jonpas
4c995d4c5c
Improve selective UI API ( #3805 )
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* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI
* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier
* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore
* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load
* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)
* Do location check in function, Rename condition to location, change to number
* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
PabstMirror
d464a23d21
Use the lovely CBA_fnc_canUseWeapon function
2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf
Update FCS hud when manually setting range.
2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
84c5a0d266
FCS - Minor firedEH optimization
2016-04-01 21:51:22 -05:00
Alessandro Foresi
e97c7c0f65
Translation: IT completed (with BOM)
2016-03-27 21:22:15 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
commy2
c45523475f
manual merge
2016-02-22 16:06:30 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
4c0a817ba8
use precompiled function for optics display
2016-02-21 22:56:35 +01:00
ChairborneIT
0021bc08df
Added translation for most Italian stringtable entries
2016-02-20 21:39:05 +01:00
commy2
be8f7f9cc0
Merge pull request #3276 from acemod/156selectapply
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replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
VKing
f1cc2ddd51
Change to apply in fcs
2016-02-07 13:08:31 +01:00
esteldunedain
fe66d93275
Added ignore private warnings + trace
2016-02-06 17:07:05 -03:00
esteldunedain
efbff8cc23
Pass the turret path too
2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10
Remove unneeded test in FCS fireEH
2016-02-06 16:49:27 -03:00
esteldunedain
b2bd11ed77
Apply the ufeh to ACE_FCS
2016-02-06 16:29:58 -03:00
Thomas Kooi
727cb38be6
Merge pull request #3218 from SzwedzikPL/fix3202
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Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
Thomas Kooi
dd3613c357
Merge pull request #3190 from acemod/fcs_enableGMG
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Add FCS to more things
2016-02-04 20:03:19 +01:00
Thomas Kooi
6cf02bd06b
Merge pull request #3193 from acemod/fcs_rewriteRangeFunctions
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Cleaning up the FCS code
2016-02-04 19:39:32 +01:00
ProfessorCZ
61611d0ec7
Czech Translation - Update
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Update
2016-02-03 18:31:31 +01:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
SzwedzikPL
03fca3c372
fix fcs keyup/down forced params #3202
2016-01-25 09:49:47 +01:00
VKing
8482d45d8b
Add FCS to gunner and commander RCWS types for MRAPs, APCs, and arty.
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Lower max range to 5500m (9990 is too damn high!)
2016-01-21 16:00:55 +01:00
VKing
299baf1e4a
Fix shotbullet checking (lost in merge)
2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd
Clean up
2016-01-21 15:01:41 +01:00
VKing
4406f270e2
Fix infantry rangefinders (again)
2016-01-21 14:44:23 +01:00
VKing
bf5eb78788
Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
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# Conflicts:
# addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571
Enhance ranging.
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KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2
Move display update stuff to fnc_getRange
2016-01-21 00:20:21 +01:00
VKing
43ab126c1f
Add FCS to botes RCWS
2016-01-20 23:06:06 +01:00
VKing
5f14d17f98
Another fix for BIS' inconsistent implementations
2016-01-20 22:30:22 +01:00
VKing
43c9444fb8
Didn't need that isNil check, anyway
2016-01-20 15:51:07 +01:00
VKing
a9511936fd
LayZ evaluation
2016-01-20 12:35:53 +01:00
VKing
05ce4f824c
Rewrite fnc_getRange to work with specified minimum and maximum ranges
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Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
968f7c000b
Simplify
2016-01-19 21:16:41 +01:00
VKing
c8bcf44561
Increase M307 FCS range
2016-01-19 21:08:03 +01:00
VKing
ae576e57e3
Fix the magazine name being broken in later code
2016-01-19 20:21:37 +01:00
VKing
59923710b7
Fix FCS not taking weapon initSpeed into account in some circumstances
2016-01-19 19:52:18 +01:00
VKing
838945c1db
Add FCS for the M307 GMG
2016-01-19 18:53:42 +01:00
PabstMirror
6d6cbec5ef
Add missing FUNC to FCS key (Rangefinders)
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#3160
2016-01-19 09:02:51 -06:00
commy2
077b9827e8
code cleanup fcs
2015-12-10 16:00:14 +01:00
PabstMirror
a621eaab24
#2750 - Update FCS display after distance adjust
2015-11-13 02:57:06 -06:00
PabstMirror
a3443cae43
Merge pull request #2780 from acemod/fixTimeInComments
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Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00