578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
0d30bf1de8
- Add random service number and bloodtypes to all units.
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- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
653a371652
Merge pull request #3960 from acemod/beautify-names
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Added beautified component names
2016-06-20 12:38:38 +02:00
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
2dbcd5c183
Merge pull request #3959 from acemod/shorter-component-name
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Change component name to ACE3
2016-06-20 10:54:58 +02:00
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
3e01661f32
Merge pull request #3941 from sargken/master
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RHS Ballistic Glasses Tint - Fix
2016-06-20 09:53:01 +02:00
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
f0e4e5d2e8
Tweaked particles, added macros, tweaked burn times
2016-06-19 23:48:23 +02:00
58c061553c
Added readme and author
2016-06-19 23:46:41 +02:00
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
ca4741245b
Merge pull request #3951 from acemod/iconMineDetectorActions
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Add icons for mine detector actions
2016-06-19 09:36:35 +02:00
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
c7bb1ee9a4
Merge pull request #3948 from acemod/zeusScriptedXEH
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Improve zeus auto-add XEH behaviour
2016-06-18 19:53:56 +02:00
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
7c9dcf6bdb
Merge branch 'pr/3480'
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Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
72092d6464
Merge pull request #3946 from acemod/fix-fullheal-anim
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Fix strange animation played when using PAK
2016-06-18 13:34:25 +02:00
74da8cc36c
Fix strange animation played when using PAK
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Fixes #1695
2016-06-18 13:12:49 +02:00
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
2b4dfb4b54
Merge pull request #3943 from acemod/rearmRemoteFncEvents
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Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:56:49 +02:00
7dc76dee78
Fix no gray screen for advanced medical
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Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00