* Translation - Update Russian for new features
* Up to date translate RU
* Small update medical treatment
* resolve problem
* i`m cry
i hate this conflict
* Broadcast dogtag info globally so that arsenal can use it
* Broadcast changes incrementally
* Update addons/dogtags/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/dogtags/functions/fnc_getDogtagItem.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add EH only on necessary machines
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
* Korean translation updated
* Korean translation updated
* Korean translation updated
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix "Recharge" interaction showing on destroyed drone
* Add "Follow Unit" action
* Improve condition check
* UGV Following via PFH that updates WP Pos
* Use HOLD WP for all Follow Actions
Since FOLLOW WP would stop working on AI Soldiers after some time.
* Allow selecting a follow distance
* Follow Distance under separate interaction, just like Loiter Alt
Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction.
* Localize "Follow" Interaction
* Show structuredText Hint when following/changing distance
* Variable for cursorTarget Reuse
* Better isKindOf condition use
* Make "Ship"-kind vehicles followable
* Clean up Comments and systemChat Debugs
* Comment explanation for custom PFH solution over vanilla "Follow"-WP
* Trim excess brackets from setWaypointPosition argument
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* Broader determination for UGV follow distances
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Prevent infinite PFH loop if follow target is deleted
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Delete Follow WP when PFH terminates
* The ternary rules
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Various requested changes
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>