Commit Graph

48 Commits

Author SHA1 Message Date
BaerMitUmlaut
9be0b8b6c6
Zeus - Add module for burning units (#8624)
* Add Zeus module for burning units

* Add ACE_Curator

* Simplified module code

* Remove double module declaration

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-07 10:52:47 -06:00
PabstMirror
32ffe3243c
Zeus - Paradrop Cargo (#6743)
* Zeus - Paradrop Cargo Waypoint

* move script component

* cfgpatches, localize, fix getModuleDestination call

* cleanup debug
2019-01-30 18:30:42 -06:00
mharis001
bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00
Josuan Albin
8b9480de40 Add various misc improvements for ACE Arsenal (#6111)
* Disable anim previews when center isn't the player

* Abuse configs to change the edit loadout 3DEN entry

* Remove inheriting as it's not needed

* Remove uneeded condition

* Add zeus modules for ACE Arsenal, revert old arsenal modules

* Add 3 new arsenal EHs

* Add a setting to disable the identity tabs in ace arsenal

* Pass loadoutName in the onloadoutLoad EH

* Change foreach to forEach and ctrlcommit to ctrlCommit

* Resize the right window when the load bar isn't there

* Add a tooltip for the "clear container" button

* Improve onKeyDown, add classname copying using ctrl+c
2018-02-09 14:30:37 -06:00
Ozan Eğitmen
1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00
Josuan Albin
bb03f55c5c Add garrison zeus modules (#4555)
* Add garrison and un-garrison modules

* Remove unnecessary text from garrison header

* Add french translations to new strings

* Add changes requested by review

* Change pushback to pushBack

* Move garrison funcs to ai, finish headers

* Remove diag log debug

* Fix typos and header issues

* Add missing newlines

* Fix strings, Fix typos and headers

* Enable debug and disable compile cache, Add trace and comments

* Rebase before review

* Fix default case running instead of case 3

* Fix edge case related to players being in garrison group

The player would make the enableAttack checks in ungarrison and garrisonMove fail, this is now fixed.

* Fix some arrays in garrsionMove and garrison

* Relax distance checks in garrisonMove, change AI behaviour while pathing to aware

* Add debug view

* Remove unused var, fix unit pos using the wrong format

* Make debug more visually pleasing

* Change garrison debug target to a waypoint icon

* Change disableAI event to AISection, comment out doFollow in doMove EH

* Fix locality issue
2017-10-10 11:06:37 -05:00
Josuan Albin
1ba330e853 Add toggle flashlight and NVG zeus modules (#4556)
* Add toggle flashlight and NVG modules

* Remove excessive spaces in moduleToggleNvg

* Fix indentation and typos to fit review

* Add an option to add gear, fix headers

* Change category to utility

* Add QOL improvement suggested by pabst

* Fix locality issues

* Remove locality check before enableFlashlight targetEvent

* Remove locality check before addWeaponItem targetEvent

* Add a player check in moduleToggleNVG, change modules category

* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
Ozan Eğitmen
21e9674ab7 Add "Load Into Cargo" Zeus Module (#5528)
* Initial commit

* Finish TODOs

* Remove "<BR/>" from showing up on zeus messages

* Add check for scheduled environment, cargo enabled
2017-09-21 16:19:49 +02:00
Josuan Albin
5dc8859984 Add arsenal zeus modules (#4576)
* Add zeus arsenal modules

* Add french strings to arsenal modules

* Fix typo in french string

* Make changes to fit review

* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
Jo David
b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
Ozan Eğitmen
ef4d289836 Add Zeus Module for FRIES (#4597)
* Initial commit

* Revert unrelated changes

* Add newline

* Fix undefined var, localize text

* Shorten strings, add missing parameters

* Fix logical error

* Fix capitalization, Update string, Only add EH on server

* Add missing uses of the private command

* Remove excess formatting

* Add module category
2016-12-14 23:55:06 -06:00
Remco Speekenbrink
324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
commy2
e7bc2e9d62 remove deprecated code for 3.8.0 (#4457)
* remove deprecated scroll wheel event handler

* remove deprecated ace hash functions

* remove deprecated execNextFrame

* remove deprecated insertionSort

* remove deprecated getConfigType

* remove deprecated binocularMagazine

* remove deprecated wait(Until)AndExecute

* remove old ass and deprecated alternative syntax setHitPointDamage

* remove deprecated event handlers (#4459)

* remove deprecated event handlers#

* remove ACE_newEvents

* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
SilentSpike
242876fa83 Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
jonpas
c4999c13e4 QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus 2016-05-25 02:19:50 +02:00
SilentSpike
207d6612da Remove duplicate ACE_newEvents entries 2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
VKing
8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
PabstMirror
7fc1c87bc4 Global Ai Set Skill Example 2016-02-26 00:57:18 -06:00
jonpas
b345db4ae9 Added Zeus modules for adding Spare Tracks and Wheels 2015-09-27 00:29:19 +02:00
Glowbal
0e57d3d97c Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
SilentSpike
a30f6be713 Better module naming convention 2015-06-01 20:56:56 +01:00
SilentSpike
4c1641b64a Generalized contextual modules system 2015-06-01 20:44:54 +01:00
SilentSpike
e27ac53713 Implemented contextual modules 2015-06-01 20:44:51 +01:00
SilentSpike
97a1ff9bd6 Include no longer needed 2015-06-01 20:44:48 +01:00
SilentSpike
44ca13fe3a Implemented capture module 2015-06-01 20:36:06 +01:00
SilentSpike
a4512e4740 Implemented surrender module
Improved knockout module
2015-06-01 20:36:01 +01:00
SilentSpike
3702d0b671 Implemented knockout module 2015-06-01 20:36:00 +01:00
PabstMirror
84d940e69d Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
SilentSpike
7cf52d13ca Disable zeus settings by default
Fixed newline characters
2015-05-11 18:15:45 +01:00
SilentSpike
e16ea007e4 Add ACE settings 2015-05-11 16:30:46 +01:00
SilentSpike
3118666f80 Added settings module to config
Started functionality
2015-05-11 16:02:24 +01:00
SilentSpike
a40277f6f1 Module configs and function headers 2015-05-10 17:32:01 +01:00
SilentSpike
f685ec2257 added zeus changes module 2015-05-09 20:24:39 +01:00