
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Moved unconscious event, so it won't conflict in case the unit is still being carried
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2015-04-17 20:38:02 +02:00 |
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Glowbal
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8b7e46c45f
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fixes #656
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2015-04-17 20:26:28 +02:00 |
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Glowbal
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c86be12668
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fixes #599
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2015-04-17 20:24:05 +02:00 |
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