Commit Graph

626 Commits

Author SHA1 Message Date
c5275813a4 use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
895bf2580a Merge pull request #3773 from J3aLeiNe/master
fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
dd6241e376 Merge pull request #3778 from acemod/fixGetWeaponState
fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
078c1d585f Add Kerama Islands by "Les Vétérans"
add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
53c9a96c77 fix getWeaponState, fix #3777 2016-05-10 22:14:01 +02:00
c619bcb5a3 Fix "jacobi" latitude and elevationOffset 2016-05-10 19:39:01 +02:00
29e7dbf757 fnc_getMGRSdata.sqf update3 2016-05-10 12:39:56 +02:00
ed9d05d6dd Merge pull request #3753 from acemod/blockEngine-statusEffect
Add blockEngine status effect
2016-05-07 22:40:05 +02:00
d79cbe0844 Getmgrsdata update2 (#3736)
* correct mildot reticle LRPS/AMS/KHS

correct mildot reticle LRPS/AMS/KHS

* replace 1 tab with 1 space

replace 1 tab with 1 space

* fix tab

* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes

ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS :  variable magnification / SOS : 2 magnifications

* fnc_getMGRSdata.sqf update2

fnc_getMGRSdata.sqf update2

* fnc_getMGRSdata.sqf update2

add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
82f8eb758c Removed remaining usage of player (#3710) 2016-05-07 22:27:33 +02:00
b8abec0c61 Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
e125911c3b Added blockEngine status effect 2016-05-03 20:52:43 +02:00
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
d40735d5c2 Improve synced event error logging 2016-04-25 15:48:24 -05:00
efc956eb99 Merge pull request #3692 from acemod/unloadOnSlopes
Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
3360047204 Better handle unloading on slopes
Close #3667
2016-04-13 13:05:32 -05:00
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
4576ea0194 abbottabad altitude fix
altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
d4a7d864aa fnc_getMGRSdata update1 2016-04-01 11:53:33 +02:00
093da2badf Merge branch 'master' into master 2016-03-31 22:22:50 +02:00
c998ab622e fnc_getMGRSdata update1
fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
6038ab89c9 improve Code to String 2016-03-30 23:02:52 +02:00
1f6f90a5b2 fixerrornoname 2016-03-29 13:59:07 +02:00
bfe738ba80 Merge pull request #3513 from acemod/cbaVersioning
Add CBA 2.3.1 to versioning check
2016-03-08 19:21:36 +01:00
e605ede04a execute addActionEvents in unscheduled env 2016-03-08 01:19:32 +01:00
1d3950bfff Merge pull request #3497 from acemod/liteDrag
Fix portable light floating / dir when carrying
2016-03-05 22:07:43 -03:00
137a512a9e close main display if using incompatible cba 2016-03-02 16:33:29 -06:00
4918dbacb0 Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
8f620f2e61 Fix portable light floating / dir when carrying
#3486
2016-03-01 18:49:41 -06:00
2bdeff1639 Fix for all missionVersions 2016-02-29 16:34:51 -06:00
2b3b6083cb Try to handle bad 3den mission modules 2016-02-29 14:06:14 -06:00
03b8e2b590 fix reloadMutex nil, fix#3450 2016-02-28 06:12:40 +01:00
6e29beefa1 Remove extra "(" in debug output 2016-02-26 12:48:40 -06:00
02b2a21300 remove unused non API functions 2016-02-24 10:10:31 +01:00
8233661d55 remove unused non API functions 2016-02-24 09:39:39 +01:00
eb08149946 Merge branch 'master' into doAnimEvents 2016-02-22 12:27:07 -06:00
9712f9c1a4 manual merge 2016-02-22 16:24:10 +01:00
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
9c4121f3b1 replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon 2016-02-20 23:30:40 +01:00
9cdefae10e delete sqf file 2016-02-20 22:46:22 +01:00
97008d8fc3 Merge pull request #3131 from acemod/removedep
remove deprecated functions
2016-02-19 11:48:20 +01:00
be8f7f9cc0 Merge pull request #3276 from acemod/156selectapply
replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
77f5aebf73 Merge pull request #3282 from acemod/eventLocationHash
Use location hash for ace events
2016-02-17 15:32:50 -06:00
e2ed38609d Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH) 2016-02-13 15:04:43 -03:00
8fbb6cd72e Fixed event parameters 2016-02-06 20:49:18 -03:00
1e66cd406b Use location hash for ace events 2016-02-06 15:27:53 -06:00
37bc67c951 Create a _vehicle variable 2016-02-06 16:55:36 -03:00
efbff8cc23 Pass the turret path too 2016-02-06 16:49:53 -03:00
6d9068e306 gunner to lowercase 2016-02-06 16:26:57 -03:00