Alessandro Foresi
e97c7c0f65
Translation: IT completed (with BOM)
2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92
Translation: IT completed (no BOM)
2016-03-27 21:20:15 +02:00
Nicolás Badano
b4f6dbbc18
Merge pull request #3568 from acemod/settingsNameDescp
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Ace_Settings - add name,descption,categories
2016-03-21 21:24:22 -03:00
SzwedzikPL
8555f00889
remove needless tolower from mortarinit
2016-03-18 17:26:37 +01:00
Thomas Kooi
daceaa9dd8
Merge branch 'master' into settingsNameDescp
2016-03-18 14:48:11 +01:00
SzwedzikPL
32846014a1
fix ammo handling init on dedicated
2016-03-14 14:21:02 +01:00
PabstMirror
b5e95f3945
Add some names/descriptions to settings configs
2016-03-08 01:17:40 -06:00
Nicolás Badano
de6af27912
Merge pull request #3492 from acemod/Fix3491_MortarBoxes
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Replace transportMax... with maximumLoad for mortar boxes.
2016-03-05 22:09:07 -03:00
VKing
353b5e9ef4
Replace transportMax... with maximumLoad for mortar boxes.
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Fixes 3490
2016-03-01 21:58:21 +01:00
BlackWindowS
c61e7b5104
Tweaked & added translations
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Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
PabstMirror
f59e8920f9
Fix Mortar Display
2016-02-25 13:59:00 -06:00
gienkov
d4209b2b42
mk6 tagging and overheating translation, finish
2016-02-25 17:16:36 +01:00
esteldunedain
64a62d65fc
More spanish translations
2016-02-25 11:46:56 -03:00
bux578
6070d29f59
Merge pull request #3386 from licht-im-Norden87/patch-53
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German translation Update: MK6 Mortar
2016-02-25 13:38:42 +01:00
licht-im-Norden87
d13e1272ce
Update stringtable.xml
2016-02-22 18:55:45 +01:00
commy2
72fe155cda
manual merge
2016-02-22 16:11:10 +01:00
commy2
c45523475f
manual merge
2016-02-22 16:06:30 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
9ac1f8fc47
use DisplayLoad for turretDisplayLoaded event
2016-02-21 23:13:26 +01:00
licht-im-Norden87
5e0f109b4c
Update stringtable.xml
2016-02-21 21:15:38 +01:00
licht-im-Norden87
00c8f7bdef
mk6
2016-02-21 20:30:57 +01:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
VKing
74d410688f
Add check so vanilla magazines can't be unloaded
2016-02-14 14:10:28 +01:00
VKing
560c509a3a
Changed to using playerVehicleChanged.
2016-02-14 13:51:44 +01:00
VKing
f652db1d2f
Add Loadout box for easy conversion
2016-02-04 20:35:00 +01:00
Glowbal
376b611b89
Merge branch 'master' into Mortar_interact
2016-02-04 20:21:03 +01:00
ProfessorCZ
61611d0ec7
Czech Translation - Update
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Update
2016-02-03 18:31:31 +01:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
VKing
222b15634f
Increase prep time for guided projectiles
2015-12-31 22:26:04 +01:00
VKing
38fb97aeac
Fixed init problem; added mortar ammo boxes
2015-12-20 20:51:44 +01:00
VKing
73720f9313
Too hasty
2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd
That ought to not have worked before
2015-12-20 18:18:33 +01:00
VKing
450a18e13a
Forgot to disable in case the setting's set to "no" (but why would you ever want to
2015-12-19 21:29:37 +01:00
VKing
f75311917c
Upped mortar round mass
2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7
Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
2015-12-19 19:54:45 +01:00
VKing
85270e4521
Fix init issue
2015-12-19 18:22:54 +01:00
VKing
a37d97103f
Erk
2015-12-19 16:37:30 +01:00
VKing
a336707623
Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
2015-12-19 16:30:01 +01:00
VKing
dfe7c07936
Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0
Mortar init functions
2015-12-19 02:18:35 +01:00
VKing
579f861b8f
Unload to player inventory
2015-12-17 19:25:22 +01:00
VKing
27890a8dab
First try at some module control
2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7
Remove unused variables, spaces
2015-12-17 09:13:23 +01:00
VKing
d8c8d02177
Port inventory picture and model
2015-12-17 00:21:54 +01:00
VKing
e0a21ce144
Completed code porting and interaction
2015-12-16 23:47:14 +01:00
VKing
3e6fc52733
First working iteration.
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Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
VKing
170095ae35
Initial commit for mortar ammunition handling.
2015-12-13 18:27:13 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00