ulteq
a1ee99cc8a
Remove debug code
2015-12-28 16:04:53 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb
Added missing variable definitions
2015-12-28 16:04:52 -06:00
commy2
f83206353d
jamming
2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098
overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4
fix
2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217
small fixes
2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd
Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again.
2015-12-28 16:04:50 -06:00
jonpas
c0aaf05eaf
Prevent interaction if unit(s) climbing the ladder, Disable tilting, Split adjust string into adjust and tilt
2015-12-27 19:28:29 +01:00
PabstMirror
dc60860421
Fix Third Person Goggle Effect Not Displaying
...
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3
Authors
2015-12-23 19:27:55 -07:00
dixon13
16fdde3500
Update AUTHORS.txt
2015-12-23 19:18:23 -07:00
dixon13
2a98aa57ed
Delete fnc_canInteractWithCivilianVehicle.sqf
...
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250
Removed a portion of the condition
2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43
Removed "PREP(canInteractWithCivilianVehicle)"
...
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc
Changes to ACE_Unload
...
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0
Extract civilans from vehicles, rmeoved actions from civilians in vehicles
2015-12-23 00:19:41 -07:00
SilentSpike
d36543d3a9
Merge pull request #3069 from GitHawk/rearm
...
Fix scope of rearm dummy objects
2015-12-22 18:42:52 +00:00
Githawk
2432ac3319
Changed scope for carried objects
2015-12-22 17:54:16 +01:00
Githawk
499301e73e
Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm
2015-12-22 17:53:15 +01:00
Githawk
d16417a00b
Changed scope on nozzle
2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1
More fixes to make jerryCan work
2015-12-21 17:54:52 +01:00
Thomas Kooi
792da96a5f
Merge pull request #3065 from acemod/tabs-are-our-enemy
...
Tabs are our enemy
2015-12-21 17:08:30 +01:00
Glowbal
e828076377
Add error on tab in sqf files to sqf validator
2015-12-21 17:06:04 +01:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7
Fixes error with new interact_menu
2015-12-21 16:53:25 +01:00
Githawk
a8b306b201
Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel
2015-12-21 16:01:42 +01:00
jokoho48
0addb592d3
remove Unused Varaible in AB
...
fix private in AB
2015-12-21 02:29:10 +01:00
Ken
543f13c754
More Fixes
2015-12-20 14:37:14 -06:00
VKing
38fb97aeac
Fixed init problem; added mortar ammo boxes
2015-12-20 20:51:44 +01:00
PabstMirror
bba908fcae
Better fix for M_PI definition
...
Just use #define _USE_MATH_DEFINES for cmath
2015-12-20 13:50:13 -06:00
VKing
73720f9313
Too hasty
2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd
That ought to not have worked before
2015-12-20 18:18:33 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
...
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
683f45682a
Fix Eotvos effect
2015-12-20 02:16:29 -06:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
...
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
VKing
450a18e13a
Forgot to disable in case the setting's set to "no" (but why would you ever want to
2015-12-19 21:29:37 +01:00
VKing
f75311917c
Upped mortar round mass
2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7
Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
2015-12-19 19:54:45 +01:00
VKing
85270e4521
Fix init issue
2015-12-19 18:22:54 +01:00
VKing
a37d97103f
Erk
2015-12-19 16:37:30 +01:00
VKing
a336707623
Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
2015-12-19 16:30:01 +01:00
VKing
dfe7c07936
Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
2015-12-19 12:10:12 +01:00
VKing
901f55802c
Merge remote-tracking branch 'origin/Mortar_interact' into Mortar_interact
...
Conflicts:
addons/mk6mortar/CfgEventHandlers.hpp
2015-12-19 02:21:31 +01:00
VKing
2c4a25a6c0
Mortar init functions
2015-12-19 02:18:35 +01:00
PabstMirror
4d041c3c94
Merge pull request #3049 from acemod/fixlaserdesignator
...
Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7
Added PT-BR translations
...
All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00