81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
4cbded1811
Fix zeus cargo display for empty vehicles
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The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
4a7f5529f6
added gunbag to ACE_Box_Misc
2016-05-17 12:56:48 +02:00
8f76e5a4f4
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag
2016-05-17 12:42:57 +02:00
3e9cf73b0d
added readme
2016-05-17 12:24:18 +02:00
1302ccb3fe
clean up
2016-05-17 12:19:17 +02:00
7ef02400dc
adapted to #3378 and added support for UGL
2016-05-17 12:14:57 +02:00
c89163316c
fixed idention tabs are 4 spaces now
2016-05-17 11:21:48 +02:00
6d988524d3
Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag
2016-05-17 11:03:57 +02:00
1a14634b41
dissolved some edges
2016-05-17 10:57:24 +02:00
0e2cafcbba
Merge pull request #3797 from acemod/add-backwards-compat-inventoryChanged
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Add backwards compatability for InventoryChanged
2016-05-16 16:39:12 +02:00
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
cac7b9c0c3
optional param to skip deprecated warning
2016-05-16 15:15:51 +02:00
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
5b460205a9
Add teleport player zeus module
2016-05-15 21:02:40 +01:00
487400b142
Add different warning messages based on current version of component
2016-05-15 20:13:10 +02:00
7a7e930024
Add deprecate sitting component
2016-05-15 19:38:37 +02:00
3d74c25c97
Add deprecate component solution
2016-05-15 19:38:24 +02:00
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
d599059716
Fix wrong archive name
2016-05-15 18:25:54 +02:00
0c5f12fd39
Add optionals to Makefile, fix release building
2016-05-15 18:21:23 +02:00
77de1ec6eb
Update vanilla zeus functions
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Merges the changes introduced by arma updates to vanilla functions with our overwrites.
I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
da3f6113d6
Merge branch 'master' into add-mine-detector
2016-05-15 00:20:46 +02:00
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
cc9e128e74
Merge pull request #3792 from acemod/useGetUnitLoadout
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use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
04b61ff32e
Fix missing semicolon
2016-05-14 10:37:29 +02:00
180a0f9d84
Merge pull request #3462 from acemod/medicalLoops
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Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
36e48554c2
Merge pull request #3787 from acemod/motorcycleInteraction
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Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
4e109ae93b
Merge pull request #3781 from acemod/specTree
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Fix spectator unit tree refreshing
2016-05-14 09:26:42 +02:00
e867db3a24
Merge pull request #3780 from acemod/lighter-bodybags
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Adjusted weight of bodybag
2016-05-14 09:24:25 +02:00
eb8390741b
Change round down mass of body bag
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Mass is an integer.
2016-05-14 09:23:29 +02:00
57e83f8b35
Merge pull request #3791 from acemod/dropTestMission
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Remove old test-mission
2016-05-14 09:18:06 +02:00
d48bd3ca83
Remove old testmission addon
2016-05-13 19:54:14 -05:00
895bf2580a
Merge pull request #3773 from J3aLeiNe/master
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fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
dd2767a4ec
Merge pull request #3789 from acemod/pushConfig
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Add canPush config entry
2016-05-13 11:38:35 -03:00
a950b2c2fe
Add canPush config entry to enable pushing on boats with mass higher than 2600
2016-05-13 16:33:15 +02:00
ce3787b3c3
Merge pull request #3768 from acemod/add-zeus-objects-setting
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Add zeus objects setting
2016-05-13 10:39:20 +01:00
1651b25b0f
Merge pull request #3788 from acemod/removeRedundantSparePartAdding
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Remove redundant spare part adding and improve addSpareParts function
2016-05-13 07:38:06 +02:00
e984fcf715
Fix part name for Tank class
2016-05-12 21:56:12 +02:00
2d2d5bc828
Readd mistakenly removed spare part adding
2016-05-12 21:52:06 +02:00
58cc686aac
Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts
2016-05-12 21:49:45 +02:00
f6e4bd7a6b
Remove redundant spare part adding
2016-05-12 21:37:54 +02:00
c591c7af64
Add interaction support to Motorcycle class
2016-05-12 21:30:32 +02:00
721b161161
Remove useless if statement
2016-05-12 19:56:07 +02:00
7ba02a21ec
Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
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Conflicts:
addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
7cc423d48f
Change mindetector sound
2016-05-12 19:44:43 +02:00